Fresh-Faced New User
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The Battlescribe Points aren't the new Point costs, pls keep that in mind.
With the new points, they came out at exactly 2k.
++ Vanguard Detachment +1CP (Imperium - Blood Angels) [75 PL, 1027pts] ++
+ HQ +
Lemartes [7 PL, 129pts]
+ Elites +
Death Company [30 PL, 340pts]: Jump Pack
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Chainsword
. Death Company Marine: Bolt pistol, Chainsword
. Death Company Marine: Bolt pistol, Chainsword
. Death Company Marine: Bolt pistol, Chainsword
. Death Company Marine: Bolt pistol, Chainsword
Furioso Dreadnought [10 PL, 188pts]: Frag cannon, Furioso fist, Magna-grapple, Storm bolter
Sanguinary Guard [22 PL, 264pts]
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
Sanguinary Guard Ancient [6 PL, 106pts]: Angelus boltgun, Encarmine sword, Standard of Sacrifice
++ Spearhead Detachment +1CP (Imperium - Blood Angels) [29 PL, 588pts] ++
+ HQ +
Captain [5 PL, 77pts]: Chainsword, Master-crafted boltgun, Veritas Vitae (-1 CP)
+ Heavy Support +
Baal Predator [8 PL, 173pts]: Storm bolter, Twin assault cannon
. Two heavy bolters: 2x Heavy bolter
Baal Predator [8 PL, 173pts]: Storm bolter, Twin assault cannon
. Two heavy bolters: 2x Heavy bolter
Devastator Squad [8 PL, 165pts]
. Space Marine: Missile launcher
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine Sergeant: Boltgun
++ Battalion Detachment +3CP (Imperium - Blood Angels) [33 PL, 503pts] ++
+ HQ +
Librarian Dreadnought [10 PL, 192pts]: Furioso fist, Wings of Sanguinius, Unleash Rage, Smite, Storm bolter, Gift of Foresight
Sanguinary Priest [5 PL, 86pts]: Bolt pistol, Chainsword, Jump Pack
+ Troops +
Scout Squad [6 PL, 75pts]
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout Sergeant: Bolt pistol, Sniper rifle
Scout Squad [6 PL, 75pts]
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout Sergeant: Bolt pistol, Sniper rifle
Scout Squad [6 PL, 75pts]
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout Sergeant: Bolt pistol, Sniper rifle
++ Total: [137 PL, 2118pts] ++
Sanguinary Guard, Sanguinary Priest, Lemartes and Sanguinary Ancient make use of the Jump Pack Assault. The DC make their move with Forlorn Fury, to smash faces in turn 1. The sanguinary Guard is also most likely to get into combat with Descent of Angels. If one of the characters didn't get in to combat, just leave a trail of DC/SG to get the bonus of the characters. Also the Librarian will go there with his Wings of Sanguinius and buff the DC with Unleash Rage (giving them a total of 40 attacks with ap-3 and 20 with ap 0). With all buffs, the meleeunits are hitting on 3+ rerolling, wounding most of the time on 2+ (badest it can get is 4+ for units with T6 or more) reroling 1s und have ap-3, which should cripple or destroy allmost everything they can face (even Baneblades and Knights) in one go.
The Captain is chillin like a villin behind the Ballpreds and in 6" to the Devastors, to gave them all the reroll for hit rolls. The Missile Launcher is for the 100% hit with d3 mortal wounds on a flyer with Flakk Missile and Signum.
The Scouts go grabing objectives and sniping some characters or important stuff. The Furioso is there to defend against deepstriking units or (if there are none) to walk the field, guning down some mass units and grapple some vehicles.
I realy like the list and even it isn't the most powerfull list in all of 40k, it should be able to maintain a good spot in tournaments.
If you have some advise or suggestions, please let me know.
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