Hmm. Yeah, I guess I had focused too much on bringing them back up from their current weak state and replicating earlier rules, and didn't keep in mind how they would interact.
I've deleted the Grand Assembly trait, changed Khorneshard to -3 and just d6 damage, took away Chomping at the Bit [I had forgotten that their Scout in 7th was balanced by their inability to assault after doing so & now that Nurglings are slow].
I see what you mean about the Summoning Mastery. However, it should be kept in mind the max PL that could be chosen is 18. Aetaos and Anggrath are both significantly above that. So the best one could summon is a GUO or Bloodthirster. I didn't write GSM clearly enough to be in line with SM.
But still, getting a free Bloodthirster, even at the cost of keeping the points open for the first Bloodthirster and 4 CP, might be a smidge powerful. So, I changed both to not work with Arch-daemonic Ritual, and the Greater to only summon a single Daemon troop unit of 5 PL or less for free.
Lastly, I've tweaked the Godhosts so that single-unit detachments are ineligible, and they only count & benefit Daemon FACTION units [plus HA Daemons & Psykers, who don't benefit]. Magnus is, so far, not Daemon Faction.
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