Switch Theme:

[2000] - World Eaters - Tournament - No FW allowed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Trying different things out for a big GT that's coming up. I wanted to see opinions of running a knight in my list. This tourney is no FW allowed, and the chaos knights are not FW stats, just the model.


++ Super-Heavy Auxiliary Detachment (Chaos - Questor Traitoris) [23 PL, 473pts] ++

+ Lord of War +

Renegade Knight [23 PL, 473pts]: Meltagun, Reaper chainsword, Thermal cannon, Twin Icarus Autocannon

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [82 PL, 1523pts] ++

+ Flyer +

Heldrake [10 PL, 185pts]: Baleflamer, Heldrake claws, Mark of Khorne

+ No Force Org Slot +

Gametype: Matched

Legion: World Eaters

+ Dedicated Transport +

Chaos Rhino [4 PL, 83pts]: Combi-bolter, Havoc launcher, Mark of Khorne

Chaos Rhino [4 PL, 83pts]: Combi-bolter, Havoc launcher, Mark of Khorne

+ HQ +

Chaos Lord [5 PL, 86pts]: Mark of Khorne, Plasma pistol, Power axe

Chaos Lord with Jump Pack [6 PL, 104pts]: Mark of Khorne, Plasma pistol, Power sword, The Murder Sword

+ Elites +

Helbrute [7 PL, 144pts]: Mark of Khorne, Reaper autocannon
. Helbrute fist: Heavy flamer

Helbrute [7 PL, 144pts]: Mark of Khorne, Reaper autocannon
. Helbrute fist: Heavy flamer

+ Fast Attack +

Chaos Bikers [5 PL, 87pts]: Mark of Khorne
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker Champion: Combi-bolter, Power fist

Warp Talons [13 PL, 216pts]: Mark of Khorne
. 7x Warp Talon: 7x Lightning Claw (pair)
. Warp Talon Champion: Lightning Claw (pair)

+ Troops +

Chaos Cultists [3 PL, 49pts]: Mark of Khorne
. 8x Chaos Cultist w/ autopistol and brutal assault weapon
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Shotgun

Khorne Berzerkers [9 PL, 171pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe
. 5x Chainaxe and bolt pistol: 5x Chainaxe
. Chainaxe and plasma pistol: Chainaxe, Plasma pistol
. Chainaxe and plasma pistol: Chainaxe, Plasma pistol

Khorne Berzerkers [9 PL, 171pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe
. 5x Chainaxe and bolt pistol: 5x Chainaxe
. Chainaxe and plasma pistol: Chainaxe, Plasma pistol
. Chainaxe and plasma pistol: Chainaxe, Plasma pistol

++ Total: [105 PL, 1996pts] ++

Created with BattleScribe
   
Made in gb
Sadistic Inquisitorial Excruciator




I don't know about anyone else, but I don't know what sort of commentary you want. Without any idea of a game plan, I can't give you any feedback on the list you're trying to use to accomplish that game plan. Likewise, if it's Malestrom or fixed objectives is going to make a heck of a difference too.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

It will be malestrom games. I'm looking for feedback as to if the list as a whole would be good in a GT setting.
   
Made in us
Been Around the Block




This list will likely get curb stomped at a GT, but it looks like a fun casual list.

The only knight that is somewhat ok is the double dakka arm variant.

You will have a tough time handling maelstrom with so few boots on the ground.

Unless you have warp time, the talons are very unreliable.

Not sure why you have a power fist on the bikers, it looks like you want them to shoot. Power fists would be much better on zerkers.

You have next to no heavy anti-tank. How would you deal with a bash brothers list or guard leman russ spam?

   
Made in gb
Sadistic Inquisitorial Excruciator




Well, still hard without any sort of game plan, but that helps.

Sneaky bezerkers are a solid choice in the current meta, even if everyone is suddenly spamming screens to delay their arrival. Sticking them in a Rhino is... Different. Not terrible, particularly if you go second, but I think Alpha legion is better.
Not sure what one unit of three unremarkable bikers are going to accomplish, they're an easy kill if they're objective holders, and a lot pricer than their weight in cultists that would do the job better.

Why Warp Talons? 9 inch charges are a risky business even with a re-roll on one dice. Raptors with Plasma spam seem more reliable, Bezerkers doubly so.

