Eihnlazer wrote:Looks pretty solid, just wish you had a way to either give the genestealers behemoth or kraken trait.
48% chance of first turn charge with them is not reliable so you will usually have to eat some shooting.
If I was up against this list I would castle far away from smite range and just wait to chew through the deepstrikers when they came in.
Course if they do this you can always choose to not come in first turn and make them waste turns shooting lazcannons at rippers.
That was kind of my thought. It's just massive board control. I dominate my entire deployment zone into the neutral area so I cannot be deep striked against. You waste time shooting ripper swarms (enjoy that). Between the Hive guard and venom cannons I figure I can near cripple or destroy a couple average vehicles a turn. The mass heavy bolters will tear through infantry.
And then my deep strikers show up and do their thing. What do you do? Target the
GS and Hormagaunts? Okay... Try to kill the warriors? Again... okay. I have no large centerpiece models. Las cannons are kind of wasted regardless of what you target. With Jormungandr adaptation all my shooty stuff will have cover. And most of what has value doesn't show up on the table until it's my turn and you can't do anything about the 33 3+ deathspitters 24 4+ deathspitters 5d3 venom cannons {3+ to hit} and 12 impaler cannons.
If I decide to use Single Minded Annihilation to shoot again it would be on the 9 warriors giving another 18 deathspitters and 3d3 venoms at 3+
BS.
Not as crazy as a Termagant bomb but significantly more durable considering their 3+ save.
I think it subverts the meta by having no good targets for the heavy hitting weapons everyone brings especially on turn 1. I figure some kill point missions would be hard for me, but if it's objectives or whatever I don't know that my opponent has any chance.