Rho Squadron Veteran (21)Expertise (4)Advanced Proton Torpedoes (6)Ion Pulse Missiles (3)Advanced SLAM (2)Os-1 Arsenal Loadout (2)Rho Squadron Veteran (21)Expertise (4)Advanced Proton Torpedoes (6)Ion Pulse Missiles (3)XX-23 S-Thread Tracers (1)Advanced SLAM (2)Os-1 Arsenal Loadout (2)Nu Squadron Pilot (18)Linked Battery (2)Flechette Cannon (2)XG-1 Assault Configuration (1)
Total: 100
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Basic idea behind this list is you can either go heavy control and/or sheer damage output.
Your opponent might often get to move after you due to capping out at PS4. But it limits your options for re-positioning. You can't just barrel roll/boost into range 1 to avoid the Ion Pulse missiles, because then you'll eat a Expertise'd Adv Proton Torpedo. It's extremely likely that you'll just straight up cause 5 damage between changing 3 blanks to focus results(which turn into hits thanks to expertise).
Then, if you do end up getting Ion'd, the Nu Squadron pilot can stress you. Ion'd and stressed ships are basically dead against this list as I can just walk them off the board at that point. Heck, with a little skill you could potentially give one ship stress and ion on one turn. Then the next keep one of the Rho's on it to keep hitting it with Ion missiles, while the other two gunboats try to repeat on another enemy ship. Once ion'd, you can't shed the stress and you'll keep getting Ion'd.
S-thread Tracers was because i had a point leftover.