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Made in ie
Fresh-Faced New User






Just finished this guy and im honestly super proud of him. Would love to know what you guys think though. Feel free to criticize harshly
[Thumb - foul blightspawn.jpg]

[Thumb - Foul blightspawn 2.jpg]

[Thumb - Foul blightspawn 3.jpg]

   
Made in us
Loyal Necron Lychguard





Working on it

This is absolutely superb, well done!

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Longtime Dakkanaut




Nottingham, UK

It's a nice job. Only real flaw I can see is that the 'fluid level' appears off from horizontal.

 
   
Made in us
Powerful Phoenix Lord





He's walking, so it's sloshing

I think the paintwork is excellent...still hate the nurglings and the colour palette isn't for me. You should be proud of that paintjob though. An army like that would be superb!
   
Made in ie
Fresh-Faced New User






winterdyne wrote:
It's a nice job. Only real flaw I can see is that the 'fluid level' appears off from horizontal.

Thanks man but Elbows is actually correct about the sloshing thing. I really dont like when liquid is painted as a perfectly level line it looks unnatural to me when a model is in motion.

This message was edited 1 time. Last update was at 2017/10/09 19:07:03


 
   
Made in us
Contagious Dreadnought of Nurgle






Great work. That looks super close to the GW studio job while also having some unique touches.

 
   
Made in gb
Rotting Sorcerer of Nurgle





Portsmouth UK

great job - you should be proud.
only thing i'd be tempted to do is gloss varnish the glass on the tank & the dripping slime.

Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! 
   
Made in gb
Longtime Dakkanaut




Nottingham, UK

 Lord-Gulgoth wrote:
winterdyne wrote:
It's a nice job. Only real flaw I can see is that the 'fluid level' appears off from horizontal.

Thanks man but Elbows is actually correct about the sloshing thing. I really dont like when liquid is painted as a perfectly level line it looks unnatural to me when a model is in motion.


Ah, I see. I'd probably have curved the fluid level in that case to give the appearance of some viscosity and motion, as it is it looks flat and settled.

Lots of reference:

https://www.google.co.uk/search?q=water+sloshing&client=firefox-b&dcr=0&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi084_b1eXWAhXK2RoKHWObBT8Q_AUICigB&biw=1280&bih=891

Not so much a technique thing as an execution thing - you've technically painted the fluid very well, but the flat line makes it look still, which coupled with the model's position throws the effect off. Ah, you get what I mean though I'm sure.

This message was edited 1 time. Last update was at 2017/10/10 08:57:08


 
   
Made in it
Skink Armed with a Blowpipe




Italy

Simply wow!

bravo!

- I was born too late - 
   
Made in gb
Lead-Footed Trukkboy Driver





Sunderland, UK

excellent stuff... hope mine comes out anywhere near as well!

Thanks to modern chemistry, sleep is now optional

L'enfer c'est les autres 
   
Made in ca
Regular Dakkanaut





amazing work! how did you paint the sludge? what colors I have been trying to no avail!
   
Made in ie
Fresh-Faced New User






winterdyne wrote:
 Lord-Gulgoth wrote:
winterdyne wrote:
It's a nice job. Only real flaw I can see is that the 'fluid level' appears off from horizontal.

Thanks man but Elbows is actually correct about the sloshing thing. I really dont like when liquid is painted as a perfectly level line it looks unnatural to me when a model is in motion.


Ah, I see. I'd probably have curved the fluid level in that case to give the appearance of some viscosity and motion, as it is it looks flat and settled.

Lots of reference:

https://www.google.co.uk/search?q=water+sloshing&client=firefox-b&dcr=0&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi084_b1eXWAhXK2RoKHWObBT8Q_AUICigB&biw=1280&bih=891

Not so much a technique thing as an execution thing - you've technically painted the fluid very well, but the flat line makes it look still, which coupled with the model's position throws the effect off. Ah, you get what I mean though I'm sure.

You are actually 100% right about painting it at a curve at one end to simulate sloshing goop. I honestly never though of that at the time of painting. I may just go back and touch it up before I add gloss to it.
   
