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Made in gb
Fresh-Faced New User




Hi folks,
I'm an old WHFB player who is finding himself becoming a little more Sigmar-curious. What's the game like? I'm not expecting it to be comparable particularly to 8th Ed, but has the generals handbook "fixed" some of the major issues that were there upon release? Is it actually a balanced* game now, which is fun to play and offers proper match ups instead of the plonk it down and play style from launch.

I'm also interested in armies. I used to play Ogre Kingdoms, and AoS seems to have split my beloved fatties into three separate races. Firebellies, Beastclaws and Gutbusters. Seems pretty darn stupid to me, as Ogres weren't an overly diverse army to begin with. Are these splits just arbitrary and you would still field all 3 combined? Does that mean 3 separate books though?

Finally, I've always had a bit of whisper from the Chaos Gods in my head, which I've always ignored and never collected a chaos army. I could well be tempted into a new Beastman army, but a quick look through the Warherd and Brayherd offerings shows that beastmen have been somewhat gutted, and have such a small number of options left in the army. Are GW trying to get rid of the goatmen, are they actually worth bothering with in AoS? Are model counts for games vastly down on 8th, so the variety just isn't required for AoS?

So many questions.....sorry about that. Any answers greatly appreciated.

*as balanced as any game like this tends to be, at least.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Based on your post, I'd say you'd be better served by playing 9th Age, the fan continuation/expansion of 8th edition. You can have all the fun of classic WHFB with like-minded players.

https://www.dakkadakka.com/dakkaforum/posts/list/710096.page


Thread Slayer 
   
Made in ca
Longtime Dakkanaut





All AoS armies consist of about 4 units, like bonesplitters, flesh eaters, iron jaws ect. They all have about 3 units with head swaps for another or 2.

The GHB still is a poor excuse for rules to say the least. The game breaks down to a few things big shiny models that cost a lot of money followed by poor sifi fantasy. Hell the lizardmen are ghosts riding space ships.

I need to go to work every day.
Millions of people on welfare depend on me. 
   
Made in us
Longtime Dakkanaut




Go home, Chubbs, you're drunk on salt. (and utter nonsense, must be a special brand of tears. I mean you might as well say Bretonnia made all fantasy armies a varietyless affair where the best units are mostly palette swaps.)

Anyway, to the OP, yes the Ghb has fixed pretty much everything that was a problem with AoS. Points, matched play, battlelines that are the new "core" troops, hero and army customization along with many other things to get your games rolling.

As for ogres you can combine them easily so no worries there.

The beastmen certainly aren't forgotten.

https://www.warhammer-community.com/2017/08/22/rhuairidhs-brayherds/

You can also answer that chaos calling with the Tzaangors and a Tzeentch army as well (Silver Tower's a good way to start )

Also it seems we may be getting Nurgle beastmen next year so that's something you can wait for to make up your mind.

This message was edited 1 time. Last update was at 2017/10/06 18:03:39


 
   
Made in ca
Longtime Dakkanaut





I'm sorry but lizardmen new lore is that bad.

A quick summary they took space ships from the Kirby years of fantasy. Flew them around forgot they didn't bring food all died but the slann.

Now all of them died but the slann keep their ghosts hanging around so they arnt lonely. Then for reasons circle the bubble worlds and shoot down ghosts to fight chaos.......

But I will give a bit more depth to ghb.

1: look at battalion/ formations pick one from your in depth 40$ pamphlet
2 place models on the board from formation.
3 all models meet in center.
4 roll for a few minutes.
5 done.

With the in depth rules pamphlet and such most games can be finished in mere minutes.

Also dead elves that got stuck half in a tree are a thing now like dreadnoughts but they just forgot the other half of the covering. Oh and they teleport between trees. Only like 4 trees aswell.


I need to go to work every day.
Millions of people on welfare depend on me. 
   
Made in ca
Dakka Veteran




This is why no one posts here on Dakka anymore.

If you're genuinely interested in AoS, check out its main forum: http://www.tga.community/forums/
   
Made in us
Longtime Dakkanaut




Haha, well I've been meaning to post more often but I've been busy.

Now all of them died but the slann keep their ghosts hanging around so they arnt lonely. Then for reasons circle the bubble worlds and shoot down ghosts to fight chaos....... 


Not ghosts but daemon-like beings created by the Slann, they are fully sentient and even evolve like living things. It's all a big play off their Lovecraft-inspiration. The make your own city article even shows they can live in cities.

