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Made in us
Regular Dakkanaut




https://www.warhammer-community.com/2017/10/22/new-faqs-and-errata-for-the-astra-militarum-and-beyond-oct-22gw-homepage-post-1/

Really good to see how responsive the new GW is.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

To summarise:

- Master of Command now works properly.
- Take Cover only works on Infantry.
- The Dagger of Tu’Sakh can now only be taken by Infantry Officers.
- Ogryn Bodygards can now only take wounds for Infantry.
- Commissars of all types are now utterly worthless.
- It's been clarified that, yes, Send in the Next Wave really is that crap.
- Draconian Discipline is garbage for everything except babysitting Conscripts.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut




Pretty much.

-Bodyguards can't daisy chain, either.
-Only one unit of Tallarn vehicles can Ambush.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I actually think this is an okay FAQ.

Acts of Faith weren't addressed (intended to be once per unit?)

They nerfed Commissars but that indirectly buffs other morale influencers (standards, etc) and we still have options to ignore it completely (Insane Heroism stratagem, Mental Fortitude psychic power, and the other psychic power from Telethesia which I forget the name of).

Only one that affects me meaningfully is that Baneblade's can't use take cover, but that's fine with me - it was a bit silly, and there's still good sources of +1 saves (e.g. psychic powers).
   
Made in de
Longtime Dakkanaut




Wow, Conscripts got gutted with that Commissar change.

Elysian plasma is still the same price.

Officers of the Fleet can still use the Dagger to deep strike with any infantry unit, including stuff like Custodes.

This message was edited 1 time. Last update was at 2017/10/22 16:52:08


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Conscripts are not gutted, they just changed them around a bit. There are still 4 options to outright ignore morale available to Imperial Guard. That's why the change is alright with me - conscript armies are still viable if that was your playstyle, but they're no longer Plug and Play into a larger army without some issues.

This message was edited 1 time. Last update was at 2017/10/22 16:52:44


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 vipoid wrote:
To summarise:

- Master of Command now works properly.
- Take Cover only works on Infantry.
- The Dagger of Tu’Sakh can now only be taken by Infantry Officers.
- Ogryn Bodygards can now only take wounds for Infantry.
- Commissars of all types are now utterly worthless.
- It's been clarified that, yes, Send in the Next Wave really is that crap.
- Draconian Discipline is garbage for everything except babysitting Conscripts.



Commissars have still a place with Conscripts and Infantry squads. Buffing morale, even without using the Summary Execution, is pretty good.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Terrifying Doombull




xmbk wrote:
https://www.warhammer-community.com/2017/10/22/new-faqs-and-errata-for-the-astra-militarum-and-beyond-oct-22gw-homepage-post-1/

Really good to see how responsive the new GW is.


Shame they weren't responsive to the commissar issue before they printed the new codex.

Though in truth it's an over-reaction. It makes sense for conscripts, which gained too much from the old ability, but for a normal guard squad, the new version does very little. It might help slightly if you lose 4-6 models, but at 3 you're very unlikely to take any morale casualties, and at 7+ it doesn't matter - the squad is almost certainly dead.

Efficiency is the highest virtue. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Yes. I run 8-man crusader squads and I plan to run a Lord Commissar near most of them to keep them in line. LD9 on an 8 man unit is still boss, and the Lord Commissar is actually quite good at helping them in combat, with a priest nearby as well.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Parade Drill was changed to actually function.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Galas wrote:



Commissars have still a place with Conscripts and Infantry squads. Buffing morale, even without using the Summary Execution, is pretty good.


What planet are you on?

Commissars are now garbage for both of those - but especially Conscripts.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Longtime Dakkanaut




 Unit1126PLL wrote:
Conscripts are not gutted, they just changed them around a bit. There are still 4 options to outright ignore morale available to Imperial Guard. That's why the change is alright with me - conscript armies are still viable if that was your playstyle, but they're no longer Plug and Play into a larger army without some issues.

Okay, but now it seems silly to bother with this instead of just running naked Infantry squads.
   
Made in us
Regular Dakkanaut




 Galas wrote:
 vipoid wrote:
To summarise:

- Master of Command now works properly.
- Take Cover only works on Infantry.
- The Dagger of Tu’Sakh can now only be taken by Infantry Officers.
- Ogryn Bodygards can now only take wounds for Infantry.
- Commissars of all types are now utterly worthless.
- It's been clarified that, yes, Send in the Next Wave really is that crap.
- Draconian Discipline is garbage for everything except babysitting Conscripts.



Commissars have still a place with Conscripts and Infantry squads. Buffing morale, even without using the Summary Execution, is pretty good.


