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Is Be'lakor worth taking at all?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Crazed Spirit of the Defiler





At 280 points does Be'lakor perform better than say a Lord of Change at 300 or a Rage-Thirster at 260? I'm not sure his trick is worth his points considering his meager 8 wounds and 4+ save.

Anyone use him ever?
   
Made in us
Humming Great Unclean One of Nurgle






Be'Lakor is a fantastic model. He is just all around good between a good melee attack, two spells/turn, a sweet support ability, and decent durability (note that he ignores all rend and can heal wounds from enemy battleshock). In a non-Tzeentch army I would say he is worth taking over a LoC, but only if you have a general already since Be'Lakor makes an extremely poor choice for one. The key is not to put Be'Lakor near the front line during the first half of the game. It's very easy to keep him quite far back only to have him jump 12" forward and charge to take out a key target later on. If your enemy has a lot of shooting a mystic shield will do wonders since he will be at a 3+ ignoring all rend (couple with a chaos sorcerer lord to re-roll saves of 1 if you need even more durability).

As for a bloodthirster... that's hard to say. Because bloodthirsters are also very strong for their points.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Crazed Spirit of the Defiler





I didn't consider giving him Mystic Shield, that's a good idea! Thematically he might be good to fit into my Malal army, which when not Tzeentch, can use Hellcannons.

Keeping the Blade of Shadows back in the shadows for a couple turns is also a good idea; waiting for a key moment to pounce. I think too many times I charge mindlessly forward, which is probably because I used to play a whole ton of Khorne.
   
Made in us
Humming Great Unclean One of Nurgle






I think people lose out on the true value of big monsters a lot because they charge them forward. There are a handful of monsters actually build for that but by and large they want to hang back and jump forward after things are engaged. A bloodthirster in melee with one side of a 30-man unit gets all of his attack power on that unit, while in return the unit gets only a fraction of its strength while the rest is used on whatever is right in front of it.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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