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Made in us
Dakka Veteran






This list reflects an update to a much older Eldar list I used to run, adapted for 8th edition at 2000 points.

The general plan:

** Two blocks of guardians / warlock / wraithlord advance towards objectives.
** Two wave serpents that carry fire dragons, banshees, and a block of guardians (with warlock) and work as a block to push a flank / objective / key target / etc.
** Striking scorpions + rangers infiltrate to harass a flank and/or cause disruption
** Dark Reapers deploy to provide fire support
** Farseer zips around on their jetbike using magics and other stuff

Curious to see what people think about this list! Thanks!

2000 Points, 119 Models

==============================================
BATTALION DETACHMENT (+3 CP)
==============================================

Warlock - 44 pts. (HQ)
... Warlock 1 x Pistol, Singing Spear, Psychic Power

Warlock - pts. (HQ)
... Warlock 1 x Pistol, Singing Spear, Psychic Power

Rangers - 120 pts. (Troop)
... Ranger 6 x Ranger Long Rifle, Pistol

Guardian Defender - 97 pts. (Troop)
... Guardian 10 x Catapult
... Hvy Platform 1 x Shuriken Cannon (assault)

Guardian Defender - 97 pts. (Troop)
... Guardian 10 x Catapult
... Hvy Platform 1 x Shuriken Cannon (assault)

Guardian Storm - 101 pts. (Troop)
... Guardian 9 x Pistol, Aeldari Blade
... Guardian 1 x Flamer
... Guardian 1 x Fusion Gun

Wave Serpent - 174 pts. (Heavy Support)
... Serpent 1 x Shuriken Cannon Upgrade
... 1 + Twin Bright Lance
... 1 + Vectored Engines, Target Matrix

==============================================
VANGUARD DETACHMENT (+1 CP)
==============================================

Farseer - 178 pts. (HQ)
... Farseer 1 x Pistol, Singing Spear, Doom, Fortune
... w/ Jetbike 1 + Twin Catapult 58 58 48 + 10

Howling Banshees - 108 pts. (Elite)
... Banshee 5 x Pistol, Power Sword
... HB Exarch 1 x Pistol, Executioner

Striking Scorpions - 210 pts. (Elite)
... Scorpion 9 x Pistol, Scorpion Chainsword
... SS Exarch 1 x Scorpion Claw, Scorpion Chainsword

Fire Dragons - 149 pts. (Elite)
... FD Exarch 1 x Fire Pike, Melta Bombs

Wave Serpent - 174 pts. (Heavy Support)
... Serpent 1 x Shuriken Cannon Upgrade
... 1 + Twin Bright Lance
... 1 + Vectored Engines, Target Matrix

==============================================
SPEARHEAD DETACHMENT (+1 CP)
==============================================

Warlock - 44 pts. (HQ)
... Warlock 1 x Pistol, Singing Spear, Psychic Power

Dark Reapers - 216 pts. (Heavy Support)
... Reaper 6 x Reaper Launcher

Wraithlord - 143 pts. (Heavy Support)
... Wraithlord 1 x Two catapults, Ghostglaive
... 2 + Bright Lance

Wraithlord - 143 pts. (Heavy Support)
... Wraithlord 1 x Two catapults, Ghostglaive
... 2 + Bright Lance

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

It looks like a good casual game list. Through my trial cw eldar fall to a light breeze without going ynarri

But for your list i have found that lords with shurriken cannons and flamers are decent. The flamers for geq units and the shuriken cannon have no pently for mevement and let you run and shoot. Wraithlorads are their strongest when they are charging though.

If your able to replace the lords with serpents they make a better gun platform for your secondary objective gaurdians to hang out in only disembarking them after you are able to secure their saftey.

This message was edited 1 time. Last update was at 2017/09/20 22:55:56


PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in gb
Stubborn White Lion





UK

As stated above this is the problem with guardians, the serpent does all the work to delivery a unit that doesn't do a lot, dies easily and then runs due to poor LD, my eldar lists are dropping the betallions and using spearheads and vanguards.
Until they have a proper codex and something changes all CW eldar troops are pretty poor choices.





 
   
Made in us
Dakka Veteran






I have a lot of Swooping Hawks - but they always seem a little meh. The sunrifle seems like it could be okay?

