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Made in gb
Screamin' Stormboy





So my fighter is approaching level three and has to choose a subclass
I was immediately drawn to eldritch knight
But, my character is illiterate, so the idea of learning through constant study made no sense for me

But I've made close friends with a sorcerer my friends playing. (Were basically the only two people roleplaying)
Me and my DM both like the idea of a sorcerers natural magic powers essentially leaking into me, from being around him the most. So instead of learning wizard spells I would learn sorcerer ones.

But does it seem shoehorned in that I would randomly start being able to do magic?

I like the idea of performing my first spell by just mocking the hand motion of my friend, and having a spell shoot out with no warning





   
Made in gb
Is 'Eavy Metal Calling?





UK

As a DM, I'd allow this, perhaps fleshed out a bit just to really sell the story. Maybe your character has magical lineage or some innate power they never knew about, ect. I'd also make sure that their first use of this new power was as an act of desperation and instinct, lashing out and mimicking the sorcerer rather than a conscious effort to perform a spell. Think Rey's first Jedi Mind Trick in The Force Awakens. I'd also not mention it to the other players if that's something your group would be ok with, it could be a really cool moment for you to suddenly reveal new powers in the middle of combat with an explanation coming later.

I'd also suggest that perhaps, to prevent anyone taking too much of an issue with it, you take a slight penalty to these new spells if they're not ones you're 'supposed' to have as part of the subclass. Nothing major, maybe just make the casting test a little more difficult than it'd normally be (or whatever an equivalent in DnD would be, I don't have much experience with the system itself). This would hopefully prevent anyone crying 'OP' just because you're changing the class rules slightly by taking sorcerer rather than wizard spells, and could go away once your character has more experience with them.

 
   
Made in gb
Screamin' Stormboy





Thanks mate. And that's a really good idea for the first spell. I'll be sure to take your advice on board
   
Made in us
[DCM]
Secret Squirrel






Leerstetten, Germany

To draw from real-life experience, people don't have to be able to read in order to be able to learn. People learn in many different ways, reading is just one of them.

You could still have a character that is immersed in study, even if he never reads anything. Learn by practicing, learn by observing, learn by immersion, learn by having a teacher, etc etc.

If you can justify the way he's learning, I wouldn't have any problems with him studying anything even if he can't read.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 d-usa wrote:
To draw from real-life experience, people don't have to be able to read in order to be able to learn. People learn in many different ways, reading is just one of them.

You could still have a character that is immersed in study, even if he never reads anything. Learn by practicing, learn by observing, learn by immersion, learn by having a teacher, etc etc.

If you can justify the way he's learning, I wouldn't have any problems with him studying anything even if he can't read.


This. Your character could be learning the more intuitive magic of sorcery rather than the more academic magic of wizardry. The sorcerer player character could then take on a role as your mentor and guide, helping you to feel the presence of magic in the world around you and within you, giving guidance on how to internalise it and form it in your mind, to control it.

In a game I played (Dresden Files), one of the characters was playing an unaware wizard (he was aware that weird stuff kept happening around him but didn't know why). One of the other player characters, a trained wizard and scion of Thor, took on the role of his teacher. Much of that teaching involved flinging coyotes into the air using columns made out of the earth, alongside teaching about the nature of magic and what not to do (don't kill, don't mess with resurrection, don't mess with minds, don't mess with time).

This message was edited 4 times. Last update was at 2018/02/12 09:31:48


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Made in us
Incorporating Wet-Blending






IIRC, In D&D 3.x, Sorcerers had innate magic, while Wizards were the academics. Shamans, of course, were found in illiterate cultures, and still had magical powers. D&D 2.x had literacy as a non-fighter class proficiency, so fighters had to spend *twice* as many proficiency slots to obtain it!

Historically, this article says that, until the 18th century, most of the masses were illiterate, with only the elite having literacy, using it to stay in power. So... while a culture may have the ability to read and write, that doesn't mean an individual had it, especially if they were not of the higher class.

http://www.britishmuseum.org/explore/themes/writing/literacy.aspx

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
 
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