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2017/10/18 16:50:10
Subject: Drop Pods
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Norn Queen
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With the proliferation of deepstriking options in 8th, Rhino/Razorbacks and even LRs getting a relative buff and the rudimentary nature of the Drop Pod rules, are these iconic SM units now defunct?
Anyone had any use with them / good tactical advice?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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2017/10/18 16:50:51
Subject: Drop Pods
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Locked in the Tower of Amareo
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Yes, they are defunct.
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2017/10/18 16:58:06
Subject: Drop Pods
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Decrepit Dakkanaut
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Drop Pods at minimum add a 10 point tax to each model for them to Deep Strike. Outside things that already Deep Strike and can shoot or melee, what do you want to add to a Pod that needs to do these things because they can't be close in the first place? Maybe Sternguard, but I can spend a CP with Raven Guard to alleviate that issue (plus that's easily the best way to run Sternguard anyway) or use Lias to do the same thing.
I'd rather use a Rhino at that point.
That said, one thing you could try and do is a 10 man Devastator squad carrying either Multi-Melta or Grav Cannons and unleash hell at something big you wanted dead. I can't think of many units that would make this cost effective though.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2017/10/18 19:56:33
Subject: Drop Pods
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Death-Dealing Devastator
Tampa, FL
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I have toyed with the idea of doing two 5 man Devastators with Grav-cannons and Multi-meltas, but I also primarily play RG or Raptors, so typically I have avoided it. One thing worth mentioning is that with the doors open you can block an objective until they blow it up. Otherwise the damage output of the Drop Pod just seems lacking. I would say it needs a large point reduction to be worth taking since there really are only three units that can benefit; those being Sternguard, Company Vets, and Devastators. Either that or the unit disembarking needs to be able to get closer. As it stands Plasma guns, Grav Cannons, Multi-meltas, and the Special-issue Boltguns are the only things worth taking in a drop pod, and most of those weapons have better or cheaper alternatives either through different platforms, or in some cases different weapons (i.e. Lascannons over Multi-meltas). Makes me sad too, because Drop Pod lists have been my favorite for a long time.
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2017/10/18 20:00:10
Subject: Drop Pods
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Loyal Necron Lychguard
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Good model for the wrong army. Non-Alpha Legion CSM would kill for a Berzerker delivery system as cheap and reliable as the drop pod. Our drop pods are either 200 or 300 points (the 300 point one actually being worth its cost, to be fair).
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2017/10/18 20:22:15
Subject: Drop Pods
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Regular Dakkanaut
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Ratius wrote:With the proliferation of deepstriking options in 8th, Rhino/Razorbacks and even LRs getting a relative buff and the rudimentary nature of the Drop Pod rules, are these iconic SM units now defunct?
Anyone had any use with them / good tactical advice?
They're a tad expensive for what they do. That said, I'm having good results with a 9-man Sternguard squad (all special botlers) and a captain with the Storm of Fire warlord traid stuffed in a pod. Fire off Masterful Marksmanship when they drop and you're guaranteed a turn a of darn good shootin'.
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2017/10/18 20:51:39
Subject: Drop Pods
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Longtime Dakkanaut
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As others have said, they are too expensive for what they do currently. Packing in 2 shooty Dev squads or some Sternguard with a JP Captain landing next to them seems about the best option but it is still a lot of points for a dubious return.
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I stand between the darkness and the light. Between the candle and the star. |
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2017/10/18 21:23:17
Subject: Drop Pods
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Ultramarine Chaplain with Hate to Spare
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Ratius wrote:With the proliferation of deepstriking options in 8th, Rhino/Razorbacks and even LRs getting a relative buff and the rudimentary nature of the Drop Pod rules, are these iconic SM units now defunct?
Anyone had any use with them / good tactical advice?
For the past month or so I've been using a list with three Drop Pods in it to see how well they might work. So far, it's been pretty effective.