I'm wondering, if I drop guardians, what else do I fill with?

I also have a unit of Warp Spiders (also meh?) and more Striking Scorpions?

I do have a unit of Wraithguard, and maybe that's the way to go there? Get a group of them in a wave serpent?

And the verdicts on Rangers? A little expensive for what they do?

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in au
Regular Dakkanaut




Sunrifle wording makes it not worth it. If it lasted the round it would be awesome.

Guardians backed up by doom are great. I think you have taken them in the right configeration. They aren't going to do much heavy lifting but can surprise.
But they are a decent enough bubble wrap and more bodies on the board is always handy.

Rangers are pretty much spot on. Very expensive for what they do. Tho their alternate deployment can be useful.

Warp spiders are ok. Not as good as last edition but mobile and relatively survivable (for eldar).

You kind of want to go ynnari over craft world. It's just strictly better. Tho going that route means yvraine. Which is fine as she is great.

Wraithguard are a solid choice this edition. More dark reapers wouldn't hurt.
   
Made in us
Sneaky Striking Scorpion




Seattle Area

Your list looks pretty balanced. It should be fun for casual games.

If you need to make changes: Wraithguard with D-scythes are amazing - I haven't had good experiences with WLs.

This message was edited 1 time. Last update was at 2017/09/21 05:37:12


Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in us
Dakka Veteran






Wyldcarde wrote:
Sunrifle wording makes it not worth it. If it lasted the round it would be awesome.


Do you think this is a typo? Why would it only last your turn - given that the unit affected by it can't shoot until their turn? It would impact hit-rolls when you engaged in melee as it is.

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in au
Regular Dakkanaut




I dont think so. It would make more sense if it worked for the whole round as then it would actually have an effect. Having to kill a model for the effect to work balances out what is a quite strong effect.
That being said, they have had numerous FAQ chances to fix it and haven't. The new codex will answer that question definitively.

As is it is useful for shooting something prior to charging in that it counts for all hit rolls. Alternatively soulbursting with swooping hawks in opponent's turn to apply the modifier to a unit that hasn't shot yet is kind of cool. But situational also in that the Hawks have to be near a unit that is being shot and killed before they are and then have something in range that hasn't shot. Too unreliable to count on. And eldar aren't necessarily a melee heavy and focused army.
Tho stacking sun rifle, howling banshees and drain on a unit for -3 to hit is pretty great.
   
Made in us
Dakka Veteran






Alright - I made some tweak and would love some feedback on this.

*** Ditched the troops selection, mostly swapping out the guardians for Wind Riders + Swooping Hawks in an Outrider Detachment. 6 shuriken cannons on the jetbikes is a lot better than two in the guardian defenders. Dropped Storm Guardians and squeezed in some Wraithguard + Spiritseer/

*** Dropped the fire dragons in order to afford other stuff and to be able to get Dark Reapers to deploy in the transport for protection during the first turn.

*** Added flamers and swapped one bright lance for a shuriken cannon on the Wraithlords so they have a little more punch on the move and versus anti-horde.

Thoughts?


==============================================
VANGUARD DETACHMENT (+1 CP)
==============================================

Spiritseer - 66 pts. (HQ)
... 1 x Pistol, Witch Staff, Conceal/Reveal

Wave Serpent - 174 pts. (Heavy Support)
... Serpent 1 x Shuriken Cannon Upgrade
... 1 + Twin Bright Lance
... 1 + Vectored Engines, Target Matrix

Wave Serpent - 174 pts. (Heavy Support)
... Serpent 1 x Shuriken Cannon Upgrade
... 1 + Twin Bright Lance
... 1 + Vectored Engines, Target Matrix

Howling Banshees - 108 pts. (Elite)
... Banshee 5 x Pistol, Power Sword
... HB Exarch 1 x Pistol, Executioner

Striking Scorpions - 181 pts. (Elite)
... Scorpion 8 x Pistol, Scorpion Chainsword
... SS Exarch 1 x Pistol, Biting Blade

Wraithguard - 200 pts. (Elite)
... Wraithguard 5 x Wraithcannon

==============================================
OUTRIDER DETACHMENT (+1 CP)
==============================================

