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2017/10/16 16:27:34
Subject: Spoiler - New Eldar Psychic Powers; How Many Can Be Cast? (matched play)
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Longtime Dakkanaut
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Hey folks!
So, today we were given a peak at the new Eldar psychic power Empower/Enervate:
Just in case, here's the text:
Empower/Enervate:
The psyker helps their comrades to strike at their full potential, imbuing them with the strength of the Aeldari heroes of old whilst diminishing the powers of his foes.
Empower/Enervate has a warp charge value of 6. If manifested, choose one of the following:
Empower: Choose a friendly Asuryani Infantry or Asuryani Biker unit within 18" of the psyker — add 1 to wound rolls in the Fight phase for that unit until your next Psychic phase.
Enervate: Choose an enemy unit within 18" of the psyker — your opponent must subtract 1 from all wound rolls made for that unit in the Fight phase until your next Psychic phase.
So, you might already see the issue; how many times can you cast this power? By my strict reading, it's 1 power with 2 modes. You cast Empower/Enervate, and once manifested you choose the result. As such, you'll only ever get Empower OR Enervate off. Getting off both in 1 turn would be impossible, as you're not allowed to cast the same power more than once per turn, and Empower/Enervate has already been cast once you cast either of its modes.
Would people on these forums concur?
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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2017/10/16 16:31:05
Subject: Spoiler - New Eldar Psychic Powers; How Many Can Be Cast? (matched play)
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Sneaky Striking Scorpion
Seattle Area
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Unless there's something in the 'dex that countermands the usual rules, yes, that's correct.
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Froth at the top, dregs at the bottom, but the middle - excellent |
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2017/10/16 16:41:31
Subject: Spoiler - New Eldar Psychic Powers; How Many Can Be Cast? (matched play)
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Grim Dark Angels Interrogator-Chaplain
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It's one Power with two possible effects/modes. You can cast it once per turn in Matched Play.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/10/16 16:41:32
Subject: Spoiler - New Eldar Psychic Powers; How Many Can Be Cast? (matched play)
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Decrepit Dakkanaut
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Yes, one casting of the power, with you choosing the option of two that you want.
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2017/10/16 16:46:38
Subject: Spoiler - New Eldar Psychic Powers; How Many Can Be Cast? (matched play)
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Automated Rubric Marine of Tzeentch
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If it's like the index, which it seems like no one has consulted thus far lol, each "mode" counts as a separate power.
Note that the Runes of Battle psychic powers have two names, and two effects. Each effect counts as a different psychic power, so in matched play games a Warlock Conclave that manifests Conceal could also attempt to manifest Reveal.
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This message was edited 1 time. Last update was at 2017/10/16 16:49:27
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2017/10/16 16:48:02
Subject: Spoiler - New Eldar Psychic Powers; How Many Can Be Cast? (matched play)
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Norn Queen
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I don't have my index handy atm but I could have sworn there was something about the split worlock powers and matched play in there?
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2017/10/16 16:50:14
Subject: Spoiler - New Eldar Psychic Powers; How Many Can Be Cast? (matched play)
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Automated Rubric Marine of Tzeentch
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BaconCatBug wrote:I don't have my index handy atm but I could have sworn there was something about the split worlock powers and matched play in there?
Yup, quoted the blurb about Runes of Battle above for reference
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2017/10/16 17:40:23
Subject: Spoiler - New Eldar Psychic Powers; How Many Can Be Cast? (matched play)
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Longtime Dakkanaut
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As noted a above, we only have the power and no other rules from the codex.
Much like the index, it could be that the modes count as separate powers, in fact I would bet on that.
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2017/10/16 17:51:13
Subject: Spoiler - New Eldar Psychic Powers; How Many Can Be Cast? (matched play)
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Swift Swooping Hawk
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It should work the same as the existing Runes of Battle, as said.
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Craftworld Sciatháin 4180 pts |
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2017/10/17 16:04:48
Subject: Spoiler - New Eldar Psychic Powers; How Many Can Be Cast? (matched play)
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Grim Dark Angels Interrogator-Chaplain
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Jacksmiles wrote:If it's like the index, which it seems like no one has consulted thus far lol, each "mode" counts as a separate power.
Note that the Runes of Battle psychic powers have two names, and two effects. Each effect counts as a different psychic power, so in matched play games a Warlock Conclave that manifests Conceal could also attempt to manifest Reveal.
Oh nice... damn, my Eldar buddy will be happy to hear that. I'm not, haha!
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This message was edited 1 time. Last update was at 2017/10/17 23:03:18
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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