Hey guys, been trying to figure out the most efficient way to play a
BT CQC list in 8th for weeks now, and i'm coming up a bit short so I thought i'd make a post on my thoughts on
BT and attempting to build a "proper"
BT army in 8th edition. I am by no means a mega-experienced player (nor a great one at that xD) and most of my time in the hobby was spent playing
WHFB WoC instead of
40K, which explains my predilection for the glory of Close Combat. Anyway, lets carry on:
With the unit choices, and the new detachment system, I am stuck on how to fill in the core of a
BT army. By this I mean that I can see three viable choices to build an army around; Crusader Squads, Assault Marines and Vanguard Veterans. This is where I hit my first hurdle, because while Crusader squads are the best
MSU choice for shooty purposes if you go with the tried and tested Las/
Plas, for close assault the Crusader Squad is arguably redundant when you can take Assault Marines in an Outrider Detachment.
Assault marines are identical to Crusaders both stat-wise and points wise, unless you give them Jump Packs, then they become all the better, plus their general load-out is vastly better suited to a CQC army
imo. An assault squad, with 5 Marines, can take 3 Plasma Pistols and still dish out 11 attacks, can retreat from combat and still shoot because of the Fly
USR and have the advantage of deep-strike and 12" movement, all for a mere 3 additional points per model.
Crusaders on the other hand, require a significantly greater points investment to deliver them into combat, by means of either a transport or more bodies to soak up fire. The upgrade options for Crusaders are the same as a tactical squad, barring swapping out a heavy weapon for a Power Weap/Fist.
I'm not a competitive player, but I do like efficiency in my list building when it comes to squeezing out value for points.
So what i've got is this choice (not including upgrades):
5 Assault Marines w/
JP - 80 pts
5 Crusaders - 65 pts
However, the crusaders need either a) More bodies for footslogging, or b) transportation. So i'll add on 5 extra models to each unit to be fair, plus the means of getting into combat (still no upgrades):
- 10 Assault Marines w/
JP: 160 pts
- 10 Crusaders : 130 pts + 72 pts (Rhino) for a total of 202 pts
The Assault Marines are just faster, cheaper (considering method of travel) and have better
USR in the form of Fly. The only downside I see with Assault marines, is you only get 5 per box, and at the end of the day, they are still just flying tactical marines (which apparently on this forum, is a bad thing from what I understand? Why so much Tact hate guys?
)
I would love to run Crusader squads as Sigismund intended (Running like madmen into CQC), but with the increase in costs to transports in general, its a significant points investment for what amounts to a glorified tactical squad that has the option to run with cqc weapons and possibly 20 men. So far the only reason I would run a Crusader squad is running 9 bodies in a Rhino alongside the Emperors Champion to catch bullets for him.
Now, I have not had the chance to test the new rules regarding vehicles, but I did used to run a Razorback heavy list back in 7th and I do love mechanised forces, so perhaps the new rules justify the points hike on transports, but it just seems to be too high a points investment to run what is basically a tact squad into combat, and if the transport pops, they'll be stranded.
Anyway, there are my thoughts on building a
BT list so far. I am keenly aware that the only time you need to run Troops choices as
SM is using the Battalion or Brigade detachment for the +
CP, but it just seems a shame that the crusader squad is relegated to being a shooty unit when it should be charging up the field zealously.
Maybe I'm wrong, maybe i'm looking into this too much by min/maxing squads, just let me know
Failing that, can has
BT Codex again please?