Chapter Tactics: torn between Iron Hands or Raven Guard, mostly depending on whether I'm facing massed melee or not.
Relic: Armor Indominus on Librarian, or Teeth of Terra on Captain if I do the melee swap detailed below
Warlord Trait: Iron Resolve
Default Psyker Powers: Veil of Time, Psychic Scourge or Null Zone
Detachments: Batallion + Spearhead (if Chaplain) or Auxiliary Support (if Vindicare)
HQ's:
Captain - Mastercrafted Boltgun, Relic Blade (98) *Warlord
Librarian, Jump Pack - Force Axe, Plasma Pistol (139)
Chaplain, Jump Pack - Crozius Arcanum, Bolt Pistol (90) -> usually swapped out for a Vindicare Assassin
Troops:
3 x 10 Intercessor Squads - Auxiliary Grenade Launchers by combat squad (606)
Elites:
1 x 10 Vanguard Veterans, Jump Pack - 5 twin Lightning Claw, 2 Storm Shield + Lightning Claw, 2 Thunder Hammer + Storm Shield, Sergeant Relic Blade + Storm Shield + Melta Bomb (339)
Vindicare Assassin (in place of the Chaplain in most games) (90)
Heavy Supports:
1 x 10 Hellblasters - Plasma Incinerators (330)
2 x Predators - Lascannon sponsons, Predator Autocannon turrets, hunter-killer missile, storm bolter (394)
Total: 1996
I've found this list to be pretty flexible and effective, though hoards give it some problems. I have three effective groups: the core fire base of the Captain in the middle of the two Predators with the Hellblasters in front; all 30 of the Intercessors phalanxed up, preferably combat squaded and generally marching up the board, necron style; and the deep strike group, with the Librarian and Chaplain supporting the large Vanguard Veteran squad, grabbing objectives or finding targets that are weak to moderate strength in melee to go murder. If I have the chaplain benched, the Vindicare is set up last in whatever cover has the best visibility, possibly infiltrated if my deployment zone terrain is subpar. I usually try to drop the jump team in cover with movement + easy charge range of a juicy target, rather than trying to risk a deep strike charge given that even with Veil of Time they only have a coin toss chance of succeeding.
Two possible changes that I'm considering are replacing the non-captain HQ(s) and Vanguard Vets with a Lieutenant and 5 man custode squad with storm shields, plus either a Primaris Psyker or Inquisitor to form a patrol detachement with the vindicare, and replacing the predators and Captain's relic blade with a pair of Forge World Contemptor Mortis Dreadnoughts with two twin Lascannons each.
The Lieutenant, Custodes and Imperium Psyker would mean that I would sacrifice my only mobile unit for a much, much tougher dedicated melee unit capable of taking on hammernators or Boyz alike, while regaining a command point in the balance. The Dreads would leave my heavy anti armor essentially the same, but with 2+ WS & BS, an invuln save and benefiting from chapter tactics.
I'm honestly not sure if either proposed change would be a meaningful improvement, especially since I already have this list built and base coated except for half of the Vanguard Veterans, whom I'm proxying with Assualt Marines.
Thoughts?
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