This will be a bit stream-of-consciousness here, so bear with me.
For instance, the Ethereal needs to have a bit more oomph, due to their rareness. Something like:
Greater than Good Every Ethereal is a Warlord. This means that each Etherial gains a Warlord Trait but if any of them are killed, it counts as Slay the Warlord. (You may only get a bonus from Slay the Warlord once per game.) If an Etherial is chosen as your Warlord, he may take TWO Warlord Traits.
A small rework of Markerlights.
1 - Rerolls ones of to-hit this unit.
2 - Ignore the -1 modifier for moving and firing with an assault weapon or a heavy weapon at this unit.
3 - Ignore cover modifiers for this unit.
4 - Ignore all to-be-hit penalties that this unit generates.
5+ - +1 to-hit against this unit.
Seeker Missiles then are changed to "Seeker missiles always hit on a 6+, ignoring all negative to-hit modifiers. In addition, they gain a bonus to-hit equal to the number of Markerlights on the targeted unit. (A roll of 1 always fails, regardless of bonuses.)
Pulse Pistols
Str 4, Pistol 2, no other changes.
Breacher teams all get a Pulse Pistol.
When Fire Warriors exchange Pulse Rifles for Pulse Carbines, they also get a Pulse Pistol.
((This gives the Tau some very teensy boost in melee combat while still fitting into their "Shoot first!" mentality.))
Angelfish (Dedicated Transport)
Stats as per Devilfish, minus 5 points.
Transport of 7 models. (This is why the cost goes down)
Come with Burst Cannon and two Gun Drones. The Gun Drones may be replaced by Pulse Cannons or Seeker Missile Platforms.
An additional Pulse Cannon may be mounted at the tank commander's position.
(This provides the Tau with a middleweight elite transport, akin to the Razorback or Falcon, large enough for, say, a Cadre Fireblade and a small group, but has the option of upgrading firepower. Still not as strong as a Hammerhead of course.)
Lastly ... Pulse Cannons. They need some help.
Compared to the standard Gun Drone, they have the same range, RoF, Str, AP, and Damage, but cost more. They also cannot break off and be a new unit, survive the unit's destruction, etc. Gun Drones are clearly better, so why would you ever take a Pulse Cannon?
So it needs a boost.
What I DON'T know is what the ideal boost would be. Thoughts include:
1- Reducing the cost by 2, 4, 5, or even 6 (!)
2 - Increasing the Range by 12"
3 - Increasing the RoF by 2.
4 - Increasing Strength by 1
5 - Increasing AP by 1.
6 - Increasing Damage by 1.
My current thought is a combination, with +1 Strength and 2 damage, giving it a role in denting tanks but not dominating them, as well as punishing infantryIt's shine as a bike or medium-infantry hunter, but, I dunno.
Just, you know ... brainstorming.
Thoughts?
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