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Made in ca
Regular Dakkanaut





Is a hellbrute with a plasma not worth the risk if you roll a 1?
   
Made in au
Pestilent Plague Marine with Blight Grenade





ballzonya wrote:
Is a hellbrute with a plasma not worth the risk if you roll a 1?


Personally, for only D3 shots, for me I'd say no. Rather give my Helbrute a Twin Lascannon or extra fist depending what I'm using it for. (then again I play DG so I can move and shoot with heavies)

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in ca
Regular Dakkanaut





Im playing DG too im looking for the optimal loudout. I want a shooty Cc mix. Scourge plus plasma was a thought
   
Made in us
Loyal Necron Lychguard





The plasma cannon is really bad; remember that you're overheating on 1's and 2's if you move. Definitely go for the twin las instead.
   
Made in ca
Regular Dakkanaut





Ok what about twin bolters as a cheap option?
   
Made in us
Loyal Necron Lychguard





The twin heavy bolter is also a good choice, just for a different job. I like lascannons because I play Thousand Sons and already have a crap ton of anti-infantry shooting from my Rubrics and Scarab Occult Terminators, if you need anti-infantry the THB will help.
   
Made in au
Pestilent Plague Marine with Blight Grenade





ballzonya wrote:
Ok what about twin bolters as a cheap option?


you could go dual fists both with combi bolters - that's 8 shots at 18" and when he get's close he can hit them with 5 fist attacks.

I think though that, DG especially, have plenty of anti-infantry in other places and need more help for taking out heavy armour/monsters which a helbrute with twin las/missile launcher slots into nicely - being able to move and still hit on 3's is a bonus

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in pl
Regular Dakkanaut




Power Scourge + Twin Lascannon. Tad expensive combo , sadly goes down if someone even look at it. But it does punch hard in shooting phase, especially with stratagem it can throw 4 lascannon shoots hiting at 3+ - not bad.

And in CC 7 S8 attacks with AP-2 D2 hitting on 3's. So in DG case it sounds awesome - as you can keep moving toward opponent, shooting without penalty and still crush them with 7 powerful attacks if there is such opportunity.

But here appears another problem - DG tanks/deamon engines are damn resillient but not as deadly as brute - so if your opponent is not stupid - they will target brute as it is biggest threat and yet least tanky.


Automatically Appended Next Post:
NurglesR0T wrote:
ballzonya wrote:
Ok what about twin bolters as a cheap option?


you could go dual fists both with combi bolters - that's 8 shots at 18" and when he get's close he can hit them with 5 fist attacks.

I think though that, DG especially, have plenty of anti-infantry in other places and need more help for taking out heavy armour/monsters which a helbrute with twin las/missile launcher slots into nicely - being able to move and still hit on 3's is a bonus


Twin fist is very bad setup - for simple reason - it's pretty damn weak. Sure you get 2 flamers. But this thing is almost insanely pricey with 2 fists and 2 flamers - and still only 5 attacks.

It loses HARD against Fist + scourge . Because you do same amount of attacks in CC as above + 3 with scourge AND you pay less. 1 Flamer is not worth it. Especially that it's heavy so you can't advance and fry something. In fact want to go CC with 2 weapons so you may just shoot them once per game ;/.

This message was edited 2 times. Last update was at 2017/09/19 22:48:32


 
   
Made in gb
Stealthy Grot Snipa





If you want shooty, then go for the twin lascannon and missile launcher, stick it near your HQ with the re-roll 1's for DG, then slowly advance towards the enemy, raining down fire each turn with the double shooting stratagem. Dont forget that even with double ranged weapons it still counts as having a CC weapon. Or you can take the twin-heavy bolter if your lacking some AI.

Mix I would suggest the lascannon and scourge for the cheaper options over fist.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Dakka Veteran






Does the reroll 1's to hit by being near a Daemon Prince negate the gets hot?
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





 Intercessor wrote:
Does the reroll 1's to hit by being near a Daemon Prince negate the gets hot?

Yes, if the second roll isn't also a 1.

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





don't forget, if you're moving and also happen to be targeting something that is -1 to hit (many units now), you will take mortal wounds on 1s, 2s, or 3s. That's bad. I currently have a Plasma/ML helbrute and may consider swapping out for a twin las.
   
Made in ca
Regular Dakkanaut



Canada

I kind of like the reaperAC, 4 shots at a decent strength can do some good work.
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

I'd go for the LC and ML if i were to bring helbrutes in my DG army.
   
Made in nl
Crazed Spirit of the Defiler




Solar Shock wrote:
If you want shooty, then go for the twin lascannon and missile launcher, stick it near your HQ with the re-roll 1's for DG, then slowly advance towards the enemy, raining down fire each turn with the double shooting stratagem. Dont forget that even with double ranged weapons it still counts as having a CC weapon. Or you can take the twin-heavy bolter if your lacking some AI.

Mix I would suggest the lascannon and scourge for the cheaper options over fist.


Yeah, but that's just a S6 AP0 D1 thing... you still want to keep a shooty brute out of CC at all costs.
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

I have run three twin las ml dreads recently. They did well but they do tend to die fast. The twin las ml option is the cheapest snooty build at 147.

I also ran a unit of three recently with a single ml las dread and two with lascannon and fist. Having the punch proved to be worth while.

Pestilence Provides.  
   
 
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