Switch Theme:

Overcharge Plasma and modifiers  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stealthy Space Wolves Scout





Florida

So I thought I knew the answer but was since told I am wrong. Can a model still be slain if they roll a 1 to hit for overcharged plasma weapon and they have a +1 modifier? Example: Lukas the trickster gives blood claws +1 to hit rolls. So if my bloodclaw rolls a 1 is he still slain?
   
Made in us
Automated Rubric Marine of Tzeentch




It's still a miss because it's a 1 on the dice. The +1 brings the number to a 2 after modifiers and it does not explode. Modifiers do in fact affect plasma explosions.
   
Made in us
Stealthy Space Wolves Scout





Florida

So for clarification then my unit cannot kill itself with overcharge?
   
Made in us
Lieutenant General





Florence, KY

From the Designers Commentary:

Q: When making a hit roll with a supercharged plasma weapon, do you determine whether a ‘1’ was rolled before or after applying re-rolls and modifiers?

A: You apply all re-rolls and modifiers first.

For example, if, after re-rolls and modifiers, the final result is then a 1 (or counts as a 1, as explained above), then the supercharged plasma weapon injures or kills the firer.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Nasty Nob on a Boar





Galveston County

TheunlikelyGamer wrote:
So for clarification then my unit cannot kill itself with overcharge?


This seems to be the case.

However there are plenty of ways other armies can affect you to hit rolls (like shooting at Alaitoc Craftworld outside of 12” and most scout cloaks).

Or moving and firing heavy plasma guns.

This message was edited 1 time. Last update was at 2017/12/13 04:49:34


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in de
Experienced Maneater






 Uriels_Flame wrote:
TheunlikelyGamer wrote:
So for clarification then my unit cannot kill itself with overcharge?


This seems to be the case.

However there are plenty of ways other armies can affect you to hit rolls (like shooting at Alaitoc Craftworld outside of 12” and most scout cloaks).

Or moving and firing heavy plasma guns.


Soooo... if I shoot at Raven Guard with -1 To Hit, a 1 no longer kills my plasma, but a 2 does?

This message was edited 1 time. Last update was at 2017/12/13 06:51:32


   
Made in us
Enginseer with a Wrench





If you had no other modifiers yes.

Shooting at an elder flyer with altioc would kill you on a 3

Moving and shooting a hvy plasma cannon at said Elder flyer would kill you on a 4

Moving with a hvy plasma cannon at night shooting at said. Elder flyer (-4) means you won't hit and die on 5 or less.



3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in de
Experienced Maneater






THE_GODLYNESS wrote:
Elder flyer (-4) means you won't hit and die on 5 or less.

Why would I die on 5 or less? On 5? Yeah, sure, I get it. BUt would I die when rolling a 4 and then applying a -4 modifier? Plasma overcharge says bearer is slain on a roll of 1.

   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

One is the minimum. Modifiers can't reduce it below 1, even though they can increase things above 6.
   
Made in de
Experienced Maneater






Chrysis wrote:
One is the minimum. Modifiers can't reduce it below 1, even though they can increase things above 6.

Where is this stated?

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Hanskrampf wrote:
Chrysis wrote:
One is the minimum. Modifiers can't reduce it below 1, even though they can increase things above 6.

Where is this stated?


1 is a fail - Shooting rules, Hit Roll
Can go above 6 - statlines and hit rolls needing a 6+

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Experienced Maneater






 JohnnyHell wrote:
 Hanskrampf wrote:
Chrysis wrote:
One is the minimum. Modifiers can't reduce it below 1, even though they can increase things above 6.

Where is this stated?


1 is a fail - Shooting rules, Hit Roll

Before modifiers are applied, so this doesn't matter right now.

Can go above 6 - statlines and hit rolls needing a 6+

Still not a confirmation that stats can't be decreased below 1.

This message was edited 1 time. Last update was at 2017/12/13 07:58:14


   
Made in de
Nihilistic Necron Lord






Germany

Read the designers commentary.
   
Made in de
Scuttling Genestealer




I would also love to know this.

Plasma weapons explode on exactly a 1, not on a failed hit and not on a '1 or less'.

So we do need a bit of rule text that says modifiers can not bring a dice roll below 1.

On a sidenote:
This means that if 3+ to hit plasma guns overcharge on a -2 to hit target, they die on a 3 and do not get to reroll, as it is a natural hit, correct?
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Hanskrampf wrote:
 JohnnyHell wrote:
 Hanskrampf wrote:
Chrysis wrote:
One is the minimum. Modifiers can't reduce it below 1, even though they can increase things above 6.

Where is this stated?


1 is a fail - Shooting rules, Hit Roll

Before modifiers are applied, so this doesn't matter right now.

Can go above 6 - statlines and hit rolls needing a 6+

Still not a confirmation that stats can't be decreased below 1.



Stats is not the same as hit rolls. That's elsewhere in the Core Rules, under Modifiers. It's a very short document, recommend being super familiar with it!

And no, 1 is always a fail. Nothing can be modified below 1, and the 'hit roll' is not finalised until you've applied modifiers. So if the result is a 1, after modifiers, it's a 1. If it's zero or less, counts as 1. All in the rules, dude.

This message was edited 1 time. Last update was at 2017/12/13 08:06:30


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Experienced Maneater






p5freak wrote:
Read the designers commentary.

Edit: okay, disregard. I found it.

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/07/Warhammer_40000_Designers_Commentary.pdf


Q: Can a dice roll ever be modified to less than 1?
A: No. If, after all modifiers have been applied, a dice
roll would be less than 1, count that result as a 1

This message was edited 3 times. Last update was at 2017/12/13 08:14:03


   
Made in de
Nihilistic Necron Lord






Germany

HMint wrote:

On a sidenote:
This means that if 3+ to hit plasma guns overcharge on a -2 to hit target, they die on a 3 and do not get to reroll, as it is a natural hit, correct?


Yes. They die on a roll of 1, 2 and 3 because a dice can never be modified below 1. See designers commentary.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Wow that's...janky.

This message was edited 1 time. Last update was at 2017/12/13 15:20:43


Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in gb
Norn Queen






 Infantryman wrote:
Wow that's...janky.

They could have just as easily said it overheats or "1 or less" and miss on "1 or less". Either way is the same.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Well, more for the possibility to overheat on 2's and 3's than the whole 1 is a floor thing.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Dakka Veteran





Well you have the option of not over charging and not killing yourself on a 1. So if you don't like the odds don't overcharge your plasma.

Don't know why this keeps coming up and people having fits about it. New plasma is better when you overcharge it. Downside negative to hit modifiers will bite you, upside it's now an option to risk it or not.

So it all balances out.
   
 
Forum Index » 40K You Make Da Call
Go to: