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Made in ca
Regular Dakkanaut





The swarm Lord can cast move again on himself correct? If you put him in a tranacyte then that's a 100% turn 1 charge
   
Made in no
Liche Priest Hierophant





Bergen

Yes he can, and that is true. However, he will have a hard time surviving turn 2. A better proposition is often casting it on a unit of genestealers. Perhaps also on a flyrant as he will have the fly keyword, moving over chaff units.

Also, look into Jormunghard tunnels stratagem.

   
Made in us
Never Forget Isstvan!






Basically swarmlord doing the first turn charge is only good if he can kill whatever he charges and it actually effects your opponents army (i.e. first turn charge and kill guillimen which he can do).

Much more effective to get genestealers or hormagaunts in on first turn and potentially tie up half your opponents army (so they cant shoot).

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Bergen

 Eihnlazer wrote:
Basically swarmlord doing the first turn charge is only good if he can kill whatever he charges and it actually effects your opponents army (i.e. first turn charge and kill guillimen which he can do).

Much more effective to get genestealers or hormagaunts in on first turn and potentially tie up half your opponents army (so they cant shoot).


I have not mathannered the new swarmlord, but the old one did not kill gulliman at all.

   
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Never Forget Isstvan!






6 base attacks +1 tail, hitting on 2, wounding on 3.

Tail has no AP and does D3 dmg, regular attacks cause D6 wounds againgst his unvunerable and do extra mortal wounds on a 6.

He probably also did smite before he charged.


He has a pretty decent chance at taking him out, certainly not 100% but its not bad. And now he can even possibly survive the swing back with this 3++ T7 12 wounds, especially if he gets catalyst off.

This message was edited 2 times. Last update was at 2017/11/17 18:19:57


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Made in us
Norn Queen






 Eihnlazer wrote:
6 base attacks +1 tail, hitting on 2, wounding on 3.

Tail has no AP and does D3 dmg, regular attacks cause D6 wounds againgst his unvunerable and do extra mortal wounds on a 6.

He probably also did smite before he charged.


He has a pretty decent chance at taking him out, certainly not 100% but its not bad. And now he can even possibly survive the swing back with this 3++ T7 12 wounds, especially if he gets catalyst off.


His bone sword do 3 dmg and an additional MW on a 6 now.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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Never Forget Isstvan!






Ok, forgot they change it off D6 to 3, but honestly that's even more reliable.

With the 3 mortal wounds he should inflict bobby G only has to fail 2 4++ saves to die.

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Bergen

The old swarmlord did not have a good chance to kill gulliman. And that is even before the fact that guliman can come back from the death.

A smart opponent will not leave guliman open for a charge. They are gonne hug him for the aura, even if they don't play around it.

   
Made in gb
Ship's Officer



London

Screening units can sometimes be shot. Even so he’s going to use only in death does duty end if you kill him. Then he’s going to get up 3 times out of 4.

A tyrannocyte is worth bringing but stealers are probably a better choice to go in it, with the swarmlord to boss them around. You can tie up a lot of units that way, and probably kill quite a lot. Swarmy can join in on turn 2.
   
Made in us
Clousseau





East Bay, Ca, US

The Swarmlord's utility is in buffing other units. He's also a level 2 psyker. He has the same problem that space marines have - you pay a ton of points for badass melee, when you'd rather just have a level 2 psyker, with crappy melee, 9 wounds, and 2 psychic powers. That would be a huge buff to him, ironically, if he had 9 wounds and sucked in melee.

A 4++ won't do jack against shooting armies, and you've also given them the absolute perfect target for their anti-tank weaponry.

I like the Swarmlord, but he's very situational and without heavy LOS blocking terrain he's just victory points for your opponent to claim.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 Eihnlazer wrote:
Ok, forgot they change it off D6 to 3, but honestly that's even more reliable.

With the 3 mortal wounds he should inflict bobby G only has to fail 2 4++ saves to die.


Where are you getting this? He has 9 wounds and his armor might bring him back with upto another 6 wounds.
Also, I am pretty sure you take the FNP based on the wounds/damage taken. So if one attack of the bonesword hits him, he gets 3 FnP.

I don't think swarmy can take Guilliman in a 1v1 on average dice for both parties, maybe if Swarmy rolls well, and Guilliman rolls gak.
Your better off tarpitting guilliman with hormies, or better yet termigaunts with tervigon support. Use caustica blood as he kills gaunts to inflict mortal wounds. Then your tervigon replenish the 10 dead gaunts.
I saw a battle report online where rowboat killed like 70+ termigaunts over the course of the game bc the Tervigon kept replenishing them.




Automatically Appended Next Post:
 Niiai wrote:
Yes he can, and that is true. However, he will have a hard time surviving turn 2. A better proposition is often casting it on a unit of genestealers. Perhaps also on a flyrant as he will have the fly keyword, moving over chaff units.

Also, look into Jormunghard tunnels stratagem.


Only infantry can use this so this wont work.

You can pod him in, or walk him up the board and place him behind LoS blocking terrain. Or take tyrant guard.

This message was edited 1 time. Last update was at 2017/11/17 21:24:34


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Made in no
Liche Priest Hierophant





Bergen

 Dynas wrote:
 Eihnlazer wrote:
Ok, forgot they change it off D6 to 3, but honestly that's even more reliable.

With the 3 mortal wounds he should inflict bobby G only has to fail 2 4++ saves to die.


Where are you getting this? He has 9 wounds and his armor might bring him back with upto another 6 wounds.
Also, I am pretty sure you take the FNP based on the wounds/damage taken. So if one attack of the bonesword hits him, he gets 3 FnP.

I don't think swarmy can take Guilliman in a 1v1 on average dice for both parties, maybe if Swarmy rolls well, and Guilliman rolls gak.
Your better off tarpitting guilliman with hormies, or better yet termigaunts with tervigon support. Use caustica blood as he kills gaunts to inflict mortal wounds. Then your tervigon replenish the 10 dead gaunts.
I saw a battle report online where rowboat killed like 70+ termigaunts over the course of the game bc the Tervigon kept replenishing them.




Automatically Appended Next Post:
 Niiai wrote:
Yes he can, and that is true. However, he will have a hard time surviving turn 2. A better proposition is often casting it on a unit of genestealers. Perhaps also on a flyrant as he will have the fly keyword, moving over chaff units.

Also, look into Jormunghard tunnels stratagem.


Only infantry can use this so this wont work.

You can pod him in, or walk him up the board and place him behind LoS blocking terrain. Or take tyrant guard.


But you would need some way to deliver the unit you want to slingshot into melee, would you not?

   
Made in gb
Ship's Officer



London

Depends on the unit. A flyrant doesn’t need anything.

Putting Swarmy in a tyrannocyte seems an ok plan to me. The pod itself is actually kind of useful anyway. There are a ton of ways for units to arrive close enough after that without too many schenanigans - quite a lot of.units are fast enough that two moves and a charge ought to get them there. Loads of stuff can deep strike.

Why not swarmy in a pod plus a trigon with 20 stealers? - if they can all set up within range of the trigon at least.

This message was edited 1 time. Last update was at 2017/11/18 10:29:54


 
   
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Liche Priest Hierophant





Bergen

If you are using stealers, a lictor is a good enough taxi.

   
 
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