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Made in no
Longtime Dakkanaut






I want my first xenos army.
my choise is necrons or tau, but idk what in the long run would be the best option for me.

After looking in the index for necrons, i find it to be a big mess and more or less no difference for the units outside of lords, warriors, immortals and destroyers. everything else seems to be lackluster, same shooting range, same shooting power, and offer no clear reason for me to use, even in a fluff army.
Thing is, are thouse 3 mentioned options enugh for a 1000p army?

When it comes to the tau i want a pure suit army. no infantry, no tanks, no croot or vespids. i want the core to be stealth suits and drones, and the rest to be broadsides and thouse realy big suits. i have read too mutch negativity about the xv8, that i do not want them.
Thouse units should be more then enugh for a 1000p army and offer some diversity for a rookie like me.


Whatever i choose, necrons or tau will be a fluff army, so whit that in mind. should i wait a year for the codex, or should i just begin now?

This message was edited 1 time. Last update was at 2017/10/19 10:20:13


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in gb
Sneaky Lictor






It's a fluff army I'd play them for that reason ; fluff. Do some digging into each of the factions and the one which fluff you like the most go for.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in us
Trustworthy Shas'vre





Cobleskill

The question becomes, which fluff are you going to use? If Original Tau, you are going to want to steer clear of the big suits. If Original Necron, just about all of the named characters.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

For fekkes sake wait, necrons are one of my armies and its pretty sad how outclassed the were before codex releases now they stand virtually no chance.

Havnt played tau in a long time but I hear they are in a similar position.

Honestly balance is currently all over the shop 8th is a mess you are better of waiting.
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

Absolutely no reason to wait as you are only talking about a small 1k point list to get started. Your comment on the XV8 is unfortunate as it is the main T'au suit, incredibly versatile and good in game.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Irked Necron Immortal




For Necron representing fluff on the table can be a bit difficult. The defining models are the Characters. Unlike other armies where you might see a lot of bikers, or tanks, or melee as a major part of how they operate in fluff the Necron don't really have anything like that. All Necron armies are comprised of a core of Warriors and Immortals supported by other options. The only exception is the Flayer tomb world, but they are all cursed with a flesh eating madness. Plus side, you can legally run an army if you wanted now. Too bad the Flayer models are finecast and look like crap.

This message was edited 1 time. Last update was at 2017/10/19 14:17:40


 
   
Made in us
Irked Necron Immortal



Colorado

Necron fluff is stupid now. I wouldn't run a "fluffy" army for them unless you were running that Flayer Tombworld one like BomBom said. It took me weeks to convert decent looking Flayed Ones for my army so it's doable but not recommended.
   
Made in no
Longtime Dakkanaut






hmm you all have some valid points.

In terms of necrons i know nothing about them fluff vise, other then what is written in the index.

If it is as its been mentioned in here that necrons in reality is nothing but warriors then it is sad, as that is the impression that i got from the index but i hoped i was mistaken.
I was allso hoping the different dynastys had their own "flair", but since i have never owned a necron codex, i know nothing about the different dynastys.


It is the same for tau. I know nothing of their lore, i only assumed that a race that invest sutch amounts in battlesuits would have some septs that saw the suits as the lifeblood of their military force.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in ca
Preacher of the Emperor






The thing is the Tau as they are now in the index don't have that same level of granularity you're hoping for. If you are dead set on having an army that say, eschews fire warriors entirely then you are better off waiting for the codex and seeing what options are available to you there.

That said, the XV8 is very likely to be fixed when the codex comes out and, it's only real flaw right now is that it has a reasonable weakness relative to a crisis suit commander but doesn't have a points cost to match.

The Farsight Enclaves are very likely going to be represented in the coming codex, at which point those XV8s become troops and you can absolutely use them as the core to a low-model elite heavy army.

I strongly recommend you wait. Build a commander to tide you over if you must, but use that as an opportunity to learn how to magnetize.

   
Made in us
Irked Necron Immortal




 FrozenDwarf wrote:
hmm you all have some valid points.

In terms of necrons i know nothing about them fluff vise, other then what is written in the index.

If it is as its been mentioned in here that necrons in reality is nothing but warriors then it is sad, as that is the impression that i got from the index but i hoped i was mistaken.
I was allso hoping the different dynastys had their own "flair", but since i have never owned a necron codex, i know nothing about the different dynastys.