Salt is getting almost as overused as Hitler comparisons. This was a pretty solid summary of the FAQ.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Dionysodorus wrote:
 Unit1126PLL wrote:
Conscripts are not gutted, they just changed them around a bit. There are still 4 options to outright ignore morale available to Imperial Guard. That's why the change is alright with me - conscript armies are still viable if that was your playstyle, but they're no longer Plug and Play into a larger army without some issues.

Okay, but now it seems silly to bother with this instead of just running naked Infantry squads.


You certainly are welcome to run naked infantry squads! But if you had 120 conscripts before, that 120 extra points could throw your list out of whack. You could, instead, run them with these 'silly to bother with' things and not really lose much.

In fact, the fact that we are now able to choose between naked infantry squads and conscript squads is a positive development because it means more choices!!!

This message was edited 1 time. Last update was at 2017/10/22 17:01:22


 
   
Made in us
Consigned to the Grim Darkness





USA

Eh, probably an overnerf to commissars. And didn't really fix the biggest problems of the book.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Melissia wrote:
Eh, probably an overnerf to commissars. And didn't really fix the biggest problems of the book.


Yeah, this is probably true. While I think the IG book as a whole can endure without commissars, I think commissars themselves are mostly bupkis now.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 vipoid wrote:
 Galas wrote:



Commissars have still a place with Conscripts and Infantry squads. Buffing morale, even without using the Summary Execution, is pretty good.


What planet are you on?

Commissars are now garbage for both of those - but especially Conscripts.


Yes, you are right!
For a second I forgot I was in Dakkadakka, where things are only Garbage or OP without a middle ground. I apologize.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut




 Galas wrote:
 vipoid wrote:
 Galas wrote:



Commissars have still a place with Conscripts and Infantry squads. Buffing morale, even without using the Summary Execution, is pretty good.


What planet are you on?

Commissars are now garbage for both of those - but especially Conscripts.


Yes, you are right!
For a second I forgot I was in Dakkadakka, where things are only Garbage or OP without a middle ground. I apologize.


Can you suggest a reasonable use for them now?
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Galas wrote:

Yes, you are right!
For a second I forgot I was in Dakkadakka, where things are only Garbage or OP without a middle ground. I apologize.


Ah, of course, clearly nothing is ever OP or garbage. There only ever exists the middle-ground.

Quite what it is in the middle of is open for debate.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Decrepit Dakkanaut




I'm at work. What's the change to Commisars?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Slayer-Fan123 wrote:
I'm at work. What's the change to Commisars?


Summary execution is now a re-roll rather than auto pass (though it still costs 1 model).

People will have to gear-shift into other methods of keeping their conscripts around (though they certainly can, there's 4 other methods to make a unit immune to morale available to IG) unless they only need them for a turn.
   
Made in us
Been Around the Block




 Galas wrote:
For a second I forgot I was in Dakkadakka, where things are only Garbage or OP without a middle ground. I apologize.


I mean, sure, that might normally be an exaggeration. But Commissars went from almost completely mitigating the effect of morale on Conscripts, to actively making morale hurt them worse.

Keep in mind that the reroll on morale isn't optional - if you have a unit of 30 conscripts and they lose 10 models during the turn, and roll a '1' on their Leadership test, they are failing that morale roll even though they got the best possible result. The Commissar now kills one model and forces them to reroll that '1' and likely end up losing even more than they would have originally (in addition to the one he killed).

There are situations where the Commissar will help against morale losses, but they are usually only when you would be losing one or two models anyway - in cases where you are losing more than that, he will often hurt more than help. So... yeah, I think the ability went from OP to garbage in this case.

I don't think that makes AM garbage in any case, and I think a change for the Commissar was definitely needed. It just feels like they went way too extreme in how they fixed the ability - and given they also did a poor job with the wording (such that it isn't clear if it only triggers once per turn, or if it is once per turn per unit, or once per turn per Commissar) - I wouldn't be surprised if they clean it up again to a middle ground in a later update.
   
Made in us
Decrepit Dakkanaut




 Unit1126PLL wrote:
Slayer-Fan123 wrote:
I'm at work. What's the change to Commisars?


Summary execution is now a re-roll rather than auto pass (though it still costs 1 model).

People will have to gear-shift into other methods of keeping their conscripts around (though they certainly can, there's 4 other methods to make a unit immune to morale available to IG) unless they only need them for a turn.

That's not terrible but I can understand Guard players being peeved.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Been Around the Block





People seem to be forgetting that Commissars still grant leadership 8 to infantry.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Slayer-Fan123 wrote:
 Unit1126PLL wrote:
Slayer-Fan123 wrote:
I'm at work. What's the change to Commisars?


Summary execution is now a re-roll rather than auto pass (though it still costs 1 model).

People will have to gear-shift into other methods of keeping their conscripts around (though they certainly can, there's 4 other methods to make a unit immune to morale available to IG) unless they only need them for a turn.

