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Made in us
Crazed Cultist of Khorne



Western NY

New to 8th. This is based off of models that I have. Basically a KDK reboot even though I never actually played a game of 7th either...

Trying to be fluffy moreso than competitive.

Yup, I'm unfamiliar with the current meta. Yup I'm not sure how everything I have here will function, but I want W.E. and I want some daemons.

Thoughts? (Halp!)





++ Outrider Detachment +1CP (Chaos - Daemons) [47 PL, 953pts] ++

+ HQ +

Wrath of Khorne Bloodthirster [17 PL, 340pts]

+ Elites +

Bloodcrushers [8 PL, 166pts]: 2x Bloodcrusher, Bloodhunter, Daemonic Icon, Instrument of Chaos

+ Fast Attack +

Flesh Hounds [5 PL, 100pts]: 5x Flesh Hound

Flesh Hounds [5 PL, 100pts]: 5x Flesh Hound

Flesh Hounds [5 PL, 100pts]: 5x Flesh Hound

+ Heavy Support +

Skull Cannon [7 PL, 147pts]

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [55 PL, 1046pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ HQ +

Daemon Prince with Wings [9 PL, 180pts]: Daemonic axe, Khorne, Talisman of Burning Blood

Exalted Champion [5 PL, 75pts]: Axe of Blind Fury, Bolt pistol, Mark of Khorne, Power axe

+ Troops +

Bloodletters [8 PL, 137pts]: 15x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos

Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe

Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe

+ Elites +

Helbrute [7 PL, 162pts]: Helbrute fist, Mark of Khorne, Twin lascannon

+ Dedicated Transport +

Chaos Rhino [4 PL, 91pts]: Combi-bolter, Combi-melta, Mark of Khorne

Chaos Rhino [4 PL, 87pts]: Combi-bolter, Combi-plasma, Mark of Khorne

++ Total: [102 PL, 1999pts] ++

This message was edited 1 time. Last update was at 2017/12/05 17:21:42


"Hey. DId he say rings are cool?!"
"No. He said They're Stupid."

"Cool!!" 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I like it. Just remember you burn a command point right out of the gate for having two aertifacs.
   
Made in us
Crazed Cultist of Khorne



Western NY

Lol. My rulebook is in the mail. I had no idea.
TBH I only roughly understand the way they work anyway. I'll have to do some serious reading when it arrives and make the decision then.

Do you know if I will be able to summon the bloodletters this way? I'm assuming no since they're actually in the batallion.

"Hey. DId he say rings are cool?!"
"No. He said They're Stupid."

"Cool!!" 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Any character with the MoK can summon bloodletters.
   
Made in us
Irked Necron Immortal





Jackson, TN

As someone who started Chaos with the Daemonkin codex I had a similar selection of models at the start of 8th.

Any of the Chaos characters can give up their movement to summon any daemon unit with the "Daemonic Ritual" ability, but they are not counted as part of the detachment and do not fill any of the detachment slots, they are added to the army and you have to set aside the points for them before the start of the game.

The ones you have listed right now, start on the table turn one like normal and fill the troop slot they are currently in.

If you have the models, you can set aside 10 Blood letters 5 flesh hounds, a Khorne herald (on juggernaut) even a Skulltaker and drop you list total to 1899. 100 points is enough to summon something that would fit the situation.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Take this bloodletters out of the marine side of the list since it breaks your keywords and thus won't get any use out of the WE trait. Otherwise you'll have to summon them.

Drop the skullcannon. Take oblits for heavy support.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Crazed Cultist of Khorne



Western NY

Thanks all!

I would absolutely love to summon in all of the daemons, but rolling in a bloodthirster would be damn near impossible if I'm reading the summoning rules right. The bloodletters are in the batallion to fill the obligatory 3rd troop slot and the layout of the outrider det. was the best I could think of to include the thirster and some hounds which I'll use for tie-up or capping I suppose.

The skullcannon is because I had a dream once:
https://www.dakkadakka.com/dakkaforum/posts/list/745514.page


Automatically Appended Next Post:
Also can anyone tell me if the advent of the battle-forged system means that for tournament play nobody cares about general composition anymore? Like back ~6th where they'd want 40% pv in troops for tourney play?