Pods are more expensive this edition, but they did gain a few things. They're 100% reliable now, and they are also not "dedicated", meaning you can put any unit (or combination) you want in them at the beginning of the game. And while other units can Deep Strike, the Pods give you the opportunity to load up on weapons that you wouldn't otherwise be able to Deep Strike with. What I do is take four 10 man units of Tacticals with Plasma, Combi-Plasma, and Grav Cannon, and a squad of 8 Devastators with Grav-Cannons (sometimes Heavy Plasma Guns), plus a Captain and Lieutenant. I Combat Squad the Tacticals during deployment, and load up all the Special Weapons and Heavy Weapons into 4 squads mounted in two Pods, the Last Pod bring Devastators and the Captain (Upgraded to Chapter Master) and Lieutenant. IMO this goes a long way to maximize the delivery potential of the Pods, and I try to land them into a nice piece of cover where they can start putting the hurt on things. Full drop Alpha strike is 16 Overcharged Plasma shots, and 32 Grav Cannon shots, rerolling to hit and rerolling 1s to wound.
A nice part about the pods is that you don't have to load them up with the same units every game. For example, if I just wanted to castle up in my zone, I can do that. If I want to load the Pods up with Bolter Marines and try to get some disruptive assaults off, I could do that. If I just want to drop three ten man squads on a flank, I could do that to. I like the flexible deployment. The first game I used them I didn't even drop all the units together, and dropped them all over the field to get objectives. I probably would have had no chance at winning that game if I hadn't had the pods, to be honest.
This list is extreme, and it wouldn't work against everything. But so far it's undefeated. Given how quickly points can be removed from the table in 8th, I think there's inherent value in keeping some units off the table and then re-actively deploying into a good position while guaranteeing a first strike.
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2017/10/18 21:26:22
Subject: Drop Pods
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Krazed Killa Kan
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I feel like the basic troop transports (rhinos, trukks, drop pods, etc) got too expensive, but also a bit too durable for what they should be.
I mean, why is a rhino harder to kill than a dreadnought (2 more wounds, same toughness and save)? That doesn't make ANY sense.
If the basic transport got a points cut but also a durability cut, I think they would be more usable.
That being said, it's hard to imagine trukks being less durable than they are now.
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"Hope is the first step on the road to disappointment." Words to live by. |
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2017/10/19 05:42:04
Subject: Re:Drop Pods
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Kid_Kyoto
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I was thinking servitors, but then you need the techmarine to make it stick and then that winds up being a whole lot of points for a first turn four multimelta enema. Like, probably 300 points including the drop pod. Probably not worth it unless you're removing a baneblade or something, and then you're averaging one wounding shot out of the four. Yeah, not gonna cut it. Man, and I really wanted to find a way to make them work.
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2017/10/19 08:14:15
Subject: Drop Pods
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Waaagh! Ork Warboss
Italy
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Mine are on the shelf forever now, I had to buy some tanks to play SWs.
I think the only use they can still have, as a SW transport, is to carry lots of multimeltas near a valuable armored enemy model.
They may be viable if they could carry dreads or wulfen like in 7th edition.
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2017/10/19 14:37:24
Subject: Drop Pods
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Legendary Dogfighter
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4 CS in 2 drop pods with plasma guns and a Jump Pack Captain as an addition to my guard army of ALL THE PLASMA at range 36. I've been toying with giving them Storm Shields, but for 1 wound models its dubious.
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Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement. |
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2017/10/19 15:06:13
Subject: Drop Pods
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Krazed Killa Kan
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Is there still a FW drop pod that can carry dreadnoughts? If so, is it worth taking?
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"Hope is the first step on the road to disappointment." Words to live by. |
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2017/10/19 15:15:47
Subject: Drop Pods
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Swift Swooping Hawk
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Yeah, Drop Pods aren't very good now. It's not just that they're expensive, it's also the 9" restriction not only on the pod itself, but on the models disembarking too. They're very easy to block.
Kap'n Krump wrote:
I mean, why is a rhino harder to kill than a dreadnought (2 more wounds, same toughness and save)? That doesn't make ANY sense.
A Rhino is significantly larger, and looks many times more durable. Dreadnoughts look... kind of fragile.
