Switch Theme:

Modifying to hit rolls  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Regular Dakkanaut




Dublin

Hi Lads,

Just a very quick one, when modifying to hit rolls I've seen you can't modify below a roll of one but have also seen people saying you can modify above +6 to hit.

Is this the case as it seems a little dodgy?


40k Armies :

Fantasy Armies:

DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+

"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights 
   
Made in de
Witch Hunter in the Shadows



Aachen

Why would it be dodgy if it's written in the rules?

GW says you cannot modify a roll below 1.
GW never said that you cannot go over 6.
GW wrote rules that literally say "a result of 6+" // " a result of 6 or higher". Some saves are 7+ so you NEED e.g. a cover modifier and the enemy being AP0 to even have a chance at saving that wound.

This message was edited 1 time. Last update was at 2017/09/21 10:23:56


 
   
Made in ie
Regular Dakkanaut




Dublin

Ah it just seemed a little arse about face considering they went the whole "anything can potentially hurt anything" route with to wound rolls.

40k Armies :

Fantasy Armies:

DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+

"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights 
   
Made in de
Witch Hunter in the Shadows



Aachen

 Zaku212 wrote:
Ah it just seemed a little arse about face considering they went the whole "anything can potentially hurt anything" route with to wound rolls.

Does that have anything to do with that though? There's almost nothing that modifies wound rolls.
   
Made in gb
Longtime Dakkanaut




nekooni wrote:
 Zaku212 wrote:
Ah it just seemed a little arse about face considering they went the whole "anything can potentially hurt anything" route with to wound rolls.

Does that have anything to do with that though? There's almost nothing that modifies wound rolls.


Mortarion can get +3 to wound
Ach can't be done.

This message was edited 1 time. Last update was at 2017/09/21 15:01:07


DFTT 
   
Made in gb
Cultist of Nurgle with Open Sores




By stacking two psycic powers (from diff disciplines) and a stratagem. You would need a battleforged multi-Division force to do this. (Death guard & Nurgle daemons)
   
Made in us
Guarding Guardian




nekooni wrote:
Why would it be dodgy if it's written in the rules?

GW says you cannot modify a roll below 1.
GW never said that you cannot go over 6.
GW wrote rules that literally say "a result of 6+" // " a result of 6 or higher". Some saves are 7+ so you NEED e.g. a cover modifier and the enemy being AP0 to even have a chance at saving that wound.



So what your saying is if I conceal my Scorpions and they charge, the unit would need a 7 to hit: 6 for charging, -1 for conceal. Thus no over watching?

   
Made in gb
Longtime Dakkanaut




sonikn2o wrote:
nekooni wrote:
Why would it be dodgy if it's written in the rules?

GW says you cannot modify a roll below 1.
GW never said that you cannot go over 6.
GW wrote rules that literally say "a result of 6+" // " a result of 6 or higher". Some saves are 7+ so you NEED e.g. a cover modifier and the enemy being AP0 to even have a chance at saving that wound.



So what your saying is if I conceal my Scorpions and they charge, the unit would need a 7 to hit: 6 for charging, -1 for conceal. Thus no over watching?


overwatch is always a 6, irrespective of modifiers

DFTT 
   
Made in us
Drop Trooper with Demo Charge






Overwatch is not modified in any way and will always need 6s to hit.

If Khorne needs blood, will drown him in his own blood!
If Slaanesh wants pleasure, then we´ll give him DEATH, the greatest pleasure known to man!
If Tzeentch asks for forbidden knowledge, then we will enlighten him with fear of The God Machine!
If Nurgle wants us to embrace rebirth, then to hell with that, the Guard embrace Death, we live to DIE! 
   
Made in us
Fixture of Dakka




Vanished Completely

Technically, it is the other way around:
A Unit with BS:6 is suffering from a -1 to hit... don't assume they are safe to Charge, we ignore both those facts entirely.

This message was edited 2 times. Last update was at 2017/09/22 19:06:48


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
 
Forum Index » 40K You Make Da Call
Go to: