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Made in nl
Crazed Spirit of the Defiler




Hi! I've been thinking about a 2000 pts list for my Death Guard. So far I've got 1767 points filled and unsure about what to do with the remaining 233. My list so far:

Spoiler:


- Superheavy Auxiliary detachment, +0 CP
- Mortarion 470 points

- Spearhead Detachment, +1 CP
- 3x Plagueburst Crawler, 3x Mortar, 6x Entropy Cannon, 3x Heavy Slugger, 468 points
- Chaos Lord, Balesword, Bolt pistol, frag/ krak grenades, 80 points

- Vanguard Detachment, +1 CP
- 5x Blightlord Terminator, 3x Balesword, 2x Bubotic Axe, 5x Combiplasma, 293 points
- 1x Chaos Lord in Terminator armor, Combi-plasma, Chainfist, Suppurating Plate 142 points
- 3x Deathshroud Terminators, 3x Manreaper, 4x Plaguespurt Gauntlet, 233 points
- Foul Blightspawn, Plague Sprayer, Frag/ Krak grenades, 77 points

Total up till now: 1767 points, 5 CP


My battle plan goes like this:

- Mortarion goes as far forward as he can and casts Miasma of Pestilence on himself every turn. At the end of my first movement phase the Deathshroud will deepstrike in as close to enemy units as possible while still within 3" of Mortarion to soak hits. Mortarion casts Putrescent Vitality on them every turn to boost their survivability. Hopefully I'll be able to get them in CC on turn 2 or 3 at the very latest (if they survive the first turn of everything being shot at Morty ).

- Blightlord Terminators will deepstrike in with the Terminator Lord in an as good position as possible to pepper any valuable and/ or threatening units with overcharged plasma while using the Veterans of the Old War stratagem whenever necessary. Against hordes they can use both weapon profiles with non-overcharged plasma. This'll hopefully also draw some fire away from Mortarion. Their goal is simple, destroy as much stuff as they can while drawing as much fire away from Morty as possible. If they can sit on an objective while doing that, all the better. Chaos Lord is also armed with a chainfist to kill anything that charges them ASAP and Suppurating Plate so hordes of Boyz and Genestealers will think twice before trying to kill him through sheer volume of dice.

- Plagueburst Crawlers will position within 36" of everything worth shooting at and will then sit as still as possible while providing backline fire support. The vanilla Chaos Lord will stay with them for the reroll 1s. Might also make him my Warlord for the Arch-Contaminator trait (boosting the mortars) and to deny my opponent Slay the Warlord if he kills Mortarion. The Blightspawn acts as a bodyguard for this unit. If the opponent has no deepstrikers nor anything that wants to get close to the Crawlers I'll send him on his merry way over the table to hold objectives and hose down whatever poor soul crosses his path.

So as I said, I still have 233 points left that I'm undecided about. Couple of options:

- Add a bunch of Poxwalkers as tarpits for the Crawlers to keep them out of assault for as long as possible.

- Add extra Blightlord Terminators to their unit to make them more threatening and killy. If going this route I could also give the champion a flail as a charge deterrent, at least for anything with just 1 wound.

- Add something that can sit on objectives because I'm kind of lacking in that aspect so far. On the other hand, anything that sits on an objective takes firepower away from the main force because with DG generally being short ranged it's somewhat likely that anything that holds an objective cannot contribute in any other way.

- Add a DP with wings and talons to help Mortarion chop stuff.

- Do something else I haven't thought of yet.

A little note though, I want to keep this list at least somewhat fluffy so no Sorcerers with Jump Packs and Warp Time/ Prescience that can turboboost Mortarion over the table into a turn 1 charge or those kind of things. I'd love to be able to but it makes no sense whatsoever for DG fluffwise so I won't. I'll do that if I want to build a hyper-competitive list sometime but not now. A good rule of thumb for this list would be that it must come from the Death Guard codex or the Nurgle Daemon section of the Chaos index.

Having said all that, I eagerly await your suggestions, praise and critcisms. Cheers!

edit 2: removed download and added a handmade list.

This message was edited 5 times. Last update was at 2017/10/13 20:25:39


 
   
Made in us
Death-Dealing Devastator




Tampa, FL

Without trying to change too much I have a couple ideas for you. The first is to add Bloat Drones. They are amazing. They can run up with Morty and they get work done. Also I would drop the Foul Blightspawn because he isn't really able to be supported. As a babysitter I guess he could be okay, but you could also run like 12 poxwalkers for his price and I think they would babysit the tanks better. It's a personal opinion, but I think that Deathshroud Terminators defending Morty are generally a bad idea. They are so expensive that them taking the hit for Morty is really not great either. I would argue, in fact, that cutting them, leaving the Blightspawn, adding in a unit of poxwalkers or cultists and 2 drones would be best, and then just leave enough points for a nurgle herald and summon him in to heal Mortarion with Fleshy abundance. I think that will be just as effective as the Deathshroud, but a lot cheaper and gives you a lot more options.
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

I like the list. Its nice and thematic.

I would also suggest adding a couple drones. They go well with Mortarion and is good at clearing screening units. And they go well with your fast army.

I wouldn't leave a lord and the blight spawn in the backfield just for the crawlers. With this list i kinda think you should go "all in". And the blight spawn can't footslog by himself either. I would swap him for a drone, he's awesome, but i cant see how he fits in this list.

So to sum things up. I'd swap the blightspawn for a drone, then use the additional pionts to get a second drone.

I would also swap the vanilla lord for a psycher in terminator armour and drop him in with one of the terminator units as extra psychic support.
   
Made in nl
Crazed Spirit of the Defiler




 Captain Garius wrote:
Without trying to change too much I have a couple ideas for you. The first is to add Bloat Drones. They are amazing. They can run up with Morty and they get work done. Also I would drop the Foul Blightspawn because he isn't really able to be supported. As a babysitter I guess he could be okay, but you could also run like 12 poxwalkers for his price and I think they would babysit the tanks better. It's a personal opinion, but I think that Deathshroud Terminators defending Morty are generally a bad idea. They are so expensive that them taking the hit for Morty is really not great either. I would argue, in fact, that cutting them, leaving the Blightspawn, adding in a unit of poxwalkers or cultists and 2 drones would be best, and then just leave enough points for a nurgle herald and summon him in to heal Mortarion with Fleshy abundance. I think that will be just as effective as the Deathshroud, but a lot cheaper and gives you a lot more options.


I tested the Deathshroud last sunday and I must say I was impressed. Although I have to say my opponent made the mistake of moving his Guilliman towards Morty + Deathshrouds after I alpha-striked his Hellblaster squad off the table turn 1 with my Blightlords. They really soaked a ton of potential damage for Mortarion. Biggest thing was that Guilliman had to waste 3 hits against my last remaining Deathshroud in his fight phase, soaking a potential 9 wounds with a single 2 wound model. Morty is not in the same unit as the Deathshrouds and the Deathshrouds intercept hits, not wounds, meaning that those 3 hits were wasted even if the first would kill the Deathshrouds as hits cannot carry over from unit to unit. There's no way a Herald with Fleshy Abundance can heal that amount of damage. They didn't get to swing once with their scythes (although they did get to shoot once) but their contribution was ensuring that Mortarion could kill much more than his own points value. He killed Guilliman twice, got the last 8 wounds off of a Repulsor tank and killed a few devastators with his pistol, so all in all he killed more than his own 470 points cost. But I still have to test them in games where my opponents don't make those kind of mistakes so my final judgment is still pending.

Bloatdrones might help as well yes, they will also benefit from Mortarions aura's.

 killerpenguin wrote:
I like the list. Its nice and thematic.

I would also suggest adding a couple drones. They go well with Mortarion and is good at clearing screening units. And they go well with your fast army.

I wouldn't leave a lord and the blight spawn in the backfield just for the crawlers. With this list i kinda think you should go "all in". And the blight spawn can't footslog by himself either. I would swap him for a drone, he's awesome, but i cant see how he fits in this list.

So to sum things up. I'd swap the blightspawn for a drone, then use the additional pionts to get a second drone.

I would also swap the vanilla lord for a psycher in terminator armour and drop him in with one of the terminator units as extra psychic support.


Well, I personally really like the idea of the Chaos Lord with the Crawler group, for just 80 points it can be quite the force multiplier for 6 entropy cannons and 3 mortars. I'll have to do the math on whether he really adds 80 points worth of firepower though (with and without Arch-Contaminator).

Well, I could get Typhus in there (normal DG sorc in termie armor is WAY overpriced) as well with the Terminators but since Contagion has 3 support and 3 offensive powers that would leave Typhus with only Putrid Vitality to cast (would leave Mortarion free to self-cast Miasma and Blades every turn) as support. Although I do realize that Typhus is also an offensive powerhouse himself.

I will consider the drones though, I've got 1 with a Fleshmower already. Might get another one with either Mower or Spitters and probably leave the Blightspawn out.
   
Made in us
Death-Dealing Devastator




Tampa, FL

See and that is something I don't realize since I don't run Morty. Taking hits before they do damage is a big change from what I thought was the case. That makes them a lot better than I thought.
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

I think Typhus helps your blight lords more. He is a beast in combat and gives you smite for shooting and some more psychic defense.


Automatically Appended Next Post:
Also how about a plague surgeon instead of a foul blight spawn? He can help babysit the crawlers giving them a dr boost and can start off near Mortarion to help him if you don’t go first....

This message was edited 1 time. Last update was at 2017/10/22 13:35:16


 
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

I have been using a list very similar.

Vanguard Detachment
Typhus
5 Blight lords, flail, 3 x axe, bale sword, 3 x combi plasma, launcher
3 Deathshroud
Plague Surgeon
745 pts
Battalion Detachment
Chaos Sorcerer, jump pack power sword
Herald of Nurgle
3 x 10 Cultists
3 x Crawlers w/entropy cannons
784
Super Heavy Detachment
Motarion 470
   
Made in nl
Crazed Spirit of the Defiler




swanson4969 wrote:
I think Typhus helps your blight lords more. He is a beast in combat and gives you smite for shooting and some more psychic defense.


Automatically Appended Next Post:
Also how about a plague surgeon instead of a foul blight spawn? He can help babysit the crawlers giving them a dr boost and can start off near Mortarion to help him if you don’t go first....


Typhus is very powerful but doesn't give the reroll 1s to hit aura which is obligatory to have for a squad of terminators that are all armed with combi-plasma's.
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

Yeah I was breaking one thing and using a regular Sorcerer for prescience and warptime
   
 
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