Automatically Appended Next Post:
Also. Buddha just smacked me in the gob but damn did I miss that.

Okay, so the quick fix I have in mind is to drop one unit of doggies, change the outrider det to a patrol and move my bloodletters there, replacing the troop slot in the batallion with cultists. (9+champ)

This nets me 1939 points.

Should I up the cultist count, tack on another bloodcrusher, or add some other odds and ends? (Kit out the rhinos differently?)


Automatically Appended Next Post:
Actually. I'm thinking herald.

This message was edited 3 times. Last update was at 2017/12/06 06:43:12


"Hey. DId he say rings are cool?!"
"No. He said They're Stupid."

"Cool!!" 
   
Made in us
Fresh-Faced New User




I’m working on a similar Daemonkin-esque list myself at the moment. A few points:

- I wouldn’t include the blood letters in you CSM detachment. From my understanding, that’s gonna remove your Legion Trait of +1 attacks on the charge, which is pretty good on berserkers. This is because while they are legal troops, Bloodletters can’t get the World Eaters Keyword.

- To fill out your battalion I’d go with two MSU of zerkers (to go in one rhino) and one 8-count unit (for the other rhino). That gives you enough room in the rhino for an exalted champion and a dark apostle, letting your guys re-roll hits AND wounds.

- I wouldn’t put a plasma on the rhino. You’re not likely to have re-rolls on your rhino, and I do believe a 1 on a supercharge will kill the rhino outright. Melta is probably okay to give you a bit more heavy toughness punch.

- Taking those three zerkers, two rhinos, apostle, champion, prince, bloodthirster, and three hounds puts you at a little over 1500 pts, which should give you some room to fill in some shootier CSM units (helbrutes, obliterators, maybe even a knight) and summoning points. I’d try to keep around 150 set-aside points which will let you bring in a unit of bloodcrushers w/ instrument (they don’t need the icon) or a 20 man unit of bloodletters w/ instrument, which is a doable summon (8 PL each) and will be brutal from a character who’s already in combat and can’t move anyways.

Just my 2 cents. Best of luck!

   
Made in us
Crazed Cultist of Khorne



Western NY

Thank you for the ideas!

Definitely ditching that combi-plasma.

I would minmax the zerks but Im sticking with 8s for fluff.

Ive dropped the bloodletters over to det 2, removed a unit of hounds and made it a patrol.

To fill the batallion slot I grabbed some cultists. As above I floated a couple of options to spend the ~60 pts on. I chose a herald.

What do you think?



++ Patrol Detachment (Chaos - Daemons) [53 PL, 1046pts] ++

+ HQ +

Herald of Khorne [3 PL, 56pts]

Wrath of Khorne Bloodthirster [17 PL, 340pts]

+ Troops +

Bloodletters [8 PL, 137pts]: 15x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos

+ Elites +

Bloodcrushers [8 PL, 166pts]: 2x Bloodcrusher, Bloodhunter, Daemonic Icon, Instrument of Chaos

+ Fast Attack +

Flesh Hounds [5 PL, 100pts]: 5x Flesh Hound

Flesh Hounds [5 PL, 100pts]: 5x Flesh Hound

+ Heavy Support +

Skull Cannon [7 PL, 147pts]

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [50 PL, 953pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ HQ +

Daemon Prince with Wings [9 PL, 180pts]: Daemonic axe, Khorne, Talisman of Burning Blood

Exalted Champion [5 PL, 75pts]: Axe of Blind Fury, Bolt pistol, Mark of Khorne, Power axe

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Khorne
. Cultist Champion: Autogun

Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe

Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe

+ Elites +

Helbrute [7 PL, 162pts]: Helbrute fist, Mark of Khorne, Twin lascannon

+ Dedicated Transport +

Chaos Rhino [4 PL, 91pts]: Combi-bolter, Combi-melta, Mark of Khorne

Chaos Rhino [4 PL, 91pts]: Combi-bolter, Combi-melta, Mark of Khorne

++ Total: [103 PL, 1999pts] ++

Created with BattleScribe

"Hey. DId he say rings are cool?!"
"No. He said They're Stupid."