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Craftworld Sciatháin 4180 pts |
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2017/10/19 15:37:50
Subject: Drop Pods
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Longtime Dakkanaut
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Yeah I used to use my drop pod for rear line dreadnought deployment. When they lost the ability to be put in a pod my pods went on the shelf.
There was something satisfying about having a gunlines of Marines and tanks on one side of the field, then dropping 2 dreads and some terms on my opponents side and catching them in between rock and hard place. Ah, the good old days...
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2017/10/19 20:55:22
Subject: Drop Pods
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Krazed Killa Kan
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Cream Tea wrote:Yeah, Drop Pods aren't very good now. It's not just that they're expensive, it's also the 9" restriction not only on the pod itself, but on the models disembarking too. They're very easy to block.
Kap'n Krump wrote:
I mean, why is a rhino harder to kill than a dreadnought (2 more wounds, same toughness and save)? That doesn't make ANY sense.
A Rhino is significantly larger, and looks many times more durable. Dreadnoughts look... kind of fragile.
Well, compare it to last edition. Dreads were 12/12/10 with 3 hull points and rhinos were 11/11/10 with 3. Dreads were more durable than rhinos, not less. It's odd that they reversed that.
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"Hope is the first step on the road to disappointment." Words to live by. |
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2017/10/19 21:10:22
Subject: Drop Pods
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Omnipotent Necron Overlord
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A drop pod is worth 35 points I'd say. I think it's currently like 85 or something.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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2017/10/19 21:20:52
Subject: Drop Pods
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Chaplain with Hate to Spare
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Xenomancers wrote:A drop pod is worth 35 points I'd say. I think it's currently like 85 or something.
95. I would say it is about 50 pts with the Storm Bolter. The only way it would be worth its current points is if it didn't restrict the disembarking troops to 9" away from enemies, just the pod itself.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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2017/10/19 21:28:35
Subject: Drop Pods
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Ancient Space Wolves Venerable Dreadnought
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Kap'n Krump wrote: Cream Tea wrote:Yeah, Drop Pods aren't very good now. It's not just that they're expensive, it's also the 9" restriction not only on the pod itself, but on the models disembarking too. They're very easy to block.
Kap'n Krump wrote:
I mean, why is a rhino harder to kill than a dreadnought (2 more wounds, same toughness and save)? That doesn't make ANY sense.
A Rhino is significantly larger, and looks many times more durable. Dreadnoughts look... kind of fragile.
Well, compare it to last edition. Dreads were 12/12/10 with 3 hull points and rhinos were 11/11/10 with 3. Dreads were more durable than rhinos, not less. It's odd that they reversed that.
A Rhino gets significantly worse as it drops through the wound levels, a Dread doesn't have those levels, it also starts out cheaper and can be kept as low as 111 points while packing heavy weaponry it's doing pretty well for itself. Automatically Appended Next Post: I miss Drop Pods carrying Dreads.
That was their best use to me, 35 points to give a Dread deepstrike.
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This message was edited 1 time. Last update was at 2017/10/19 21:52:15
I don't break the rules but I'll bend them as far as they'll go. |
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2017/10/20 15:46:33
Subject: Drop Pods
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Krazed Killa Kan
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Again, did they just go and axe the FW dreadnought drop pod completely?
I honestly wouldn't be surprised, as several ork units that are currently for sale on FW don't actually have rules.
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"Hope is the first step on the road to disappointment." Words to live by. |
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2017/10/20 16:04:05
Subject: Drop Pods
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Automated Rubric Marine of Tzeentch
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Kap'n Krump wrote:Again, did they just go and axe the FW dreadnought drop pod completely? I honestly wouldn't be surprised, as several ork units that are currently for sale on FW don't actually have rules. It's in the IA Index, but I *think* it's even more points than the standard pod and has no guns. Going off memory, I haven't opened the book in a while.
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This message was edited 1 time. Last update was at 2017/10/20 16:04:40
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2017/10/20 16:07:11
Subject: Drop Pods
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Locked in the Tower of Amareo
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Kap'n Krump wrote:Again, did they just go and axe the FW dreadnought drop pod completely?
