Switch Theme:

Acts of Faith and Abilities vs Army Special Rules  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Badass "Sister Sin"






Camas, WA

So the new Astra Militarum codex made me realize that I (and a lot of others) have probably been playing SOB wrong the whole time in 8th edition.

So, the way that pretty much everyone I know has played it as an Army Special Ability that you roll a single D6 at the start of your turn and on a 2+, you get one Act of Faith. However:



ABILITIES
The following abilities are common to several Adeptus
Ministorum units:
ACTS OF FAITH
Roll a D6 at the start of each of your turns. On a roll of 2+, one unit
from your army with the Acts of Faith ability can perform an Act of
Faith chosen from the following list. Some abilities may allow you
to use more than one Act of Faith in the same turn; when this is the
case, a different unit must be chosen to perform each Act of Faith.




It appears that the Act of Faith ability is a unit specific ability and is reference on each unit with the Act of Faith ability. So you should be rolling a D6 for EACH unit with this special rule in your army.

Thoughts?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

"Roll a D6 at the start of each of your turns", not "Roll a D6 at the start of each of your turns for every unit with the Acts of Faith hability". If the second one was the case, it should be "On a roll of 2+. that unit can perform an Act of Faith"

This message was edited 1 time. Last update was at 2017/10/11 18:04:38


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

To OP... or maybe they transposed an army rule onto a unit entry and inadvertently broke it? It's likely not been thought through all too well.

This message was edited 1 time. Last update was at 2017/10/11 18:08:13


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Galas wrote:
"Roll a D6 at the start of each of your turns", not "Roll a D6 at the start of each of your turns for every unit with the Acts of Faith hability". If the second one was the case, it should be "On a roll of 2+. that unit can perform an Act of Faith"

I don't know that it is that simple. I do think this needs a faq to be clearer, but each unit tells you to roll a D6 at the start of each of your turns. It doesn't need to say 'for every unit' because every unit has the rule individually.


Automatically Appended Next Post:
 JohnnyHell wrote:
To OP... or maybe they transposed an army rule onto a unit entry and inadvertently broke it? It's likely not been thought through all too well.

I think there's about a 50% chance this is the case.


Automatically Appended Next Post:
 Galas wrote:
If the second one was the case, it should be "On a roll of 2+. that unit can perform an Act of Faith"

If this was the intention, this may be a throwback to earlier rules sets where each unit generated faith that the army could use. Which would be why it doesn't specify that the unit that generates it has to use it.

This message was edited 2 times. Last update was at 2017/10/11 18:10:51


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Ok, I get it now. Yeah, to me is obviously just broken after they transposed the rule to the AM codex.

What sense makes that you roll one dice for one unit and then you can give an Act of Faith to OTHER unit?

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Galas wrote:
Ok, I get it now. Yeah, to me is obviously just broken after they transposed the rule to the AM codex.

What sense makes that you roll one dice for one unit and then you can give an Act of Faith to OTHER unit?

Yeah, I don't know that it is intentional, but...

If you look at the third edition codex and fifth edition codexes, you used to get faith based on faithful units and then those were in a pool that you could use for any unit. It led to some silly things like a 2++ Jump Pack Canoness with an eviscerator who used every single one of your acts of faith for your entire army.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Norn Queen






 Galas wrote:
"Roll a D6 at the start of each of your turns", not "Roll a D6 at the start of each of your turns for every unit with the Acts of Faith hability". If the second one was the case, it should be "On a roll of 2+. that unit can perform an Act of Faith"
And by that logic if you have two rhinos you only get 1 attempt to repair all rhinos.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Yeah, when I wrote that post I was thinking the hability was written as a army-special hability.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Celestine's ability disproves the idea you can do multiple rolls:

Saintly Blessings: At the start of any of your turns, you can pick a friendly ADEPTA SORORITAS unit within 6" of Celestine and perform an Act of Faith with it. This is in addition to the Act of Faith you are normally allowed to perform in a turn.


Emphasis mine to highlight use of the singular.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 JohnnyHell wrote:
Celestine's ability disproves the idea you can do multiple rolls:

Saintly Blessings: At the start of any of your turns, you can pick a friendly ADEPTA SORORITAS unit within 6" of Celestine and perform an Act of Faith with it. This is in addition to the Act of Faith you are normally allowed to perform in a turn.


Emphasis mine to highlight use of the singular.

Actually, that could just mean that a unit can make their normal act of faith and then use Celestine's act of faith on it.

Roll a D6 at the start of each of your turns. On a roll of 2+, one unit
from your army with the Acts of Faith ability can perform an Act of
Faith chosen from the following list. Some abilities may allow you
to use more than one Act of Faith in the same turn; when this is the
case, a different unit must be chosen to perform each Act of Faith.

Emphasis mine.



Automatically Appended Next Post:
I do see your point though. Hmm.


Automatically Appended Next Post:
I think Celestine and the Imagifer may provide RAI, but the RAW is that you can do it once for each unit.

This message was edited 3 times. Last update was at 2017/10/11 18:46:11


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

It's clearly intended to be a once per army roll. The other common abilities in the Sororitas list start 'this unit', whereas Acts says to roll then one unit can do something. Celestine provides extra backup for this.

