I'm trying to solidify my tournament list for this weekend and I think i've finally come to a conclusion.
Plays pretty straightforward. Each HQ rides in a Starweaver with Troupes. There aren't any fusion pistols because I want to be able to utilize rising crescendo and advance and charge. Firing pistols won't let me do that. My thoughts are that fusion pistols are a must in a Ynnari list, but do without as pure harlequins. I think I have enough anti-tank with the dark lances. I like the Hellions in a large group of 20 because of hit and run and becoming fearless turn 4 (although slim chance they'll be alive by then). I am, however, having a hard time deciding on their drug usage. Normally, I would default to the +1 attack, but in a squad size that large I think having +2 movement to circle transports, fit where they need to be, and to really make sure they complete that charge, are valid reasons to consider the alternative. Would love some input before Saturday! Thanksssss
2,000 pts
Battalion Detachment
Spearhead Detachment
9 drops
7 command points
HQ
Shadowseer {Twilight Pathways, Fog of Dreams} (Warlord) [134]
Troupe Master - Harlequin’s caress [68]
Troupe Master - Harlequin’s caress [68]
TROOPS
Troupe (5) - 5x harlequin’s embraces [105]
Troupe (5) - 5x harlequin’s embraces [105]
Troupe (5) - 5x harlequin’s embraces [105]
FAST ATTACK
Hellions {Adrenalight or Hypex} (20) [340]
HEAVY SUPPORT
Ravager - 3x dark lances, shock prow [156]
Ravager - 3x dark lances, shock prow [156]
Ravager - 3x dark lances, shock prow [156]
FLYERS
Razorwing Jetfighter - 2x dark lances [155]
Razorwing Jetfighter - 2x dark lances [155]
DEDICATED TRANSPORTS
Starweaver [99]
Starweaver [99]
Starweaver [99]
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