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Made in ca
Regular Dakkanaut





3 spearhead detachments for a total of 6 command points. 2000pt Army.

HQ

6 company commanders
- plasma pistol each
= 270pts

TROOPS

6 units of 10 Elysian infantry
- Vox and 1 plasma gun each
= 372pts

ELITE

6 command squads
- 4 plasma each
= 336pts

HEAVY

12 cyclops
= 480pts

4 twin las tarantulas
= 200pts

FLYERS

2 vultures
- Gatling cannons
- punisher cannons
- hunter killer
= 330pts

Total points = 1988pts

List has 18 potential deep strikes from the infantry/command squads/commanders.

The cyclops/vultures/tarantulas start on the board as 18 drops.

Anyone think it would do well?

Time of madness
   
Made in us
Regular Dakkanaut





Some things to note.

1. Elysians don't have the Command squad restriction that the codex guard do. (But they don't get Warlord traits, Relics, or Doctrines either) So you can run more of those.

2. Even if you want to be "Nice" and play with that restriction I would recommend swapping 1 spearhead for a Vanguard and droping the Infantry squads for Special Weapons teams.

3. If you not completely dedicated to running pure Elysians then consider making one spearhead a Codex: AM Detachment so you can pick up the Strategems, Warlord Trait, and Relic.

4. Try to fit in an Officer of the Fleet. He will let all your dudes reroll ones on a specific target and has a decent other little ability too.

This was my take on a similar list to yours.
https://www.dakkadakka.com/dakkaforum/posts/list/741456.page

This message was edited 1 time. Last update was at 2017/10/16 13:53:19


 
   
Made in it
Regular Dakkanaut




Khadorstompy wrote:

4. Try to fit in an Officer of the Fleet. He will let all your dudes reroll ones on a specific target and has a decent other little ability too.

In the new codex, Officers of the Fleet only grant rerolls on 1 to units that can FLY. So, they can't be used to boost Elysian troops anymore.
   
Made in ca
Regular Dakkanaut





Thanks for the comments gents. I’ll see about making a couple
Changes.

Time of madness
   
 
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