Farseer - 178 pts. (HQ)
... 1 x Pistol, Singing Spear, Doom, Fortune
... w/ Jetbike 1 + Twin Catapult

Wind Riders - 96 pts. (Fast Attack)
... Jetbiker 3 x Shuriken Cannon

Wind Riders - 96 pts. (Fast Attack)
... Jetbiker 3 x Shuriken Cannon

Swooping Hawks - 110 pts. (Fast Attack)
... Hawk 5 x Lasblaster
... SH Exarch 1 x Sun Rifle + Power Sword

==============================================
SPEARHEAD DETACHMENT (+1 CP)
==============================================

Warlock - 87 pts. (HQ)
... 1 x Pistol, Witch Blade, Conceal/Reveal
... w/ Jetbike 1 + Twin Catapult

Dark Reapers - 223 pts. (Heavy Support)
... Reaper 5 x Reaper Launcher
... DR Exarch 1 x Temptest Launcher

Wraithlord - 153 pts. (Heavy Support)
... 1 + Two Flamers
... 1 + Bright Lance
... 1 + Shuriken Cannon

Wraithlord - 153 pts. (Heavy Support)
... 1 + Two Flamers
... 1 + Bright Lance
... 1 + Shuriken Cannon

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in gb
Regular Dakkanaut




I'm not convinced by Wraithlords. Not just this list but generally.

The issue is their speed and firepower vs other index options.

For similar points you can get a waveserpents with Crystal Targetting Matrix. Waveserpent benefits from being twice as fast and Serpent Shield ensuring it survives for longer. In a game with Objectives scattered around the board, Serpents are much more flexible and effective than the Wraithlords.

And the benefit of crystal targeting matrix helps offset the loss of spirit seers buff on wraithlord.

I guess the question is why do you want the Wraithlords. What role are you looking for them to fill. Is there a better option?

If it's purely because you like the fluff and models that's cool. If you want something a bit more effective, there are other options
   
Made in us
Dakka Veteran






Yeah, partly fluff, and I also own two of them already. They work well in close combat (and an 8" base move isn't bad). They are a threat and if they aren't dealt with can cause some serious damage. The dual flamers are good crowd control.

The wave serpents are more expensive, and in this list I don't really have much else to put in wave serpents. I guess I could drop the wraithlords and add a unit of fire dragons back in and buff the model counts on some of the other units.

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Wraithlords, Scorpions, and Banshees do not belong to a competitive list.

Nevertheless, the list is quite good for casual games.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut




I would probably suggest dropping one of them for Fire Dragons to go in Serpent with Banshees.

You can always keep the second Wraithlord as a backfield objective camper. Twin flamers helps deter small reserve units from assaulting you off your back field objective. That being the case I'd suggest Bright Lances over Shurikan cannons as your not moving too often.

If moving up the field, M8" prob still not in melee before turn 3.

Overall it looks like a fun list to use and putting a unit of dragons with the Banshees will make it more fun and diverse to use
   
Made in us
Dakka Veteran






Maybe I should say to heck with the outrider detachment and grab another WAve Serpent with fire dragons and another elite choice of some type. I could get two vanguard detachments potentially.

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

I would go with another unit of wraith, blades are a really good unit this edition. Youll drop feom the 4 units to one for deployment and eldar elites cant take hits like the blades and gaurds.

Quick comparision
Banshees for 170 pts
10 t3 wounds at 4+sv with 20 s3 -3ap attacks +10 s4 shuriken pistols.

Wraith Blades for 175pts
15 t5 wounds at 3+sv with 15 s6 -2ap attacks +5 on the charge

Scorpians for 190
10 t3 wounds at 3+sv with 20 s4 0ap, +10 shuriken pistol at s4 and 10x 6+ mortal wounds at fight start

This message was edited 2 times. Last update was at 2017/09/23 02:37:55


PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in us
Sneaky Striking Scorpion




Kicking the crap out of Hive fleet Leviathan

The issue with eldar right now is that you basically get pigeon held into either playing Ynarri or running wraith. Those are again your two best options......

But this is what I have been messing around with as of late.
p.s. sorry for a lack of points for reference im doin this b4 I go to bed so kinda off the cuff, but I will explain unit reasoning.