A bit of Necron lore. When the very mortal Necrontyr became the almost immortal Necron the dynasty rulers decided to hard code their civilizations hierarchy into the programming for their new robotic bodies. The common people became the Necron Warriors, which is why there are so many of them, while the non-elite military became Immortals. The Lords decided that these peasants didn't need much in the way of freedom and so are literally slaved them to the will of their Lord. Immortals got better bodies because they were military. Praetorians and Lytchguard were the more elite military and given upgraded bodies over Immortals. Praetorians are also charged with making sure the Dynasties play nice with each other by enforcing Necron rule of warfare. Only the ruling class (Cryptechs, Lords, and Overlords) were allowed the ability to speak and keep their conciseness, which in most cases degraded over time and manifested as odd quirks or outright madness. Outliers are Flayers, who were cursed when the Flayed One (a C'tan God) was completely obliterated. Flayers are always cast out when signs start to show to keep the curse from spreading through a tomb world like a plague. Destroyers are total nihilists (a bug or degradation in their programming) and only exist to annihilate all things and have no issues with changing their bodies to do so.

Dynasties tend to fight each other for standing and territory. When a Dynasty goes to war they follow a very strict set of guidelines and will generally parlay with the enemy. Some Dynasties are known for offering surrender before attacking enemies, not that they need to extend this privilege to non-Necrons. There is a Tomb World that went a bit haywire and literally took over the programming of the Necrons that were sleeping. It raids near-by Imperial worlds for material to make weaponry for a now destroyed Dynasty.

Necron have no problems allying against Tyranid invasions because if the Tyranids successfully eat all the galaxy's biomass there will be no way for the Necron to become mortal again.
   
Made in ca
Longtime Dakkanaut





 FrozenDwarf wrote:
I want my first xenos army.
my choise is necrons or tau, but idk what in the long run would be the best option for me.

After looking in the index for necrons, i find it to be a big mess and more or less no difference for the units outside of lords, warriors, immortals and destroyers. everything else seems to be lackluster, same shooting range, same shooting power, and offer no clear reason for me to use, even in a fluff army.
Thing is, are thouse 3 mentioned options enugh for a 1000p army?

When it comes to the tau i want a pure suit army. no infantry, no tanks, no croot or vespids. i want the core to be stealth suits and drones, and the rest to be broadsides and thouse realy big suits. i have read too mutch negativity about the xv8, that i do not want them.
Thouse units should be more then enugh for a 1000p army and offer some diversity for a rookie like me.


Whatever i choose, necrons or tau will be a fluff army, so whit that in mind. should i wait a year for the codex, or should i just begin now?

If you only want fluff look into the Farsight Enclaves and join us. The majority of their forces are suits and their iconic one is the XV8. In the game right now the XV8 is terrible so know what your getting into. Also so far we have no idea how balance is going to pan out. It is a fact of life Tau are hated more. There is a distinct bias against them and I have a feeling that there are people in power right now with a great distaste for the Tau but that is something to talk to angry Tau players about. Your only going to fall on deaf ears here. It could be a really long time until we get a good rules. Way longer than 8th. So be aware your basically playing the jew class like in south park stick of truth.

This message was edited 1 time. Last update was at 2017/10/20 07:24:30


 
   
Made in au
Homicidal Veteran Blood Angel Assault Marine




Oz

The original necron fluff was pretty cool, although it made them rather 'faceless' like tyranids. Tau are your traditional japanese anime mecha army. Myself, my advice is always: look at your local meta and see what they're like. If they're competitive, wait until both codexes drop and see which one is 'better'. If they're softcore, it won't make a big difference and you can go with the one you 'like' more.

 
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

 Gamgee wrote:

If you only want fluff look into the Farsight Enclaves and join us. The majority of their forces are suits and their iconic one is the XV8. In the game right now the XV8 is terrible so know what your getting into. Also so far we have no idea how balance is going to pan out. It is a fact of life Tau are hated more. There is a distinct bias against them and I have a feeling that there are people in power right now with a great distaste for the Tau but that is something to talk to angry Tau players about. Your only going to fall on deaf ears here. It could be a really long time until we get a good rules. Way longer than 8th. So be aware your basically playing the jew class like in south park stick of truth.


If you do decide to go with T'au I would advise you to completely ignore everything Gamgee has to say regarding the faction. (No offense Gamgee but have you even played a single game of 8th yet?) T'au are currently in a pretty solid place and only really require a few point adjustments to make them incredibly powerful. The XV8's are NOT terrible. They are incredibly flexible and you only need to look at Youtube battle reports to see T'au performing well against a variety of opponents.

As well has having decent rules and a codex on the the not too distant horizon you have a great range of modern plastic kits.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Terrifying Doombull




I'd wait, personally. Given how the system is changing with each codex release, the fluff seems exceptionally mutable at the moment: witness the dawn of Biel Tan ditching its aspect warriors and raising guardian heavy armies instead.

Efficiency is the highest virtue. 
   
Made in ca
Gargantuan Gargant






Voss wrote:
I'd wait, personally. Given how the system is changing with each codex release, the fluff seems exceptionally mutable at the moment: witness the dawn of Biel Tan ditching its aspect warriors and raising guardian heavy armies instead.


People always seem to forget dire avengers are one of the most common and widespread aspects. And given their price reduction in the upcoming codex, you're more likely to field them than guardians. How is that not fluffy?
   
 
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