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2017/11/18 11:14:09
Subject: Servo Skulls rules?
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Focused Dark Angels Land Raider Pilot
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Are there an rules for servo skulls? can't find them :/
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2017/11/18 11:22:37
Subject: Servo Skulls rules?
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Norn Queen
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It depends what you mean by servo skulls. Do you have a specific model in mind?
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2017/11/18 11:46:23
Subject: Servo Skulls rules?
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Focused Dark Angels Land Raider Pilot
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2017/11/18 12:02:49
Subject: Servo Skulls rules?
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Never Forget Isstvan!
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Havent heard of them being used in 8th yet so they might have dropped em.
They really should have kept that ability as a stratagem for marines as long as you took a techmarine.
3 CP- Deploy 3 servo skulls anywhere on the table more than 12" away from an enemy unit and outside of their deployment zone. Models cannot enter the game from reinforcements within 6" of a servo skull. If an enemy model gets within 9" remove the servo skull and gain +1 to hit that unit for one turn.
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2017/11/18 12:55:33
Subject: Servo Skulls rules?
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Norn Queen
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This isn't the place to make up rules.
No, it doesn't seem they have rules anymore. But again, I asked for a specific instance not vagueness. If you gave me the exact rules they had in 7th it would be easier to help.
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2017/11/18 14:25:27
Subject: Servo Skulls rules?
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Grim Dark Angels Interrogator-Chaplain
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They might be rolled into the abilities of some models, or Stratagems, but no rules for the models themselves I'm afraid.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/11/18 18:24:54
Subject: Re:Servo Skulls rules?
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Drop Trooper with Demo Charge
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The Rhino Primaris in Index: Adeptus Astartes has a Servo-skull Hub that buffs a unit in 12".
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If Khorne needs blood, will drown him in his own blood!
If Slaanesh wants pleasure, then we´ll give him DEATH, the greatest pleasure known to man!
If Tzeentch asks for forbidden knowledge, then we will enlighten him with fear of The God Machine!
If Nurgle wants us to embrace rebirth, then to hell with that, the Guard embrace Death, we live to DIE! |
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2017/11/21 16:26:29
Subject: Servo Skulls rules?
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Longtime Dakkanaut
Glasgow
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They were inquisition equipment bul like hellrifles and daemon blades they no longer exist in 8th
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2017/11/21 19:36:08
Subject: Servo Skulls rules?
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Witch Hunter in the Shadows
Aachen
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BaconCatBug wrote:No, it doesn't seem they have rules anymore. But again, I asked for a specific instance not vagueness. If you gave me the exact rules they had in 7th it would be easier to help.
Yes, there are no rules for a lot of the options an Inquisitor had in 7th and 6th edition, and Servo Skulls are one of the options that was removed - most of my Inquisitors are now no longer playable WYSIWYG, and most of the "invisible" options are gone, too. My acolytes are used as IG / MTs now, and my monkeys are just sitting on a shelf, collecting dust and looking ridiculous as ever.
That being said Servo Skulls will probably never return in that form again, as GW already removed them at the end of 7th in Codex: Imperial Agents. You could technically still use the old Codex:Inquisition datasheet, but keeping that in mind it's really unlikely that GW will bring that mechanic back.
*broke the quotes, sorry for the edits
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This message was edited 4 times. Last update was at 2017/11/21 19:37:38
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2017/11/21 20:30:53
Subject: Servo Skulls rules?
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Pyromaniac Hellhound Pilot
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WYSIWYG is not a rule.
M.
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2017/11/21 20:35:12
Subject: Servo Skulls rules?
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Witch Hunter in the Shadows
Aachen
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Oh, thanks! That really makes me feel much better about my Inquisitors, being able to play them in a crippled way.
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This message was edited 2 times. Last update was at 2017/11/21 20:36:21
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2017/11/21 21:00:25
Subject: Servo Skulls rules?
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Longtime Dakkanaut
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Did they let an inquisitor take a conversion beamer as an option in the index? I can't recall now, though I do recall the Xenos Inquisitor getting to take one in the previous edition. If so, claim the servo skulls with the inquisitor are actually Xenos Conversion Beamers and use the index wargear options.
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2017/11/21 21:10:27
Subject: Servo Skulls rules?
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Witch Hunter in the Shadows
Aachen
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doctortom wrote:Did they let an inquisitor take a conversion beamer as an option in the index? I can't recall now, though I do recall the Xenos Inquisitor getting to take one in the previous edition. If so, claim the servo skulls with the inquisitor are actually Xenos Conversion Beamers and use the index wargear options.
Gone, just like any other useful option.
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2017/11/21 21:59:14
Subject: Servo Skulls rules?
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Longtime Dakkanaut
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nekooni wrote: doctortom wrote:Did they let an inquisitor take a conversion beamer as an option in the index? I can't recall now, though I do recall the Xenos Inquisitor getting to take one in the previous edition. If so, claim the servo skulls with the inquisitor are actually Xenos Conversion Beamers and use the index wargear options.
Gone, just like any other useful option.
Figures. that was the one Inquisitor I liked.
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