HQ

Illic Night Spear

Farseer

Blood Avatar

Troops

20 guardians w/b lances

20 guardians w/b lances

10 Rangers (this number can very)

Fast Attack

3 Vypers dual shuriken cannons each

6 Shining Spears

Heavy Support

5 Dark Reapers (number can vary based on points)

Transports

2 Wave Serpents w/crystal targeting + twin B Lances

So just as a preface this list is still in the works and can use optimization but the main idea is to leverage flanking super hard! Bum rush your opponent with half your army on his weakest flank, remember shining spears are flying assassins with s6 on the charge. Use the shining spears, Wave serpents, and vypers to harass your enemy from medium to close range while the remainder of your army waddles up the board claiming objectives and murdering everything they touch. Illic and the snipers should stay hidden and poach hq's as I am sure you could deduce. I would believe that flyers would work well in this list but I don't have any.

I would like to suggest taking every aspect warrior under the sun because I play Biel-tan but unfortunately most of them kinda suck right now. Way too many points. Any ways this is just how I enjoy playing I know its not crazy competitive but hope it helps


Automatically Appended Next Post:
Elso if you are playing Iyandin it is my personal opinion that Yriel is possibly the best points to function model in the entire eldar army, hits on 2's wounds on 2's ap -2 d3 damage, 4 attacks for literally less than a farseer! You cant go wrong.

This message was edited 1 time. Last update was at 2017/09/23 02:40:16


2700pts
1000pts 
   
Made in au
Regular Dakkanaut




Saying pigeon holed into playing ynnari isn't much of a call as even as ynnari there is still massive scope in army composition that are playable. Even wraiths are better as Ynarri. Purely for the fact that soulburst is just heaps better than battle focus currently. This should change with codex tho where there will be an actual choice to stick with craftworlds or go ynnari.

Also, in relation yriel being better than a farseer. Or best points to function model in the entire eldar army? Sure, stats wise maybe. But you aren't taking a farseer for their stats, you are taking a farseer for doom. Which makes the entire rest of your army better. It's extremely hard to go past yvraine and farseer as your two hq choices as one is needed to ynnari (and word of the Phoenix) and one brings doom.
   
Made in us
Sneaky Striking Scorpion




Kicking the crap out of Hive fleet Leviathan

I wasn't referencing him against a Farseer for capacity I was doing it as a points reference. Yriel is the best combat character in the eldar army for his points. Obviously if you were going to try and use a psycher you would pick a Farseer that's just common sense. Or are you going to tell me that you would rather have a Farseer in combat than Yriel? While he may not be as tough as Asurman or Karandras, he's at least worth his salt. I say this because as I am sure you know Aspect warriors sorta suck right now and abilities that strictly effect one type of Aspect warriors is next to useless. In other words Yriels isn't an answer to psychic powers, I never said that he was, and the fact remains that no eldar HQ can touch him when it comes to the points to combat efficiency race

To address your statement about playing Ynnari my point was that being forced into an army is ridiculous. I shouldn't have to play Ynnari to be "competitive", that's why it's a pigeon hold. I understand that Ynnari have access to many more options but this is a Craftworld Eldar post not an Ynnari post. Also when did two hq's become the limit in a 8th ed 2,000pt game? Even if you are playing Ynnari, which might I add is irrelevant to my previous point, there's no reason why you couldn't bring Yvraine a Farseer and Yriel if you so choose. Any ways I kinda went on a rant so sorry about that. Have a nice day.

This message was edited 1 time. Last update was at 2017/09/24 01:08:55


2700pts
1000pts 
   
Made in au
Regular Dakkanaut




Yeah fair points.
You didn't see combat efficient you said best points to function model in the entire army. I read that as most functional. Which he is not.
And yeah obviously I would prefer yriel in close combat then a farseer, but eldar melee options are not great currently. So it is best to avoid combat at all. Farseers are survivable enough to stand up to a round of combat then fallback and just smite.

And yeah, it is a shame that ynnari is just better than craftworld at the moment. Tho as I said, this likely only to be another couple of months until the codex comes out.

And yes you can take more hq. I missed the "first" before two. What I meant was that it's hard to go past farseer and yvraine as your first two hq. But then yes he is a viable 3rd choice.
   
 
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