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Made in gb
Ferocious Blood Claw



South Wales

Hey all!

Looking for some opinions/discussion on Thunderwolf Cavalry and Wolf Guard Terminator loadouts.. Mainly because I'll be damned if I magnetise my entire army.. Here goes;

Thunderwolf Cavalry
5 man squad with 4 Wolf Claws, 4 Storm Shields and the leader with 2 Claws (he has an extra attack, this buys him another). I tend to run this squad with a Wolf Priest to keep them healthy and re-rolling hits, Wolf Claws also re-roll wounds. Basically use them as a fast moving anti infantry/low toughness grinder. Avoid Vehicles/T7+

Wolf Guard Terminators
5 man squad with two using Wolf Claws/Storm Shields, one Storm Bolter/Storm Shield. Assault Cannon/Wolf Claw and the leader running Combi Plasma/Wolf Claw. Often deep strike these with an Inquisitior (to deny overwatch) and unload alot of shots and charge them at something with high damage weapons. Again avoiding Vehicles/T7+

I'm wondering are these decent loadouts for these squads? I'm particularly fond of running all my grey hunters with alot of plasma with Razorbacks. The niche I feel is that TWC eat hordes and lightly armoured melee targets (staying at 18inches for safety, moving closer to charge). And the Terminators make a decent dakka/tough squad that can be a threat in melee too, perfect for evicting some poor soils from their objective or simply killing Lascannon users.

Any thoughts appreciated!


   
Made in gb
Longtime Dakkanaut





UK

Those look good loadouts based on the Index lists. Just beware that things may change when the codex drops.

Wolf Claws aren't bad against T7 vehicles as you wound on 5+ with a reroll and get AP-2. Not optimised for vehicle killing but not bad at a pinch.

Speaking of anti-vehicle stuff but a few Thunder Hammers would be a good investment unless you have lots of melta as lascannons elsewhere in your army. I would give bothe pack leaders hammers in fact, especially the TWC leader as the Wolf priest will compensate of the -1 to hit.

I like plasma Hunters in AC Razorbacks but I do tend to mix some melta in there. Otherwise tough targets will tear your apart. Your army looks optimised to bully MEQs which is good as far as it goes but you will need some heavy muscle in there too.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Ferocious Blood Claw



South Wales

Thanks for the reply! Quite a fleshed out take on it. Thinking about it, the extra attacks on the Pack Leaders really improves the chances of a hit landing on anything. I'll really look at that!

As for dealing with heavies, typically I include two-three sources. Be it Venerable Dreads with Lascannons, Long Fangs or a Flyer. But overcharge on Plasma seems to really help! I have a dakka knight and might even get some speeders.

   
Made in gb
Longtime Dakkanaut





UK

Overcharged plasma is not bad at all but I find you need Bjorn or a Wolf Lord nearby to prevent your warriors heroically blowing themselves to kingdom-come.

I have added a 5-man squad of Primaris Hellblasters to my Wolves and they have really impressed me. In my first game they blew away a Hellbrute with a single volley. They are rather like super-plasma Grey Hunters and fit in well if you have a foot-slogging portion to your army.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Ferocious Blood Claw



South Wales

I could fit in two Lord's in the Razorbacks, remove the Wolf Guard Leaders. Gives two sources of re-rolls.

Sadly, staying away from nu-marines until the codex drops! But it's nice to see it all works with them.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

I'd take long fangs over hellblasters you get the reroll built in they are cheaper with plasma cannons but have range advantage and could get more shots to boot.

Really see no reason currently to add any primeris to wolves, codex may change that of course.
   
Made in it
Waaagh! Ork Warboss




Italy

I've magnetised all my elites and TWC, since I think wolf guards of any kind, wulfen and TWC can have many different loadouts that actually work. My favorite loadouts for the units you listed are:

TWC: Storm shields for half +1 of the dudes, chainswords to everyone but the leader, bolt pistols for the models that haven't the shield. Thunder hammer and bolt pistol for the leader. 1-2 frost swords instead of chainswords if I have some points spared and no idea how to use them. Wolf claws are more effective than chainswords but the unit's cost becomes to high IMHO, I'd rather include another stock dude than giving 4-5 claws to the unit, but it's not a bad choice honestly.

Wolf Guard Terminators: half of them (rounded up if their number is plural) with thunder hammer and storm shields, a couple with stormbolter and frost sword. One of the stormbolter can be replaced with an assault cannon.

This is how I play these two units, TWC as anti infantry and terminator as melee anti tank, usually deepstriking. In both units I always equip 1-2 models with a stock and cheap loadout since the unit may receive mortal wounds or Ap- shots that invalidate the 2+ armor or the storm shields, a couple of cheap expendable dudes are usually worthy IMHO.

 
   
Made in us
Ferocious Blood Claw



South Wales

 Blackie wrote:
I've magnetised all my elites and TWC, since I think wolf guards of any kind, wulfen and TWC can have many different loadouts that actually work. My favorite loadouts for the units you listed are:

TWC: Storm shields for half +1 of the dudes, chainswords to everyone but the leader, bolt pistols for the models that haven't the shield. Thunder hammer and bolt pistol for the leader. 1-2 frost swords instead of chainswords if I have some points spared and no idea how to use them. Wolf claws are more effective than chainswords but the unit's cost becomes to high IMHO, I'd rather include another stock dude than giving 4-5 claws to the unit, but it's not a bad choice honestly.

Wolf Guard Terminators: half of them (rounded up if their number is plural) with thunder hammer and storm shields, a couple with stormbolter and frost sword. One of the stormbolter can be replaced with an assault cannon.

This is how I play these two units, TWC as anti infantry and terminator as melee anti tank, usually deepstriking. In both units I always equip 1-2 models with a stock and cheap loadout since the unit may receive mortal wounds or Ap- shots that invalidate the 2+ armor or the storm shields, a couple of cheap expendable dudes are usually worthy IMHO.


Quite an interesting take - Stock guys for wounds is a good idea - But I've been told (yet to confirm) that once you a model gets wounded, you must allocate wounds to that model untill it dies of becomes uninjured. (so you can;t have 4 termies on 1 wound!)
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

That's true there's no 5th edition wound shenanigans which is why I think its best to not put th on a shield bearer in twc units unless its the pack leader which you'll remove last anyway.

With terminators the base price is currently the same with th and pf so an extra 3points for the ss is worth it, will change with codex but well raid that village when we get to it.

   
Made in us
Ferocious Blood Claw



South Wales

Raid that village when we come to it!

Think I'll just need to magnatise my Elites and a few HQ's the same way I do Vehicles .. I feel TWC almost need shileds being quite a high threat target, so I feel pretty good about claws, shields and one hammer.
   
Made in gb
Longtime Dakkanaut





UK

hobojebus wrote:
I'd take long fangs over hellblasters you get the reroll built in they are cheaper with plasma cannons but have range advantage and could get more shots to boot.

I just take both, they serve slightly different roles. The Long Fangs hang back and provide fire support while the Hellblasters advance and hunt down threats that might be out of LOS. That way I still have one heavy weapon unit if the other gets killed. For 165 points, Hellblasters get 10 wounds and 10 S8 Ap-4 D2 shots at 15" range with no movement penalty. Long Fangs are better if they can hunker down in cover in your back lines. Different tools, slightly different jobs, both pretty effective.

I stand between the darkness and the light. Between the candle and the star. 
   
 
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