For my first AM list, I wanted to create an army that essentially replicates a present-day light infantry company. So this is not meant to be a straight up competitive list. I'm mainly looking for how to make it as 'ard as reasonable, while maintaining a suitable level of fluff.
I'm hoping for feedback on a few different things:
1. More fluff - how to make it more like a present day infantry company
2. How to cut it down and structure it in a 1000 point list while still retaining that character
3. What to add to bring it up to 1500 points and make it semi-respectable.
The list:
Headquarters
Company CO - Company Commander, w/ laspistol and chainsword - 30 points
Company HQ - Command Squad, w/ medi pack and grenade launcher - 39 points
Company Executive Officer - Lord Commissar, w/ bolt pistol and Power Sword - 50 points
Company Chaplain - Ministorum Priest, w/ laspistol and chainsword - 35 points
Line Infantry
1 Platoon: 3 x Guard Squads with grenade launcher (representing a grenade launcher) and heavy bolter (representing a light machine gun), and a platoon commander. 179 points
2 Platoon - same as 1 Platoon
3 Platoon - same as 1 Platoon
Auxiliary Forces
Mortar Detachment - Heavy Weapon Squad w/3 mortars - 33 points
Anti-tank Detachment - Heavy Weapon Squad w/3 missile launchers - 63 points
Heavy Machine Gun Detachment - Heavy Weapon Squad w/3 autocannons - 63 points
Reconnisance Detachment - 3 x Scount Sentinels with Heavy Flamers - 156 points
Armour Detachment - Tank Commander with Battle Cannon and Heavy Bolter - 197 points
If I've got everything here and did the math right, that puts me at 1203 points, so I could jiggery pokery it to 1250 easy enough (Likely a few Voxes).
What I like about the list:
It feels like an infantry company
It's shooty. So very, very shooty
Plenty of guardsmen to do what guardsmen do best
What I don't like
While there's lots of shooty, there's nothing really here that can swing a really hard punch. Which I suppose is fair, given what I'm trying to emulate.
The few units that can hit hard are delicate.
Sentinels - there's no real equivalent to those in today's armies. I suppose I could model them as motorbike troops, but I'd rather drop them completely and do a small sniper team instead.
But that's difficult, because force structure!
Force Structure
I believe the list as is will make a Brigade. If I could, I'd rather drop the tank commander down to a standard Leman Russ, and lose the Sentinels completely. That would put me right close to the 1000 point mark. But then it's no longer a brigade due to a shortage of HQ and fast attack. If I do a two-battalion split, I could drop the Sentinels, but I'd still be one HQ short, and I don't know what would be an appropriate addition. And fluff-wise I'd prefer to keep the force in a single detachment, though a battalion for the line infantry and support detachments would also work. However, that further increases HQ requirements, and fluff-wise multiple company commanders running around just doesn't fit. I could proably work it out in a casual game (maybe call it a light brigade and drop a couple of command points), but I'd like to keep within the structure if possible.
Going the other way, if I'm bumping this up to 1500, what should I add? I'd like something that can give Xenos scum a bloody nose, like a plasma squad or suitably blasty Russ variant. But I'm not sure what, and what a suitable present-day analogue would be.
Thanks for reading, any thoughts and suggestions are appreciated.
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