Made in gb
Longtime Dakkanaut






HATE Club, East London

Feels bad to agree about the sloshing, rather than just commenting on the good stuff, but it will move good to great.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in gb
Longtime Dakkanaut




Nottingham, UK

 Lord-Gulgoth wrote:
winterdyne wrote:
 Lord-Gulgoth wrote:
winterdyne wrote:
It's a nice job. Only real flaw I can see is that the 'fluid level' appears off from horizontal.

Thanks man but Elbows is actually correct about the sloshing thing. I really dont like when liquid is painted as a perfectly level line it looks unnatural to me when a model is in motion.


Ah, I see. I'd probably have curved the fluid level in that case to give the appearance of some viscosity and motion, as it is it looks flat and settled.

Lots of reference:

https://www.google.co.uk/search?q=water+sloshing&client=firefox-b&dcr=0&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi084_b1eXWAhXK2RoKHWObBT8Q_AUICigB&biw=1280&bih=891

Not so much a technique thing as an execution thing - you've technically painted the fluid very well, but the flat line makes it look still, which coupled with the model's position throws the effect off. Ah, you get what I mean though I'm sure.

You are actually 100% right about painting it at a curve at one end to simulate sloshing goop. I honestly never though of that at the time of painting. I may just go back and touch it up before I add gloss to it.


Cool; it will definitely change the feel to give it more motion. It's surprising how these little things make a difference. Glad I could help - it's the sort of thing you get caught on in competitions and so on. Stick it on a plinth with a plaque (look up David Soper's tutorials on that) and I reckon it'd make 1st cut in GD.

Edit: Actually you should probably add some hotspots (tiny white dots) to the highlights on the cracks in the glass as well - that'd help it read as shinier / glassy. I'd probably avoid using a gloss varnish for that - under harsh light it'll show up any brush strokes or imperfections in the surface.

Good example of what I mean:


This message was edited 4 times. Last update was at 2017/10/10 21:08:45


 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Absolutely beautiful work. Did you pocket the GW studio model, or something?



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in ie
Fresh-Faced New User






winterdyne wrote:
 Lord-Gulgoth wrote:
winterdyne wrote:
 Lord-Gulgoth wrote:
winterdyne wrote:
It's a nice job. Only real flaw I can see is that the 'fluid level' appears off from horizontal.

Thanks man but Elbows is actually correct about the sloshing thing. I really dont like when liquid is painted as a perfectly level line it looks unnatural to me when a model is in motion.


Ah, I see. I'd probably have curved the fluid level in that case to give the appearance of some viscosity and motion, as it is it looks flat and settled.

Lots of reference:

https://www.google.co.uk/search?q=water+sloshing&client=firefox-b&dcr=0&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi084_b1eXWAhXK2RoKHWObBT8Q_AUICigB&biw=1280&bih=891

Not so much a technique thing as an execution thing - you've technically painted the fluid very well, but the flat line makes it look still, which coupled with the model's position throws the effect off. Ah, you get what I mean though I'm sure.

You are actually 100% right about painting it at a curve at one end to simulate sloshing goop. I honestly never though of that at the time of painting. I may just go back and touch it up before I add gloss to it.


Cool; it will definitely change the feel to give it more motion. It's surprising how these little things make a difference. Glad I could help - it's the sort of thing you get caught on in competitions and so on. Stick it on a plinth with a plaque (look up David Soper's tutorials on that) and I reckon it'd make 1st cut in GD.

Edit: Actually you should probably add some hotspots (tiny white dots) to the highlights on the cracks in the glass as well - that'd help it read as shinier / glassy. I'd probably avoid using a gloss varnish for that - under harsh light it'll show up any brush strokes or imperfections in the surface.

Good example of what I mean:



Thank you for the kind words. I was thinking of maybe making a plinth for my biolugus putrifier once i get to painting him. I have always liked how they look. As for the gloss thing i think you might be right. Especially seeing how nice that crystal looks on the base!

This message was edited 1 time. Last update was at 2017/10/13 12:59:07


 
   
 
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