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Would you accept a house rule of changing D6 shots to 2D3?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Norn Queen






I know it changes the probabilities, but I think this would be a nice way to improve the average number of shots of old blast type weapons. Making these weapons have a minimum of 2 hits would make things a lot nicer.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

My background is in GURPS, so I do like bell curves. Minimums aside, they're a lot more reliable and easier to make plans around than a flat die roll.

Off-hand, the weapons that use a D6 are all various support weapons so we probably should expect them to do something above the minimum on an attack.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Decrepit Dakkanaut




Yeah that would help most of them. It has my stamp of approval.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Twisted Trueborn with Blaster





I think it would be called for in the majority of cases, yes. Honestly some of your forgeworld mega-blast type weapons should probably even be 4d3 instead of 2d6, etc.

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in gb
Longtime Dakkanaut





UK

AnFéasógMór wrote:
I think it would be called for in the majority of cases, yes. Honestly some of your forgeworld mega-blast type weapons should probably even be 4d3 instead of 2d6, etc.


Indeed, and it's not like GW hasn't done multiple D3s before, I think the TFC in 8th is 4D3.

I too, give my stamp of approval.

YMDC = nightmare 
   
Made in us
Ragin' Ork Dreadnought




For most weapons, yeah, absolutely. I'd LIKE to have weapons that have variety, but are rewarded for it - Like, it's more random, but has higher average - But that's not really possible with a D6 system. The more random version is also just kinda flat worse, with slightly higher odds of getting a maximum, but a worse average and a much worse (and more likely) minimum.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Waaaghpower wrote:
For most weapons, yeah, absolutely. I'd LIKE to have weapons that have variety, but are rewarded for it - Like, it's more random, but has higher average - But that's not really possible with a D6 system. The more random version is also just kinda flat worse, with slightly higher odds of getting a maximum, but a worse average and a much worse (and more likely) minimum.


The d6-based system is, in my opinion, probably the #1 thing holding the game back, mechanically.

That said, I don't mind a bit more depth to things (see: GURPS), but that is not the direction the game is going and I don't expect them to move to, say, a d10 system or anything in the future. Ever.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

what do you do with the weapons that are already 2d3? Make them 3d2?
   
Made in us
Omnipotent Necron Overlord






2d3 would help a lot.


Automatically Appended Next Post:
 Unit1126PLL wrote:
what do you do with the weapons that are already 2d3? Make them 3d2?

3+d3?

This message was edited 1 time. Last update was at 2017/11/13 19:55:13


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Focused Fire Warrior




NY

I think some things like melta and fusion should stay better of 2d6 at close range and just 1d6 at full range, but expensive heavy weapons like Railgun would benefit from 2d3. I'm not so sure about lascannon or even brightlance since they are not prohibitively expensive and available on cheap platforms that can be shielded by bodies in the unit.
   
Made in gb
Norn Queen






 Unit1126PLL wrote:
what do you do with the weapons that are already 2d3? Make them 3d2?
Keep them 2D3.
   
Made in gb
Hooded Inquisitorial Interrogator






Personally I've just been playing with average shots and it works great for the most part; Type D3 becomes Type 2, Type D6 becomes Type 4, Type 2D6 becomes Type 7 and so-on. The only exception are weapons that hit automatically (flamers etc.) since the random shots determine how well you hit.

The idea is simply that you're rolling to hit anyway, so more randomness is just a nuisance; once you get used to what the average number of shots is for your weapons, it speeds the game up quite a bit, and doesn't really change the theoretical damage output. It's only the D6 case that's borderline since the average is 3.5, so you may have to decide whether to round up or down for some weapons that are a bit too strong or too weak.

   
Made in de
Nihilistic Necron Lord






Germany

Agree on 2D3. Usually 1D6 weapons are way to expensive to do only 1 point of damage. Bad dice rolling shouldnt decide if you win or lose a game. There is nothing you can do against it.
   
 
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