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Made in us
Norn Queen






Tyranids - Jormungandr
2k points exactly

-Battalion-
HQ
Neurothrope
Neurothrope

Troops
Genestealers x 20 (5 Acid Maws)
Ripper Swarm x 3
Ripper Swarm x 3
Tyranid Warriors x 6 (4 ScyTal and Deathspitters / 2 Bone Swords and Venom Cannon)

-Battalion-
HQ
Neurothrope
Neurothrope

Troops
Hormagaunts x 30 w Adrenal Glands
Ripper Swarm x 3
Ripper Swarm x 3
Tyranid Warriors x 9 (6 ScyTal and Deathspitters / 3 Bone Swords and Venom Cannon)

-Vanguard Detachment-
HQ
Tyranid Prime Scytal and Deathspitter

Elites
Hive Guard x 3 Impaler Cannon
Hive Guard x 3 Impaler Cannon
Red Terror

Fast Attack
Ravener Brood x 4 Rending Claws and Deathspitter
Ravener Brood x 4 Rending Claws and Deathspitter


The ripper swarms will be deployed normally spaced around the back and front lines to prevent any deepstrikers if opponent gets the first turn. But also to eat first turn fire and prevent the Neurothropes from being targeted off the bat. Hive Guard preferabbly sitting in or behind LoS blocking terrain since they don't need LoS.

Warlord will either be a Neurothrope with Tenacious Survivor (6+ FNP) or the Prime with Jormungandr trait (him and all the warriors ignore cover).

This list will cost a lot in CP on deployment because the warriors, the prime, the hormagaunts, the genestealers all need to go into tunnels to get deepstriked with the raveners and the red terror. But I am hoping the GS will be able to regain some CP for me after the mass Deathspitters clear out any bubble wrap.

This list in a lot of ways makes a mockery of the anti tank weapons many lists need to bring by not having any big monsters to use it to full effect on. Lascannons killing warriors and ripper swarms? Seems like such a waste. Meanwhile the deathspitter warriors will make short work of most infantry on deployment while the hive guard and venom cannons cripple or destroy any vehicles. Hormagaunts to tie up shooters. Genestealers to kill. Raveners to provide some support fire and get in there with their rending claws to support. The red terror to smash and boost the ravs and eat up any low wound support characters if the genestealers end up getting whittled down.

Thoughts? Feed back? Changes you would make?


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Never Forget Isstvan!






Looks pretty solid, just wish you had a way to either give the genestealers behemoth or kraken trait.


48% chance of first turn charge with them is not reliable so you will usually have to eat some shooting.

If I was up against this list I would castle far away from smite range and just wait to chew through the deepstrikers when they came in.

Course if they do this you can always choose to not come in first turn and make them waste turns shooting lazcannons at rippers.

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Made in us
Norn Queen






 Eihnlazer wrote:
Looks pretty solid, just wish you had a way to either give the genestealers behemoth or kraken trait.


48% chance of first turn charge with them is not reliable so you will usually have to eat some shooting.

If I was up against this list I would castle far away from smite range and just wait to chew through the deepstrikers when they came in.

Course if they do this you can always choose to not come in first turn and make them waste turns shooting lazcannons at rippers.


That was kind of my thought. It's just massive board control. I dominate my entire deployment zone into the neutral area so I cannot be deep striked against. You waste time shooting ripper swarms (enjoy that). Between the Hive guard and venom cannons I figure I can near cripple or destroy a couple average vehicles a turn. The mass heavy bolters will tear through infantry.

And then my deep strikers show up and do their thing. What do you do? Target the GS and Hormagaunts? Okay... Try to kill the warriors? Again... okay. I have no large centerpiece models. Las cannons are kind of wasted regardless of what you target. With Jormungandr adaptation all my shooty stuff will have cover. And most of what has value doesn't show up on the table until it's my turn and you can't do anything about the 33 3+ deathspitters 24 4+ deathspitters 5d3 venom cannons {3+ to hit} and 12 impaler cannons.

If I decide to use Single Minded Annihilation to shoot again it would be on the 9 warriors giving another 18 deathspitters and 3d3 venoms at 3+ BS.

Not as crazy as a Termagant bomb but significantly more durable considering their 3+ save.

I think it subverts the meta by having no good targets for the heavy hitting weapons everyone brings especially on turn 1. I figure some kill point missions would be hard for me, but if it's objectives or whatever I don't know that my opponent has any chance.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

I like this list! Please let us know how it plays!

The will of the hive is always the same: HUNGER 
   
 
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