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Made in ca
Regular Dakkanaut





Is the entropy cannon better then the plague spitters? I find bs4 might hinder entropy? Any thoughts
   
Made in us
Longtime Dakkanaut




The plaguespitters require you to move forward to get in range which has the mortar hitting on a 5+, and each is 17 points vs 20 so you are barely saving anything. Plus you can't fallback and shoot like the drones, so you will get a single shot off then overwatch with those spitters. Stick with the cannons, plink yourself down in the open and enjoy the absurd toughness of the crawler, while chipping away at anything within reach.

In my personal opinion, the crawler with entropy cannons is probably the best unit in our new codex. Even at 4+ it puts it almost as much damage as a las predator and is incredibly tough for such a cheap tank. Honestly, it's just a wonderful unit, very appropriate for DG/nurgle, can't recommend it enough.
   
Made in nl
Crazed Spirit of the Defiler




Standard loadout for the Crawler as of now is mortar, 2 entropy cannons and the 36" heavy slugger gun. Plaguespitters are not useful because you want to keep the thing as far away from assaults as possible while you want to present yourself as an as juicy target as possible for your opponent to shoot. Entropy cannons are a LOT more dangerous to his valuable stuff than the spitters (because Plaguespitters are purely defensive for Crawlers) so putting entropy cannons on it also gives your opponent more incentive to shoot at it.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Don't forget it's a valid target for Daemonforge

   
Made in us
Loyal Necron Lychguard





 lindsay40k wrote:
Don't forget it's a valid target for Daemonforge


No it isn't; Daemonforge only works on Chaos Space Marines models, which is specifically not Death Guard (or Thousand Sons).
   
Made in gb
Huge Hierodule






Nottingham (yay!)



So, "making things more intuitive" has lasted, what, until the very first subfaction Codex?

Should've given up at 'you can only use Tide of Traitors if you have a Codex CSM detachment, which can be World Eaters and Emperors Children and whatever else, and if you use it, you can use it on Death Guard, who aren't Chaos Slace Marines'

   
Made in gb
Combat Jumping Rasyat




East of England

I play against a DG guy a lot, who's been proxying these since they were spoiled. Three of them in a backline is ruinous, and they are absurdly hard to shift. Chaos Lord for the rerolls 100% required, and entropy cannon ftw. They are cheap, you can't disrespect their damage output by ignoring them, and they are damn hard to take off the table. Really good unit - I'd buy lots if I played DG...

This message was edited 1 time. Last update was at 2017/10/08 16:57:08


 
   
Made in us
Fresh-Faced New User




 Arachnofiend wrote:
 lindsay40k wrote:
Don't forget it's a valid target for Daemonforge


No it isn't; Daemonforge only works on Chaos Space Marines models, which is specifically not Death Guard (or Thousand Sons).


Wait is specifies that? So Tide of traitors works on our stuff, but not daemonforge. Oh boy, here we go with the rule clout again.

This message was edited 1 time. Last update was at 2017/10/09 17:30:14


 
   
Made in us
Automated Rubric Marine of Tzeentch




cerberus_ wrote:
 Arachnofiend wrote:
 lindsay40k wrote:
Don't forget it's a valid target for Daemonforge


No it isn't; Daemonforge only works on Chaos Space Marines models, which is specifically not Death Guard (or Thousand Sons).


Wait is specifies that? So Tide of traitors works on our stuff, but not daemonforge. Oh boy, here we go with the rule clout again.



My understanding of the new FAQ was that the stratagems will work, but you have to have a separate detachment of codex CSM to unlock them.
   
Made in us
Nurgle Chosen Marine on a Palanquin






You have to have a CSM detachment to access CSM cards, but many of them will work on the DG detachment as DG stuff will have the required keywords as well.

   
Made in gb
Huge Hierodule






Nottingham (yay!)

Yes, sadly Daemonforge specifies CSM so no dice there.

They can still charge up Epidemius, though.

   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Seems like plagueburst crawlers with a Chaos lord with Arch contaminator is the way to go.

Without any buffs they do slightly less damage vs enemy tanks than a las predator but cost efficiently wise they make up for it by being cheaper and significantly tougher.

With the reroll 1’s to hit and re roll wounds they are significantly better.

Pestilence Provides.  
   
Made in us
Longtime Dakkanaut




Anyone have any experience with 3 of these guys as a fire base vs a typical guard army? Everyone says they're super tough and effective, I am wondering how they would work as a setup to force guard to play reactively.
   
Made in us
Slippery Scout Biker




Vegas

PBCs in general are not best used against units of 10+ models. 3 PBCs vs Conscript blobs would be okay, but you will probably have better targets for them, like hidden units, weaker vehicles, LRBT, <=10 man infantry squads etc.

OTOH 3 PBCs and 3 FBDs will probably anihilate a conscript blob in 1 turn if needed. Its just that between a conscript blob and 3-4 infantry squads, or a couple LRBT, I’d go for the bigger points.

Autocorrect is for light slapping nun shoes! 
   
Made in no
Mutilatin' Mad Dok





Norway, T&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;oslash;nsberg

The PBC's are good enough by themselves, i wouldnt dedicate my warlord to the backfield to give them the re-roll 1's to hit and re-roll to wound. Just leave them back there.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Yeah, a Lord is a decent quartermaster to boost their accuracy, but they’re already rerolling most of their failed wounds with the mortar and AC won’t benefit the Entropy Cannon. Better to put the Warlord to use elsewhere.

   
Made in nl
Crazed Spirit of the Defiler




 killerpenguin wrote:
The PBC's are good enough by themselves, i wouldnt dedicate my warlord to the backfield to give them the re-roll 1's to hit and re-roll to wound. Just leave them back there.


Can be a quite worthwhile investment if you have 3 or more in your backyard. A barebones Lord only costs 74 points and can be an enormous force multiplier for the Crawlers when he has Arch-Contaminator. An additional perk is that he's quite safe standing between a bunch of tanks letting your killy HQ's do their thing on the frontline without having to be afraid giving your opponent Slay the Warlord if they die.
   
 
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