"Cool!!" 
   
Made in gb
Hungry Ghoul






Looks cool, i've been playing around getting my World Eaters lists sorted as well as go for some form of "deamonkin" list too.

It's a shame you can't squeeze points here and there to fit in two small squads of bloodletters to make the patrol a Battalion giving you more command points.

The bloodthirster will be a massive bullet magnet. But when you get him into combat..... Plus if they are shooting the BT, it means your other heavy hitters can get up the board untouched. Mines served me well so far and always adds that physiological aspect to your opponents decisions.

While the prince has wings, don't be tempted to fly him straight up, make sure he's screened by something else so they can't target him, then unleash hell when in range of a charge!

So far my bezerker squads have pretty much wiped anything out they've charged. Including a squad of TH/SS termies which made my mates face drop! just the shear amount of attacks ( with the CS/CA combo) on the charge, plus the fact they fight twice, and if you need to finish them off pop the strategem to go a third time!

Let us know how the list works out for you, will be interested to see how it goes.

Wibble 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I still use all my units in 8's. It used to have a benefit but now it's for fluff.
   
Made in us
Crazed Cultist of Khorne



Western NY

Thanks for the tips Weasel. Its gonna be a bit until they're on the table.. I have every last bit I need but I'm going to truescale my 'zerks so they'll be able to hang around for a while. Where in the rules can I find how fly works now? (my hardback's still in the damn mail, I'm working off a pdf to study up right now)

Chimaera - its a shame isn't it? I have my fingers crossed for W.E. codex soon after daemons, maybe that'll help. But I like a fluff-themed army. Maybe a well humored Khorne will talk me up to Nuffle, yknow?

"Hey. DId he say rings are cool?!"
"No. He said They're Stupid."

"Cool!!" 
   
Made in be
Dakka Veteran






I would use 2xtalons on the prince and move him to the daemon side of your list. You get + 1 S and + 1A on the charge in that case if memory serves me right.

Add in a dark apostle to go with the zerkers. Re-roll to hit and to wound is so amazingly powerful...
   
Made in gb
Hungry Ghoul






No worries, happy to help! I'm by no means and major GT player, i just play to have fun and do the odd local league/tourny so take my advice with a pinch of salt!

The "Fly" keyword means you can charge and fight other models with the fly keyword. Obviously you can move over any models provided you stop over 1" away. And if your stuck in combat you can move out of combat and have no penalty. So in the movement phase, move out and charge back in for the charge bonus.

Useful on a heldrake as you can shoot a unit, charge in, on the next turn fly out shoot them again, then charge in again.

This is provided they don't have a minimum fly range. (Which Blood Thirsters and Heldrakes don't )

This message was edited 1 time. Last update was at 2017/12/08 13:21:11


Wibble 
   
Made in us
Crazed Cultist of Khorne



Western NY

Wow. Really big thanks to everyone chiming in!

Minisnatcher - man you just blew my mind but I don't think I can pull off moving the prince.
In his present spot he allows my legion to reroll 1's as well as the daemons, thus almost fulfilling the apostle's role while also helping out the other half of my army lol.

But all of those extra attacks at s8. Wow. I still don't see squeezing him in the det. at all unless I cut out the herald which itself has the ability to grant that extra strength back to the prince if close by...

My 'ead hurts...

And thanks again Weasel. I just realized I could ctrl+f -Fly- to get a better look at it. I had been searching for a special keywords section and hadn't noticed it was just built right into the core rules.

That being said, if I'm reading it right (and this hasn't been FAQ'd) it looks like you would pull out by falling back right? It says you can shoot later that turn if you have fly but no exception to the restriction against charging. Is that accurate?

This message was edited 1 time. Last update was at 2017/12/09 00:56:52


"Hey. DId he say rings are cool?!"
"No. He said They're Stupid."

"Cool!!" 
   
 
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