I honestly wouldn't be surprised, as several ork units that are currently for sale on FW don't actually have rules.
Not the rules. The mold is broken. You can get a 3rd party pod and pay 120+ pts.
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2017/10/20 16:17:21
Subject: Re:Drop Pods
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Norn Queen
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Mine are on the shelf forever now, I had to buy some tanks to play SWs.
I think the only use they can still have, as a SW transport, is to carry lots of multimeltas near a valuable armored enemy model.
They may be viable if they could carry dreads or wulfen like in 7th edition.
Aye in the same boat as a SW player :(
I'd love to run 3-4 drop pod Dreads behind enemy lines.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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2017/10/20 16:57:11
Subject: Drop Pods
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Longtime Dakkanaut
Northridge, CA
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Arachnofiend wrote:Good model for the wrong army. Non-Alpha Legion CSM would kill for a Berzerker delivery system as cheap and reliable as the drop pod. Our drop pods are either 200 or 300 points (the 300 point one actually being worth its cost, to be fair).
As a World Eater player, the Ky Assault Claw is a very impressive unit when filled with 20 Berzerkers. Yes, it is like 1/3 of your army, but when a Jump Pack Sorc drops behind your 20 Zerkers + Claw you have some great options. Do you Warptime the Claw right up next to the enemy and flame blast followed by an assault? Do you Warptime the Berzerkers into a massive multi-assault tide of death? I've really horrified some opponents with the Claw's melee and AOE power, though it does vary game to game whether it's worth it's points. Still, I just can't quit it.
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2017/10/22 01:52:12
Subject: Drop Pods
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Death-Dealing Devastator
Tampa, FL
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The Lucius Pattern Drop Pod is the Dreadnought one. I haven't checked the price on them but they may still be worth it for an Ironclad or a Contemptor. A big problem is that the Storm Raven is so damned good. Essentially as good as a drop pod for transportation but actually does something on its own that makes it worth the points on top of it (even more so considering it can hold 10 infantry and a dread).
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2017/10/22 20:08:51
Subject: Drop Pods
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Ancient Space Wolves Venerable Dreadnought
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Captain Garius wrote:The Lucius Pattern Drop Pod is the Dreadnought one. I haven't checked the price on them but they may still be worth it for an Ironclad or a Contemptor. A big problem is that the Storm Raven is so damned good. Essentially as good as a drop pod for transportation but actually does something on its own that makes it worth the points on top of it (even more so considering it can hold 10 infantry and a dread).
One hundred and twenty points - haven't purchased the FW book to check if the Dread can stay onboard or not but considering the damage vehicles can do to their cargo I've been a bit sceptical about looking.
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I don't break the rules but I'll bend them as far as they'll go. |
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2017/10/22 23:36:27
Subject: Drop Pods
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Dakka Veteran
Colorado Springs
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Even if you ignored the cost, the actual size is an issue. Even playing just one, it was hard to place it where I wanted given the restrictions. En masse would be impossible.
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2017/10/23 07:00:31
Subject: Drop Pods
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Khorne Chosen Marine Riding a Juggernaut
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since objs are now 3" from the middle you can just plonk one on an obj and the enemy has to deal with it to get at the obj.
they should really be 50ish pts or something but then they'd get spammed.
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2017/10/23 17:03:13
Subject: Drop Pods
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Locked in the Tower of Amareo
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No, they wouldn't. I wouldn't consider using such a model above 20 pts. You are literally teleporting yourself into the enemy kill box.
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2017/10/23 17:41:32
Subject: Drop Pods
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Ladies Love the Vibro-Cannon Operator
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Karhedron wrote:As others have said, they are too expensive for what they do currently. Packing in 2 shooty Dev squads or some Sternguard with a JP Captain landing next to them seems about the best option but it is still a lot of points for a dubious return.
Seconded.
Commander Dante would be the better choice.
Multimeltas within 12'' would be an option.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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