It's fairly clear it's meant to be a one time deal, and hasn't come up until GW made a mistake by copy/pasting an army rule onto one unit in the AM Codex, with no context or instruction on how to handle multiples. Looks way less clear in that setting.

This message was edited 1 time. Last update was at 2017/10/11 18:48:52


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 JohnnyHell wrote:
It's clearly intended to be a once per army roll. The other common abilities in the Sororitas list start 'this unit', whereas Acts says to roll then one unit can do something. Celestine provides extra backup for this.

It's fairly clear it's meant to be a one time deal, and hasn't come up until GW made a mistake by copy/pasting onto one unit in the AM Codex.

The crusaders are an even worse mistake since it omits all of the 'only use once per unit, etc' so you can take 10 units of crusaders and move one unit across the board with hand.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 pretre wrote:
 JohnnyHell wrote:
It's clearly intended to be a once per army roll. The other common abilities in the Sororitas list start 'this unit', whereas Acts says to roll then one unit can do something. Celestine provides extra backup for this.

It's fairly clear it's meant to be a one time deal, and hasn't come up until GW made a mistake by copy/pasting onto one unit in the AM Codex.

The crusaders are an even worse mistake since it omits all of the 'only use once per unit, etc' so you can take 10 units of crusaders and move one unit across the board with hand.


Why oh why are they even in there?

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 JohnnyHell wrote:
 pretre wrote:
 JohnnyHell wrote:
It's clearly intended to be a once per army roll. The other common abilities in the Sororitas list start 'this unit', whereas Acts says to roll then one unit can do something. Celestine provides extra backup for this.

It's fairly clear it's meant to be a one time deal, and hasn't come up until GW made a mistake by copy/pasting onto one unit in the AM Codex.

The crusaders are an even worse mistake since it omits all of the 'only use once per unit, etc' so you can take 10 units of crusaders and move one unit across the board with hand.


Why oh why are they even in there?

Agreed. The Priest I get. The Crusaders? Nope.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Because the priest bought the beer so the crusaders drove. Party at the IG dex!

 
   
Made in de
Longtime Dakkanaut




GW seems not to have actually decided exactly how abilities are supposed to function. This is not the first time there's been an ability that seems to do a lot more than they intend it to. This is the same as the problem with various buffing abilities that read like: "If a unit is within 6" of any unit with this ability..." (which they FAQ'd to only trigger once). It is clear how this is intended to work, but, yes, each unit technically has an ability that tells you to roll a d6 and then do something.

A good rule of thumb seems to be that completely identical abilities (same name, same kind of source, same potential targets, same effect) aren't supposed to stack.

This message was edited 2 times. Last update was at 2017/10/11 20:28:09


 
   
Made in gb
Fresh-Faced New User



Jersey Channel islands

Don't Have the AM Dex so...

If on every unit with AoF then it is broken and just a copy paste job.

If not then way I read it is... Roll dice on 2+ you pick a unit with the AoF rule and make an AoF from the list given. If you have say the saint in army as well then you cant use her AoF on the same unit you used the 1st one on. (as rule says must pick a different unit if have an ability that lets you use more then one AoF)
   
Made in us
Badass "Sister Sin"






Camas, WA

Bullveye wrote:
Don't Have the AM Dex so...

If on every unit with AoF then it is broken and just a copy paste job.

If not then way I read it is... Roll dice on 2+ you pick a unit with the AoF rule and make an AoF from the list given. If you have say the saint in army as well then you cant use her AoF on the same unit you used the 1st one on. (as rule says must pick a different unit if have an ability that lets you use more then one AoF)

The SOB one is on every unit. The Crusader one is even worse and is definitely a C&P job.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Stealthy Sanctus Slipping in His Blade






Playing only-Sisters is already costing me friends. So I am gonna just say that no matter what GW says I won't be using this on every unit.

Also, Sisters don't get to have nice things, so my guess (and it is only a guess) is that the Crusader bit is wrong and we SoB players have been playing it correctly.

A ton of armies and a terrain habit...


 
   
Made in us
Longtime Dakkanaut





 dracpanzer wrote:
Playing only-Sisters is already costing me friends. So I am gonna just say that no matter what GW says I won't be using this on every unit.

Also, Sisters don't get to have nice things, so my guess (and it is only a guess) is that the Crusader bit is wrong and we SoB players have been playing it correctly.


What the heck? why would it cost you friends? Celestine?
   
Made in jp
Longtime Dakkanaut





My guess is mentally fragile space marine players. "Oh nos, Is lossing to not marineses!" "GDubs, nerf thems!"
   
Made in us
Stealthy Sanctus Slipping in His Blade






 Mmmpi wrote:
My guess is mentally fragile space marine players. "Oh nos, Is lossing to not marineses!" "GDubs, nerf thems!"


Pretty much, though more than just the SM players.

A ton of armies and a terrain habit...


 
   
Made in us
Fixture of Dakka




Vanished Completely

Normally I would be laughing at a 'Hack and Paste' caused break, it is one of Game Workshops common mistakes, but this was bad even for them....

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
 
Forum Index » 40K You Make Da Call
Go to: