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Do you enjoy 8th ed ?
Yes
No
Yes, more than 7th ed
Yes, but less than 7th
No, but more than 7th
No, and even less than 7th

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Made in fr
Inquisitorial Keeper of the Xenobanks





France

So, afters several months of 8th editions, what do you think about it ?
We have got plenty of data know, lots of games, many codices and errata.

Personally, I'm still enjoying it, and even if I didn't believe a word when the 8th rumor dropped, I'm happy with it.

   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I'm happy as a clam at high tide.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Mixed feelings, on one hand the streamlining had to happen, on the other I dont like the complete blandification of the stat lines, Weapon skill needed to stay for no other reason that all I see is "hits on 2+" for nearly all characters, who also all seem to have re roll 1's or similar, its boring.

Also the blatant lie that GW tried to sell us that they are "playtesting" with the power creep already happening and were not even a year in, once again I am thinking of just dropping 40k for 30k, which has some of the same issues but at least its not boring.
   
Made in us
Contagious Dreadnought of Nurgle






I really like the new rules system, with a couple of nitpicks. The way wounding works is really simple and effective, but it heavily favors volume of fire meaning that if you can put down masses of cheap units you can take out just about anything, while at the same time multi-hit weapons just don't do enough hits in most cases to even it out. A simple way to fix this would be to give multi-hit heavy weapons the capability for more hits when there are a certain number of models in the target unit.

 
   
Made in us
Longtime Dakkanaut





Absolutely despise 8th edition, went right back to 7th., though mostly just 30k. If I had to narrow down the one thing I absolutely hate the most, it would be mortal wounds.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Still miss late 3rd edition, but this is an acceptable substitute.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Fresh-Faced New User




I've never enjoyed an edition more than 8th (been at it since 5th).

However, I've also never been so frustrated about game design choices as I am in 8th.

Everything and it's dog having mortal wounds is my biggest frustration in this game. It removes all ownership of strategy and list building for the person eating them.

Simply telling your opponent "whelp, that unit/model is just gone and you can't do literally anything about it" is just poor design in my opinion.

That alone has me infinitely more frustrated than any Death Stars or Armor Facings ever did in 7th, because then, while the game became hardmode, I still had ownership of my own models and their survivability. Being told I simply lose this model or that, no saves or anything to be done to save it, takes that ownership away from my play. Add to the fact that smite is spammable in nearly every army (and it's often a disservice to yourself to not do so), mortal wounds leaving an army are a huge determinate factor into who wins.

If they were limited to simply "smite", unique character models, or certain relic weapons (so that they can't be spammed) I dont think this would be an issue for me. But they appear on way to many things.

However, in spite of how awful I think mortal wounds are for gameplay, the simplification of rules, the return of melee viability, and removal of scatter, combined with the other "jump in and play" quality of life changes certainly do their best to make up for it.

This message was edited 2 times. Last update was at 2017/10/07 19:08:07


 
   
Made in si
Foxy Wildborne







Just another travesty in a 10-year streak of complete failures.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Dipping With Wood Stain




Sheep Loveland

Enjoying it a lot.

Everything is viable or has an use, some outliers remain, but it's not extreme like 7th.

40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Plays great overall, but I wish the terrain rules were a little more interesting/useful.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in de
Contagious Dreadnought of Nurgle





Enjoying it so far, but I'd also like to see a game reach round 5 and not end with tabling of one side. I think there's too much firepower in the game. Everything else looks fine.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

It's good, but I feel it's a bit too random for a "skill test," like tournament games.

I was judging at a GT and saw a guy lose a baneblade t1 to a few 5-6 damage heavy weapons that then proceeded to cripple or kill tons of things around with an explosion (that he tried to re-roll with cp, but the dice said "no this thing is going up,") including knocking out his warlord. Game was over then and there.

If I were to fix issues I have with the current edition:
-put charging in the move phase a la shadow war. Makes pistols more relevant.
-reaaaaally cut down on mortal wounds. A bunch of things like rhino explosions should not be bypassing armor, toughness, and force-fields of some of the toughest things around. Also humorously, a rhino explosion is far more deadly than an orbital bombardment.

-"closest character" rule should be replaced with "can't shoot him if a unit of the same type (infantry/bike etc) is within 6". It's silly when you can't shoot a guy to your west because a guy to your east is closer.

-Several of the random shot weapons need mechanics that make them better against horde units. IE "after rolling number of shots, if the target unit has more models than that, add another d6 shots" or something. That would make those weapons more reliable vs hordes without making them super deadly against low model units.

-The most difficult fix would be a general reduction of offensive capability on turn 1. Perhaps forcing player 1 to move at least 1/4 of his deployed units to a separate "second wave reserves" (walk on if necessary) that show up t2, and don't allow their owner to be tabled before showing up. Alternatively an idea that came up before was awesome defensive stratagems that only work during the player 1's first turn, and can only be used by player 2.

-heavy weapons are a bit too random with the d6 damage roll. Played a game where my las/missile dread wouldn't stop rolling 5+ on every damage roll, and he just dominated the field. A single 140ish point unit just deleted an exocrine, swarmlord, and trygon prime over like 4 turns. And on the other hand, he could've had to spend all game working on the exocrine instead of smacking it with boxcars like I did t1. Would love to see damage a little less random like 2d3 or even just fixed 3 or 4.

I can't think of a lot else other than hoping that A: forgeworld erratas some of their junk to be less broken, and B: everybody gets a codex soon. Even with a few glaring issues, I think this is still the most fun version of the game I've played.

20000+ points
Tournament reports:
1234567 
   
Made in us
Regular Dakkanaut




I have found myself getting bored with it lately. There is just something about the rules, I guess the low amount of player agency vs everything being random all the time, that just makes it not very interesting. At this point it feels like GW managed to fix almost everything wrong with the previous editions yet made it really bland in the process.

I know making the terrain rules something other than completely awful would help.
   
Made in us
Powerful Phoenix Lord





Still prefer a modified version of 2nd ed...and still think 8th is better than 7th by miles.

Sadly the "bloat" is creeping back in at a steady rate, and as a game of 40K it's as breakable as ever. Played with the right folks? It's a good time. I don't "hate" playing 40K at the moment.

I'd give it a solid 7/10. We've increased the enjoyment with a lot more common sense terrain rules, not taking janky ass lists, and skipping their scenarios altogether and making our own. So as a base set of rules, it works well enough to have fun.
   
Made in us
Decrepit Dakkanaut




I want to see what happens with the codex after Guard. If it's on par with SM/CSM/DG/GK/AdMech (though the latter is kinda lame), I'll be content and say it was a one time mistake. Otherwise I'll be disappointed in power creep happening that quick.

That said, definitely much better than 6th, 7th, and to an extent 5th.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




So far it's still better than 7th, but I am really starting to look forward to seeing how much FW modifies the Horus Hersey rules.

Edit: actually I just looked through a finalized list of changes and I'm pretty much going back on this and saying we hit 7e level of broken easily.

This message was edited 1 time. Last update was at 2017/10/07 20:36:43


 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

The poll is .... Confused.
Good question but two problems.
For one thing, asking if people enjoy what brings them to this forum is pretty much a given. Yes. People enjoy their hobby. Poll results confirm!
For another, where is the option for Yes but second edition was better, or Yes but only a modified version of eighth?
I would vote Yes simply from reading this thread, actually, given that the posted opinions largely confirm my personal bias.
But then again I would vote No as I simply have had neither time nor opportunity.
Or, Yes because the hype around eighth got me back to the painting table.
Or, No because my Imperial Agents book, well let's just say that I bought an imperial agents book. Hardcover. For my birthday last January... Effn GW.

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

I personally enjoy it cause of the variety it has provided me as a fluff game player to allow me to customize my armies and still have them been relatively fluffy within reason and also enforce those rules in games and still make them fun to everyone involved.

From whom are unforgiven we bring the mercy of war. 
   