And their teleporting isn't new, even the total war games have them do it.(teleported in like a Star trek team, as CA put it)

1: look at battalion/ formations pick one from your in depth 40$ pamphlet 
2 place models on the board from formation. 
3 all models meet in center. 
4 roll for a few minutes. 
5 done. 


1. If that's your idea of a pamphlet then a actual book must be huge.
2. Some from formation and more to apply other tactics as that's certainly not a push button win.
3. Yeah, like every wargame ever. Though skirmish elements do encourage more terrain uses and feint plays. Among other tactics.
4. Per turn, sure.
5. With your salt, yes.

Also dead elves that got stuck half in a tree are a thing now like dreadnoughts but they just forgot the other half of the covering. Oh and they teleport between trees. Only like 4 trees aswell. 


You're describing Drycha who has nothing to do with elven spirits.

That 4 tree thing, every wargame as well. No one wants a literal forest clogging up their table.

This message was edited 1 time. Last update was at 2017/10/06 21:32:05


 
   
Made in us
Longtime Dakkanaut





Baron Klatz wrote:
Haha, well I've been meaning to post more often but I've been busy.

Now all of them died but the slann keep their ghosts hanging around so they arnt lonely. Then for reasons circle the bubble worlds and shoot down ghosts to fight chaos....... 


Not ghosts but daemon-like beings created by the Slann, they are fully sentient and even evolve like living things. It's all a big play off their Lovecraft-inspiration. The make your own city article even shows they can live in cities.

And their teleporting isn't new, even the total war games have them do it.(teleported in like a Star trek team, as CA put it)

1: look at battalion/ formations pick one from your in depth 40$ pamphlet 
2 place models on the board from formation. 
3 all models meet in center. 
4 roll for a few minutes. 
5 done. 


1. If that's your idea of a pamphlet then a actual book must be huge.
2. Some from formation and more to apply other tactics as that's certainly not a push button win.
3. Yeah, like every wargame ever. Though skirmish elements do encourage more terrain uses and feint plays. Among other tactics.
4. Per turn, sure.
5. With your salt, yes.

Also dead elves that got stuck half in a tree are a thing now like dreadnoughts but they just forgot the other half of the covering. Oh and they teleport between trees. Only like 4 trees aswell. 


You're describing Drycha who has nothing to do with elven spirits.

That 4 tree thing, every wargame as well. No one wants a literal forest clogging up their table.


just a heads up on the silver tower, you end up a couple short for the unit (had to find some on ebay to round out the warscroll) This is our last death vs freeguild battlefield (5 warscrolls each, no points) setup 3 in core rules.
[Thumb - 20171006_205043[1].jpg]
AoS freeguild v death

This message was edited 2 times. Last update was at 2017/10/07 03:02:45


 
   
Made in be
Dakka Veteran






Yellabelly wrote:
Hi folks,
I'm an old WHFB player who is finding himself becoming a little more Sigmar-curious. What's the game like? I'm not expecting it to be comparable particularly to 8th Ed, but has the generals handbook "fixed" some of the major issues that were there upon release? Is it actually a balanced* game now, which is fun to play and offers proper match ups instead of the plonk it down and play style from launch..


yes and no. some factions are clearly "better" then other ones. You get the feeling that some rule decisions are sales driven. Competitve Tomb Kings got killed with the new GHB and rules update for instance. other expensive models get pushed so hard that they are way to cheap (blood thirsters for instance). But this has been the case with all GW games as long as I can remember.

But they have fixed issues like free summoning, sudden death when outnumbered with models, and give some better battleplans. The game will be fun to play if you and your opponent have the same mind set of what a fun game should look like.


I'm also interested in armies. I used to play Ogre Kingdoms, and AoS seems to have split my beloved fatties into three separate races. Firebellies, Beastclaws and Gutbusters. Seems pretty darn stupid to me, as Ogres weren't an overly diverse army to begin with. Are these splits just arbitrary and you would still field all 3 combined? Does that mean 3 separate books though?

There is a grand alliance book and you can get all warscrolls on the app. Only Beastclaw raiders has its own book (yet). The destruction and beastclaw allegiances are in the GHB (if I am not mistaken) so you could get by with only the GHB and App/gw website. Certainly for the first couple of games.
You can combine all ogre faction. And there are rules for allies allowing you to take up to a certain amount of pts of certain other factions without losing your allegiance.


If you still have the models. Why not play a few games and see what you think yourself?


https://www.warhammer-community.com/warscroll-builder/ is a free listbuilder.
but you will still need the GHB for allegiance abilities etc.
   
 
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