Switch Theme:

1st Necromunda game starting....advice on 2-8 players  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shas'la with Pulse Carbine




Sacratomato

Hello all,

Our group is starting up Necromunda and we are going to be playing 2-8 players at times. Looking at the tiles I have seen some say 2 gang fighters per player per tile, (with two players total).

So if we are playing 5 players, (like tonight) how many tiles and 3d terrain should I include and more importantly, how many gangers should each player be allowed to run with?

How do you all feel about the random rolling for the number of gangers a player has?

Any other items I should look at for multiple players?

Thanks

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in no
Longtime Dakkanaut





The best advice so far is to wait. The game is still in development and is currently extremely low on variety.

I'd also suggest terrain over tiles or at least a mix.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Ditto. Its very obvious that the game is unfinished, especially in Gang War 1 where it says things like "Hanger Ons - will be explained in a later edition"

Not sure I like that way of handling it. I would rather they have delayed the release until we got everything at once, or at least release each book a month apart from each other on a regular schedule.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in es
Inspiring SDF-1 Bridge Officer






 CthuluIsSpy wrote:
Not sure I like that way of handling it.

I'm sure I don't. I don't plan on buying any additional book until they do a recopilatory.
   
Made in us
Fixture of Dakka






 Da-Rock wrote:
Hello all,

Our group is starting up Necromunda and we are going to be playing 2-8 players at times. Looking at the tiles I have seen some say 2 gang fighters per player per tile, (with two players total).

So if we are playing 5 players, (like tonight) how many tiles and 3d terrain should I include and more importantly, how many gangers should each player be allowed to run with?

How do you all feel about the random rolling for the number of gangers a player has?

Any other items I should look at for multiple players?

Thanks


It is going to depend on the level of experience of the players. several ways to play it out.

Golden rule for terrain, the more the better, but not enough to crowd the boards that you can't work in the moves.

1. If they are completely new, you can give two or three gangers each out to the player, and let them run them, so they can play the base game, and learn the rules. Work it so that each player has 2 gangers, plays a couple of skirmishes', then you can make one of the guys per gang a leader. ( This will give the new players a starting point to learn the rules, see what the different weapons do, and give them some chops on playing a scrap.

2. If they are old players, they can bring their old gangs, and play with the rules on the website. Granted there are some missing stuff, but it is a good way to get to the table.

Boards- I got two base games, and the tiles can be placed on two different tables, long ways or use the 4X table, that they give you the tiles for.
You can also play 2-4 gangs on th e base tiles that come in the box. Or just play on the table with the old scenery stuff, or 3d, with buildings and walkways.

Your idea for random rolls is good, but try it before you make it a ... thing. Other ways can be round robin, random, or the poker card method. It is going to get more complicated, so dice offs are great for more then the two, but it will boil down to initiative rolls too.

Scrap counters, and those crates work well as good incentives to gain loot, but be careful not to Monty Haul it too early.

Multiplayer games- bring a big beast to hunt, a zombie horde, or a cultist horde in, WYSIWYG for the weapons add in a magus, or a wizard/ cult leader, and you have yourself a fight.
Big beasts- Ogryns, Rat Ogers, Giant spiders, giant scorpions, a killa kan, a dread, a sniper, a demon, Bloodletter, Plaguebearer, Blue Horror, or Demonette works, ( maybe even later games you bring a chaos cult gang, like I'm working on....) The Dark Eldar freaks and monsters might be a bit much, but hey... whatever works for something crazy to hunt, you can always fill in a backstory. ( later on, get ready for the Prime Hunters, house nobility that hunts the gangs for sport.)



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Most Glorious Grey Seer





Everett, WA

 Albertorius wrote:
 CthuluIsSpy wrote:
Not sure I like that way of handling it.

I'm sure I don't. I don't plan on buying any additional book until they do a recopilatory.

So.... next December?


 
   
Made in es
Inspiring SDF-1 Bridge Officer






 Breotan wrote:
 Albertorius wrote:
 CthuluIsSpy wrote:
Not sure I like that way of handling it.

I'm sure I don't. I don't plan on buying any additional book until they do a recopilatory.

So.... next December?


I don't know, maybe? Hopefully by then all house gangs will have been released and they'll do it. Until then, well, I'll trust the internet.
   
 
Forum Index » Other 40K/30K Universe Games
Go to: