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Are Forgeworld units like the Mortis Dreadnought considered overkill for friendly games and tournys?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Is the "Rifleman" Mortis overpowered?
Yes, too much dakka for the points.
Nah, its pretty fair, and now you can't even upgrade to Venerable.

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Made in us
Regular Dakkanaut




Hi,

I've have some dreadnoughts I'm getting around to building, and I'm magnetizing them in order to swap weapons out.

I'd like to be able to play them as Mortis (w/dual Twin Autocannons), but would most people have a problem with that now that the Space Marine Codex has changed things for regular dreadnoughts?

I have the Forgeworld Imperial Armour Index: Adeptus Astartes book on PDF.

And I'm not seeing anything that contradicts my Index Imperium 1 book in terms of point costs for the Twin Autocannons.

Mainly it's to make the gun profiles for both weapons consistent, but also I just think it helps with weight of fire in terms of support in smaller point games (500-1,500).

But I get it if people feel as though this might be overpowered. Anyway I'd just like to hear your thoughts.
   
Made in us
Stealthy Sanctus Slipping in His Blade





I think it depends on the unit. None of the FW Tyranids seem that bad. From what I hear, one of the FW Imperial flier is pretty nasty.

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Made in ca
Insect-Infested Nurgle Chaos Lord






FW generally isn't in their own league like they were in 4th or 5th edition, due to a lot of formerly FW-only mechanics now having been imported into 40k (such as flyers and superheavies) or gotten rid of in this edition (like d-weapons and structure points).

I say it would be pretty fair, as broken FW units are generally a case-by-case basis, and the percentage isn't that much higher than what GW puts out.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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Made in us
Ragin' Ork Dreadnought




No Forgeworld units come anywhere close to being as overpowered as Guilliman or most Imperial Guard armies.
   
Made in nl
Crazed Spirit of the Defiler




Entirely depends on the unit. I see nothing wrong with a quad autocannon dakkanought. Yes, most FW units are big and strong but also expensive to field. My relic contemptor is a wrecking ball on the tabletop but it costs as much as 2 normal dreads to field (about 280 points).
   
Made in gb
Ridin' on a Snotling Pump Wagon






Eh.

I've got a Daemonic equivalent Leviathan with twin Butcher Cannon array.

Pretty much 8 shot autocannon on each arm, with the added bonus of humping leadership when it inflicts casualties.

   
Made in us
Fixture of Dakka





If anyone thinks of a Rifleman Mortis as overpowered, I feel sorry for them playing against any of the actual strong units in the game.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Boston, MA

 MechaEmperor7000 wrote:
FW generally isn't in their own league like they were in 4th or 5th edition, due to a lot of formerly FW-only mechanics now having been imported into 40k (such as flyers and superheavies) or gotten rid of in this edition (like d-weapons and structure points).

I say it would be pretty fair, as broken FW units are generally a case-by-case basis, and the percentage isn't that much higher than what GW puts out.


Pretty much this, though FW does still carry a heavy stigma from the previous editions.

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Made in gb
Longtime Dakkanaut





UK

"Friendly" means different things to different people. For some people it is a more low powered thing, maybe fluff or story-driven. For others it is a chance to try out those funky FW toys that may not be appropriate in a TAC list. As a rough guide, just ask your opponent what they are cool with. This allows you to gauge their reaction. It also allows them to bring their own FW units if they wish to.

As for Tournaments, they usually have their own rules about whether FW is allowed or not. As a rule of thumb, tournaments are normally quite competitive and it is generally acceptable to take units that are as powerful as the composition rules allow.

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