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Made in lt
Regular Dakkanaut





SO the Deathguard codex is out, there's some plenty nice things inside, however I'm curious about this one.

It's worded as follows:

"Use this Stratagem at the beginning of you Movement phase. Select a unit of Poxwalkers. Until the start of your next Movement phase, replace that unit's Curse of the Walking Pox ability with the following: ''Each time an INFANTRY model (other than a Poxwalker), friend of foe, is slain within 7" of this unit, add one model to the unit""

It doesn't specify if you can exceed your starting strength or not, does it? Any speculations or real knowledge on the matter?
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I don't have the codex in front of me but I think the original Curse of the Walking Pox rule allowed it to go beyond the starting strength.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Regular Dakkanaut





So what's to stop the enemy just ignoring your infantry and just shooting the poxwalkers with this stratagem
   
Made in us
Sneaky Striking Scorpion




Seattle Area

 Elgrun wrote:
So what's to stop the enemy just ignoring your infantry and just shooting the poxwalkers with this stratagem


Anything that forces my opponent to shoot poxwalkers is doing its job...

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in gb
Been Around the Block




On a related note

If multiple separate units of Poxwalkers all had this stratagem used on them then could the death of a single infantry model result in multiple poxwalker units expanding?
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Dast wrote:
On a related note

If multiple separate units of Poxwalkers all had this stratagem used on them then could the death of a single infantry model result in multiple poxwalker units expanding?


Yes but multiple Poxwalkers cannot have this stratagem in Matched play. So that would be listed on Narrative shenanigans alonside casting the same psychic power more than once per turn.

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Lieutenant General





Florence, KY

Dast wrote:
On a related note

If multiple separate units of Poxwalkers all had this stratagem used on them then could the death of a single infantry model result in multiple poxwalker units expanding?

Not in Matched Play. From 'Strategic Discipline', page 215 of the main rulebook:

The same Stratagem cannot be used by the same player more than once during any single phase.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut




 Elgrun wrote:
So what's to stop the enemy just ignoring your infantry and just shooting the poxwalkers with this stratagem

You use the cloud of flies stratagem, to make the poxes not a valid target.

DFTT 
   
Made in au
Pestilent Plague Marine with Blight Grenade





2 command points to stop pox walkers from being shot is a waste. Like znelson said above, if the enemy wants to waste points shooting poxwalkers instead of plague marines, blightlords, bloat drones etc then I'm happy with that.

Would rather use cloud of flies on a big block of blightlords or plague marines

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in gb
Crazed Cultist of Khorne




Derbyshire, UK

 Dovis wrote:
It doesn't specify if you can exceed your starting strength or not, does it? Any speculations or real knowledge on the matter?


The special rule Daemonic Icon for Plaguebeares, and all lesser Daemons, reads: "...and D6 slain models are returned to the unit". Since it specifies SLAIN models in that rule and the Poxwalkers don't have such a restriction in there's they should be able to exceed their starting strength to as many models you have available... not that you'd need that many spare as usually half your poxies are dead by the time they've got in range of that.

"The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer!" - Khârn "The Bloody", First Captain of the World Eaters

 
   
Made in lt
Regular Dakkanaut





 CaoCaoTipper wrote:
 Dovis wrote:
It doesn't specify if you can exceed your starting strength or not, does it? Any speculations or real knowledge on the matter?


The special rule Daemonic Icon for Plaguebeares, and all lesser Daemons, reads: "...and D6 slain models are returned to the unit". Since it specifies SLAIN models in that rule and the Poxwalkers don't have such a restriction in there's they should be able to exceed their starting strength to as many models you have available... not that you'd need that many spare as usually half your poxies are dead by the time they've got in range of that.


Not THAT is the lawyer talk i was searching for, thank you!


Automatically Appended Next Post:
Captyn_Bob wrote:
 Elgrun wrote:
So what's to stop the enemy just ignoring your infantry and just shooting the poxwalkers with this stratagem

You use the cloud of flies stratagem, to make the poxes not a valid target.


And it gets even better, you can have 2 detachments, so have one with regular CSM cultists, have a whole bunch of emm die and rise as Poxwalkers, then RETURN them back with "tide of traitors" strategem so that they can die AGAIN!

This message was edited 2 times. Last update was at 2017/09/19 10:37:50


 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Not going to lie... that is actually a good use of the stratagem and Poxwalkers. Pricey though so make sure you bring enough of them to get lots of CP.

It's called a thick skin. The Jersey born have it innately. 
   
Made in de
Longtime Dakkanaut




Yes, I think it lets the unit get above its starting strength, just like the base ability that it replaces. If you have two units of Poxwalkers, and one unit kills an enemy infantry model in the Fight phase, then both can spawn a new Poxwalker if the other unit has the stratagem active.

NurglesR0T wrote:
2 command points to stop pox walkers from being shot is a waste. Like znelson said above, if the enemy wants to waste points shooting poxwalkers instead of plague marines, blightlords, bloat drones etc then I'm happy with that.

Would rather use cloud of flies on a big block of blightlords or plague marines

I think the main appeal of it is as a build-around. If you deploy only Poxwalkers and Cultists and minor daemons, alongside untargetable characters, then 2 CP per turn essentially makes you invincible. Every 3-7 point model that gets killed spawns a new 6 point Poxwalker. This lets you walk up the board with your horde intact, and then only later do you deep strike in the Terminators and other things that your opponent would have preferred to shoot at all along.
   
Made in nz
Fresh-Faced New User




also there is no specification on the new models joining location. so you can make a daisy chain of risen poxwalkers 3 inches apart and lock things in combat to prevent them from shooting if you want. or cap an objective. its kind of broken when you think about it. also if you have 3 troops units of pox walkers. and use the strategem on the unit in between the other two it effects units within 7 inches. so with 30 pox walkers all 3 inches apart you can pretty much make a line on one long length of a game board and anything that dies within 7 inches of those units becomes more poxwalkers you can place closer to other unit.


Automatically Appended Next Post:
Is there a limit to where you can place the new models added to the unit?

This message was edited 1 time. Last update was at 2018/02/24 08:30:26


 
   
Made in gb
Longtime Dakkanaut




FuzzayD wrote:
also there is no specification on the new models joining location. so you can make a daisy chain of risen poxwalkers 3 inches apart and lock things in combat to prevent them from shooting if you want. or cap an objective. its kind of broken when you think about it. also if you have 3 troops units of pox walkers. and use the strategem on the unit in between the other two it effects units within 7 inches. so with 30 pox walkers all 3 inches apart you can pretty much make a line on one long length of a game board and anything that dies within 7 inches of those units becomes more poxwalkers you can place closer to other unit.


Automatically Appended Next Post:
Is there a limit to where you can place the new models added to the unit?

The rulebook faq (possibly designed commentary) states that new models have to be placed in coherency with a model present at the start of the phase? More than 1" from an enemy

DFTT 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Exactly. You have to read all the FAQs, as both the "can they exceed starting number?" and "how do you place new models?" queries have been answered officially by GW.

This message was edited 1 time. Last update was at 2018/02/24 10:29:04


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

I think time has passed and this has seemingly been answered.

sooo..

Thread is being locked due to thread necromancy.

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