Made in se
Swift Swooping Hawk





I started playing February this year. 7th edition was one of the least enjoyable learning experiences I've ever had with a game. It was bloated, slow, over-complicated, unbalanced and counterintuitive. I stayed only for the models and because I'd heard rumours of 8th being on the way.

8th certainly has its flaws, but in the end I find it miles better. Balance is still way off, but it's a much smoother experience. That makes a lot of difference.

I think they should've waited a lot longer before releasing any codices, the indices were sufficient and the playing field more even. Once codices started dropping balance got worse.

Terrain is a problem, as is first turn importance, but as a casual game between friends, it works. For tournament play I'd suggest something with tighter rules and better balance, like Warmachine.

Craftworld Sciatháin 4180 pts  
   
Made in us
Fresh-Faced New User




Most fun I've had in this game since, well, the start of the game. Unfortunately, things look broken with the new guard release. Seriously, it's an ill omen for things to come.
   
Made in us
Fixture of Dakka






If they add more terrain rules, or the ability to get cover a bit easier, it would be for sure the best ruleset for me so far.

   
Made in us
Beautiful and Deadly Keeper of Secrets





Still enjoying it. There's flaws that somewhat detract the experience for me when it comes to customization but otherwise I'd put it pretty well.
   
Made in us
Screaming Shining Spear





USA

I'm wishing more and more to play 2nd ed with my pals. So much more diversity. Just wish some of 8th fast style play could merge backwards.

Conversely if 8th could find a way to roll less dice ....not more with bubble buffs, then it could have a glimmer of hope.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I prefer 7th, and find that 8th didn't really fix much of anything while dropping some nice bits of interest to it.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I really was enjoying 8th, was just hoping to get my codex ASAP so I could play proper games, but now the IG codex is out its knocked alot of wind out of my sails. Hoping they get addressed, the only other way to fix it is if powercreep goes into turbo mode. If they get codex wide buffs, every other army should get the same treatment. And that does not bode well for the game, immediately returning to 7th

12,000
 
   
Made in us
Krazed Killa Kan






Really not liking 8th. The core gameplay is so underwhelming and shallow now that I just have a hard time having fun. Much rather play 7th despite its insane balance issues.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in au
Liche Priest Hierophant







Mixed, really.
I'm enjoying the basic game, aside from the oversimplified Cover and Morale rules (though I should say I'm enjoying the new Morale system more than I thought) - the sticking point is just the armies (specifically my Daemons). Even before the codex releases I hated how my Slaanesh Daemons were in comparison to every other army (and was shocked how much they felt like a different army to the one I first started half a decade ago without any real wargear options and no Deep Strike).

Aside from those first few games I played upon release I haven't played 8th since because of that.
   
Made in ca
Death-Dealing Devastator




Arkansas (Not Canada)

I think I enjoyed 7th better, 8th is too simplified although there are some changes I liked.

My perfect edition would be:

Competitive Balance
Stratagems
Formations (if actually balanced)
No Mortal Wounds
Independent Characters, no look out sir
No Character Auras (makes whole armies act like deathstar units, I hate them)
Blasts rolled for like 8th, but scaling with unit size.
Variable Damage, but less random, d3+2 instead of d6, ect
8th Ed style statline + Initiative
Mandatory troops in all armies, with a focus on objective play
Getting tabled doesn't make you autolose, game plays to T5 and points are scored like normal
No Lords of War until beyond tournament level sized games
Smaller and quicker games as tournament standard

This message was edited 3 times. Last update was at 2017/10/08 02:59:20


7500+
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Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I like the streamlined rules, but I feel that it's still a cluster because GW either is lying about balancing/playtesting, or just really isn't capable of looking at things, since we've had pretty bad codex creep in a few short months. That is worrisome, but overall the game is an improvement over 7th.

- Wayne
Formerly WayneTheGame 
   
Made in jp
Longtime Dakkanaut





Gig Harbor, WA

We like it a lot here. The terrain rules could use some work I think. Otherwise it's been great, especially as we got used to it.
   
 
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