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2017/12/13 03:24:56
Subject: Overcharge Plasma and modifiers
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Stealthy Space Wolves Scout
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So I thought I knew the answer but was since told I am wrong. Can a model still be slain if they roll a 1 to hit for overcharged plasma weapon and they have a +1 modifier? Example: Lukas the trickster gives blood claws +1 to hit rolls. So if my bloodclaw rolls a 1 is he still slain?
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2017/12/13 03:37:19
Subject: Overcharge Plasma and modifiers
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Automated Rubric Marine of Tzeentch
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It's still a miss because it's a 1 on the dice. The +1 brings the number to a 2 after modifiers and it does not explode. Modifiers do in fact affect plasma explosions.
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2017/12/13 03:40:54
Subject: Overcharge Plasma and modifiers
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Stealthy Space Wolves Scout
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So for clarification then my unit cannot kill itself with overcharge?
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2017/12/13 03:41:44
Subject: Re:Overcharge Plasma and modifiers
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Lieutenant General
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From the Designers Commentary:
Q: When making a hit roll with a supercharged plasma weapon, do you determine whether a ‘1’ was rolled before or after applying re-rolls and modifiers?
A: You apply all re-rolls and modifiers first.
For example, if, after re-rolls and modifiers, the final result is then a 1 (or counts as a 1, as explained above), then the supercharged plasma weapon injures or kills the firer.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2017/12/13 04:48:25
Subject: Overcharge Plasma and modifiers
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Nasty Nob on a Boar
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This seems to be the case.
However there are plenty of ways other armies can affect you to hit rolls (like shooting at Alaitoc Craftworld outside of 12” and most scout cloaks).
Or moving and firing heavy plasma guns.
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This message was edited 1 time. Last update was at 2017/12/13 04:49:34
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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2017/12/13 06:51:27
Subject: Overcharge Plasma and modifiers
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Experienced Maneater
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Uriels_Flame wrote: This seems to be the case. However there are plenty of ways other armies can affect you to hit rolls (like shooting at Alaitoc Craftworld outside of 12” and most scout cloaks). Or moving and firing heavy plasma guns. Soooo... if I shoot at Raven Guard with -1 To Hit, a 1 no longer kills my plasma, but a 2 does?
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This message was edited 1 time. Last update was at 2017/12/13 06:51:32
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2017/12/13 07:16:52
Subject: Overcharge Plasma and modifiers
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Enginseer with a Wrench
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If you had no other modifiers yes.
Shooting at an elder flyer with altioc would kill you on a 3
Moving and shooting a hvy plasma cannon at said Elder flyer would kill you on a 4
Moving with a hvy plasma cannon at night shooting at said. Elder flyer (-4) means you won't hit and die on 5 or less.
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3000
3000
2500
on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.
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2017/12/13 07:22:51
Subject: Overcharge Plasma and modifiers
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Experienced Maneater
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Why would I die on 5 or less? On 5? Yeah, sure, I get it. BUt would I die when rolling a 4 and then applying a -4 modifier? Plasma overcharge says bearer is slain on a roll of 1.
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2017/12/13 07:26:27
Subject: Overcharge Plasma and modifiers
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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One is the minimum. Modifiers can't reduce it below 1, even though they can increase things above 6.
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2017/12/13 07:37:48
Subject: Overcharge Plasma and modifiers
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Experienced Maneater
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Chrysis wrote:One is the minimum. Modifiers can't reduce it below 1, even though they can increase things above 6.
Where is this stated?
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2017/12/13 07:47:00
Subject: Overcharge Plasma and modifiers
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Grim Dark Angels Interrogator-Chaplain
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1 is a fail - Shooting rules, Hit Roll
Can go above 6 - statlines and hit rolls needing a 6+
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/12/13 07:57:05
Subject: Overcharge Plasma and modifiers
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Experienced Maneater
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Before modifiers are applied, so this doesn't matter right now. Can go above 6 - statlines and hit rolls needing a 6+
Still not a confirmation that stats can't be decreased below 1.
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This message was edited 1 time. Last update was at 2017/12/13 07:58:14
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2017/12/13 08:04:01
Subject: Re:Overcharge Plasma and modifiers
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Nihilistic Necron Lord
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Read the designers commentary.
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2017/12/13 08:05:31
Subject: Overcharge Plasma and modifiers
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Scuttling Genestealer
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I would also love to know this.
Plasma weapons explode on exactly a 1, not on a failed hit and not on a '1 or less'.
So we do need a bit of rule text that says modifiers can not bring a dice roll below 1.
On a sidenote:
This means that if 3+ to hit plasma guns overcharge on a -2 to hit target, they die on a 3 and do not get to reroll, as it is a natural hit, correct?
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2017/12/13 08:05:46
Subject: Overcharge Plasma and modifiers
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Grim Dark Angels Interrogator-Chaplain
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Hanskrampf wrote:
Before modifiers are applied, so this doesn't matter right now.
Can go above 6 - statlines and hit rolls needing a 6+
Still not a confirmation that stats can't be decreased below 1.
Stats is not the same as hit rolls. That's elsewhere in the Core Rules, under Modifiers. It's a very short document, recommend being super familiar with it!
And no, 1 is always a fail. Nothing can be modified below 1, and the 'hit roll' is not finalised until you've applied modifiers. So if the result is a 1, after modifiers, it's a 1. If it's zero or less, counts as 1. All in the rules, dude.
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This message was edited 1 time. Last update was at 2017/12/13 08:06:30
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/12/13 08:07:25
Subject: Re:Overcharge Plasma and modifiers
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Experienced Maneater
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Edit: okay, disregard. I found it. https://whc-cdn.games-workshop.com/wp-content/uploads/2017/07/Warhammer_40000_Designers_Commentary.pdf Q: Can a dice roll ever be modified to less than 1? A: No. If, after all modifiers have been applied, a dice roll would be less than 1, count that result as a 1
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This message was edited 3 times. Last update was at 2017/12/13 08:14:03
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2017/12/13 08:17:56
Subject: Overcharge Plasma and modifiers
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Nihilistic Necron Lord
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HMint wrote:
On a sidenote:
This means that if 3+ to hit plasma guns overcharge on a -2 to hit target, they die on a 3 and do not get to reroll, as it is a natural hit, correct?
Yes. They die on a roll of 1, 2 and 3 because a dice can never be modified below 1. See designers commentary.
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2017/12/13 15:20:19
Subject: Overcharge Plasma and modifiers
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Pyromaniac Hellhound Pilot
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Wow that's...janky.
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This message was edited 1 time. Last update was at 2017/12/13 15:20:43
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2017/12/13 15:27:04
Subject: Overcharge Plasma and modifiers
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Norn Queen
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They could have just as easily said it overheats or "1 or less" and miss on "1 or less". Either way is the same.
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2017/12/13 16:58:55
Subject: Overcharge Plasma and modifiers
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Pyromaniac Hellhound Pilot
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Well, more for the possibility to overheat on 2's and 3's than the whole 1 is a floor thing.
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2017/12/14 17:58:56
Subject: Overcharge Plasma and modifiers
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Dakka Veteran
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Well you have the option of not over charging and not killing yourself on a 1. So if you don't like the odds don't overcharge your plasma.
Don't know why this keeps coming up and people having fits about it. New plasma is better when you overcharge it. Downside negative to hit modifiers will bite you, upside it's now an option to risk it or not.
So it all balances out.
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