Hi!
I am preparing for a tournament and would be happy to have some comments on a list I am considering. I have some doubts about its efficiency as it lacks firepower.
I do not really have good shooting units (what's considered good, anyway), cannot put a big gun kannon gunilne on the table and such. I have about 20 lootas, but usually disappointed in them, I have no tankbustas, burnaz, flyers. kommandos, stormboyz, KFF biker and such flashy ork gimmicks.
However I do have a significant amount of footsloggers and trying to have at least one efficient "gun" from a weirdboy group, as at least smites are not affected by BS. Everybody else is operated in a run to your face and smack it approach.
I also admit that selection is slightly affected by the status of painting in some cases.
I drop the list down not by its detachments but their battle role
CORE
Ghazghkull Thrakka - leading the charge (from the second row)
30 boyz (16 slugga, 10 shoota, 1 Nob with Big Choppa, 3 rokkits)
3 x Weirdboys - 3 different spells, bubble wrapped by boyz to get the +3 for smite rolls
Painboy - among weirdboyz, chance to recover from perils
JUMPER
30 boyz (19 slugga, 10 shoota, 1 Nob with Big Choppa, no heavy weapons) - still close to weirdboyz, can mean additional bonuses for smite rolls but primarily to teleport them to charge distance in turn 1.
SITUATIONAL
Gorkanaut - move and advance, tries to take something big down in close combat. I know that in this case it cannot fire its Heavy 3D6 mega shoota, so its usage can be situational. I just got the model, so I really want to put it on the table
MOTORIZED INFANTRY
BATTLEWAGON with Deff Rolla (only 1 big shoota on it to make it shoot at least) - previously I always kitted this out with lots of gunz, but now trying to use it as just a big trukk to save some points
Warboss + PK inside
19 boyz inside (Boss Nob with BC, 5 shoota, 13 choppa)
The wagon takes them to the fight and also joins in with its deff rolla
TRUKK (1 big shoota)
6 x Nobz (1 kombi skorcha, 5 x Big Choppa/Shoota) - ammo runts for all for an extra wound
Last drop of deployment to find a close range, medium armored unit to reach for a turn 2 charge (either with the trukk or without it). Never tried this...
The 'death star element' of the army is to move Ghaz + 3 rokkits + 3 weirdboys close enough to have smite/rokkit/Ghaz Klaw damage for heavily armored things. With +4 smites have a really good chance to get D6 mortal wound damage.
I also own some meganobz (too expensive for this I think), koptas, grotz, big mek with KFF, banner nob, lootas, some more boyz, deff dread, killa kanz, things like that.
Err... would this work? I have a bad feeling about the lack of shooting, but generally disappointed by ork shooting before.
My meta is semi-competitive. There are 1-2 pros who run things like Magnus + knights or double stormraven ultramarines. I do not think I stand a chance against such, but would be happy to reach mid table on the tournament at least.
What do you think?
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