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Guild Ball: Statistical breakdown of Blacksmiths  [RSS] Share on facebook Share on Twitter Submit to Reddit
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I can’t offer you the same tactical advice as another Midwest Wargaming Blog contributor who’s got some actual experience to bring to the table. All I can really give you is the numbers and what I see from them. As far as numbers go, this sheet is going to be unique because of the way Blacksmiths are constructed. There are more statistics for starters, because I feel the story isn’t told by a simple Guild Wide analysis. I haven’t left that out, mind you, but I’ve also added the same charts for both Masters, and Apprentices because while there’s 10 KDs in the playbooks, 7 of them are on the Masters. There is 36 Damage options in the Guild playbooks, but only one master has any Momentous damage, and the Apprentices have 11. Also, all guilds have 12-14 players, but two of them are mascots so don’t factor into the intial Statline averages because they’re universally outliers. The Blacksmiths do not have this problem. So let’s look.

http://midwestwargaming.com/statistical-analysis-guildball-season-3-updates-blacksmiths/
   
 
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