That's not terrible but I can understand Guard players being peeved.


Actually it's pretty awful. Statistically, if you lose ~7 guys, it's better off to not have a Commissar now than to ever have one, because the re-roll is mandatory.

I'm actually not peeved too much as it doesn't affect me, but it's sad to see Commissars go. I thought they were a neat bit of the background.
   
Made in us
Heroic Senior Officer





Western Kentucky

There were some much needed tweaks, most of them definitely clear up ridiculous shenanigans.

Yeah commissars are a lot less powerful now but they still have uses. Not so much for catachan or Mordian who have built in morale buffs, but for other armies they get you up to ld 8 which helps you ignore most casualty numbers for morale. Plus the reroll to morale was how they've worked in the past, it was kind of odd they just autopassed now. Maybe it was a bit much, but that definitely was needed on at least conscripts, and it's not like it affects smaller units much anyways. They're still stupid cheap and essentially function as a Regimental Standard that can hide in your lines, as well as carry a plasma pistol and a CQC weapon for cheap. At least now their cost reflects their usefulness a bit more as opposed to just being an absolute autotake. Not to mention we have a ton of other options to keep conscripts around. Primaris pyskers can give a unit fearless and we have a couple strategems that affect morale, as well as the Valhallan relic (unchanged, still old commissar rules) and I'm almost positive there's another trick I'm forgetting. Conscripts are not gone, they just got trickier to use and are no longer a no brainer unit. I guarantee you I can still run conscripts and have them effectively immune to morale, I just need to work for it.

Gives the Valhallan regiment trait a better purpose now, since they will defacto be the best option for conscripts, as they should be. Sucks their strategem costs reinforcement points but it lines up with how everyone else has to do it.

A needed FAQ even if I know a lot of IG players are not going to like it.

I will say I'm not a fan of how laurels of command works. Basically means you now resolve the first order entirely before doing the second. This means if you use a shooting order like "Take Aim", you would need to fire and then issue another order, which I guess would be something like move!move!move! I can already see someone trying to argue that now it'll let you shoot twice by using something like FRFSRF then issuing take aim! After FRFSRF has resolved

This message was edited 1 time. Last update was at 2017/10/22 17:39:23


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I think Valhallans are still badass for conscripts for more reasons than that - remember, their relic is still unchanged as well, so their regiment still has one Oldissar hanging around somewhere with Pietrov's Mk .45
   
Made in us
Consigned to the Grim Darkness





USA

 tpogs wrote:
People seem to be forgetting that Commissars still grant leadership 8 to infantry.
No we aren't; if a conscript squad is taking 10 casualties already, having Ld8 doesn't really help that much on the leadership test. If it was "roll twice and take the best" it'd be better, but it's not. It's just a reroll. And with a reroll, you take the second result even if it's a worse result.

So let's say you fail the leadership test by the bare minimum. Sorry, your unit takes another casualty, then rerolls. Now you took the maximum losses possible for that test... plus one more loss because the commissar is an donkey-cave. GOOD JOB COMMISSAR.

In before someone says"anyone who complains is a whiny guard player who just wants to be OP and walk over everyone else" again, even though I haven't owned any Guard models for years.

This message was edited 1 time. Last update was at 2017/10/22 17:39:45


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in de
Longtime Dakkanaut




 Melissia wrote:
 tpogs wrote:
People seem to be forgetting that Commissars still grant leadership 8 to infantry.
No we aren't; if a conscript squad is taking 10 casualties already, having Ld8 doesn't really help that much on the leadership test. If it was "roll twice and take the best" it'd be better, but it's not. It's just a reroll. And with a reroll, you take the second result even if it's a worse result.

So let's say you fail the leadership test by the bare minimum. Sorry, your unit takes another casualty, then rerolls. Now you took the maximum losses possible for that test... plus one more loss because the commissar is an donkey-cave. GOOD JOB COMMISSAR.

I think you're missing the person's point, which was that the Commissar is still preventing additional morale losses by giving the Ld 4 Conscripts Ld 8. With his gratuitous popping of one, he effectively gives them Ld 7 instead, so he's still saving 3 even when you're definitely failing the test, and obviously if you don't take many casualties he gives you a much higher chance of passing in the first place. (But yes Conscripts are bad now don't bring them)

This message was edited 1 time. Last update was at 2017/10/22 17:39:14


 
   
Made in fi
Locked in the Tower of Amareo





GW should have worded it so it's not mandatory. Then it's at least less likely to actually HURT you from having. Kinda silly to have rule that's more likely to hurt you than not. Especially when it's supposed to be advantage rather than disadvantage to balance otherwise too good model.

2024 painted/bought: 109/109 
   
 
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