Can't see the heavy flamers being worth their points on the hellbrutes either. Not many people will want to charge them in the first place, they're much squisher vs Lascannons, I'd rather shoot them off the board than charge them, cutting those for cheaper options will raise your body count.

Target saturation is okay, two transports, a helldrake, a knight, and two hellbrutes is going to mean anyone without serious AT is in trouble, the Knight is probably going to be dead by turn two, but it should distract for you to deliver everything else.

It feels like it's going in the right direction, but needs to be streamlined more. Drop the Bikes and the Talons, and shove in either another Rhino with stuff, or another Hellbrute.

The lord on foot doesn't really feel like he's doing much either. Thought about a Sorcerer for deny? You're pretty weak vs Smite spam. Lots of expensive wounds on those units and one tiny pointless units of cultists to shield. [Always field them in big blobs to maximise tide of tratiors. Can't use tide on a dead unit!]

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I see. I use cultists as objective campers, hiding on an objective with cover that the opponent will likely never cap. The Lord on foot rides in the rhino with zerks. As for the bikers, I shoved them in because I had the points for them and not much else. I've never used the talons yet. As for sorcerer, being WE I cannot take them. I used to he Brass Collar previously but it didn't seem that great. I do get a strategem for 1cp on 4+ I cancel a psychic power.

Also for this particular GT, not only is FW banned each detachment besides the base three (patrol, brigade, battalion) are considered unique at this event. No other
detachments may be duplicated. So that limits the amount of cheese available.
   
Made in gb
Sadistic Inquisitorial Excruciator




 chimeara wrote:
I see. I use cultists as objective campers, hiding on an objective with cover that the opponent will likely never cap. The Lord on foot rides in the rhino with zerks. As for the bikers, I shoved them in because I had the points for them and not much else. I've never used the talons yet. As for sorcerer, being WE I cannot take them. I used to he Brass Collar previously but it didn't seem that great. I do get a strategem for 1cp on 4+ I cancel a psychic power.

Also for this particular GT, not only is FW banned each detachment besides the base three (patrol, brigade, battalion) are considered unique at this event. No other
detachments may be duplicated. So that limits the amount of cheese available.


Well my first suggestion would be to stop being World Eaters and start being Alpha legion... But that's because you wanted competitive advice. I still determinedly shove Inquisitors with Deamonhammers in my list despite being overpriced garbage, so I sympathise. Just be aware you are shooting yourself in the foot.

If you're going to objective camp with cultists, it needs to be a bigger blob. Even with cover, it's going to take a trival amount of firepower to delete the tiny squad you're running. Make it not worth their while to shoot them.

I assumed the jet pack lord was flying alongside the Rhino's, laughing because they're the closer targets due to size, and thus he can't be shot. If that's not the plan, what's his role? Don't say deepstriking now, that 9 inch charge isn't worth paying for a jump pack for. It's certainly not worth sticking him with the warp talons!

Scrapping the Talons + The Bikes for another Unit In Rhino and moar cultists gives them more armour to shoot at, which better supports your knight.Either you lose a few Rhinos and dudes have to walk, or you lose the knight and everything else arrives unscathed. If you're going the armour route, you need a critical mass of armour and limited infantry targets.

I'd even consider killing the 'Zerkers for marines with guns. The trouble with Zerkers in Rhinos is if the Rhino does get shot at, they're suddenly a bit poo as they slowly stroll across the battlefield with pistols and melee weapons. If Marines lose their Rhino at least they can wander to a nearby objective and camp some shooting on it.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Fresh-Faced New User




I don’t know how competitive it would be since I don’t have any experience with GT play, but I’ve been working on a pretty similar list that could help a bit.


++ Super-Heavy Auxiliary Detachment (Chaos - Questor Traitoris) [23 PL, 557pts] ++

+ Lord of War +

Renegade Knight [23 PL, 557pts]: Heavy stubber, Stormspear Rocket Pod, Thermal cannon
. Avenger gatling cannon and heavy flamer: Heavy flamer

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [53 PL, 951pts] ++

+ HQ +

Dark Apostle [5 PL, 76pts]: Bolt pistol, Brass Collar of Borghaster, Mark of Khorne, Power maul

Exalted Champion [5 PL, 75pts]: Axe of Blind Fury, Chainsword, Mark of Khorne, Power axe

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Khorne
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Khorne
. Cultist Champion: Autogun

Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe

Khorne Berzerkers [5 PL, 106pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 4x Chainsword and Chainaxe: 4x Chainaxe

Khorne Berzerkers [5 PL, 106pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 4x Chainsword and Chainaxe: 4x Chainaxe

+ Dedicated Transport +

Chaos Rhino [4 PL, 83pts]: Combi-bolter, Combi-flamer, Mark of Khorne

Chaos Rhino [4 PL, 83pts]: Combi-bolter, Combi-flamer, Mark of Khorne

+ No Force Org Slot +

Legion: World Eaters

+ Flyer +

Heldrake [10 PL, 185pts]: Baleflamer, Heldrake claws, Mark of Khorne

++ Outrider Detachment +1CP (Chaos - Chaos Space Marines) [23 PL, 486pts] ++

+ Fast Attack +

Chaos Bikers [5 PL, 128pts]: Mark of Slaanesh
. Chaos Biker: Bolt pistol, Combi-bolter, Meltagun
. Chaos Biker: Bolt pistol, Combi-bolter, Meltagun
. Chaos Biker Champion: Combi-bolter, Combi-melta

Raptors [6 PL, 125pts]: Mark of Slaanesh
. 2x Raptor
. Raptor Champion: 2x Plasma pistol
. Raptor w/ special weapon: Plasma gun
. Raptor w/ special weapon: Plasma gun

Raptors [6 PL, 125pts]: Mark of Slaanesh
. 2x Raptor
. Raptor Champion: 2x Plasma pistol
. Raptor w/ special weapon: Plasma gun
. Raptor w/ special weapon: Plasma gun

+ HQ +

Chaos Lord with Jump Pack [6 PL, 108pts]: Chainsword, Combi-plasma, Mark of Khorne

+ No Force Org Slot +

Legion: Black Legion

++ Total: [99 PL, 1994pts] ++

I’m sure there’s some optimization to be had here (like the double plasma pistols on the raptors that I just thought would look cool), but maybe it can give some ideas.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I'm not trying to dismiss what you guys are saying, it just seems to me that you guys are not answering the question of what to field in a WORLD EATERS army, not Alpha, Black or any other legion. Sorry if this seems angry, i promise it's not. I'm just annoyed.

My overall game plan is usually to identify the trouble units against my opponent and send the hate towards them. If they have any planes, i sick the drake after them otherwise I crash into a unit of troops to tie them down. predators provide AT and assist in bringing down planes. Helbrutes are usually used to kill obsec dudes, or provide additional fire support for the preds. I've never used a jump pack lord yet, but yes I was going to run with the talons. I go back and forth between wanting to use the talons or possessed. I'm leaning towards the possessed since they are cheaper in points. I've got a lot of toys to add to any given list, but not a 3rd HB or Rhino. My only other transport is a land raider. For the bikers i put the PF on the champ because I originally made them to be anti armor. I've got two normal bikers and two with meltas, plus the champs fist.
   
Made in us
Fresh-Faced New User




I totally get it. I think the problem is that you posted this as a competitive list, but then imposed non-required restraints on yourself. It would help if you could break down what rules you’re setting up for yourself.

- You’re trying to go World Eaters, but you also have a knight. So are you open to including a non-World Eater detachment as well? Daemons?
- Are you required to only have the one battalion? Or can you include a +1 CP detachment as well? At 2000pts you should be able to fit it.
- Apart from the berserkers and the knight I assume, are there any units that are must includes for you?

As far as your list goes, I’d first focus on a core of “mandatory” units. So start with your battalion. I’d say for World Eaters, your core is gonna look something like:

- 1-2 Dark Apostles
- 1-2 Exalted Champions/Kharn
- 1 8-Man Zerkers + 2 5-Man Zerkers (all chainswords + chainaxes, champ with power fist) OR 2 8-Man Zerkers (depending on 2 or 4 HQ + Cultists)
- 2 Rhinos, probably either stock, flamers, or melta (as points allow)

So now you want to compliment this core with a knight. I really like this, as Knights are actually pretty self-sufficient weapons platforms and using zerks to fill up your troop slots means you don’t need to go too far into cultist screens. But the Knight’s feet are good enough, so look at doubling up on guns (avenger is probably the best, but thermal has its place), and stormspear are the way to go.

So now look at your “win condition”. For you, it’s getting into your opponents face with your berserkers. The knight will help absorb some pressure, but you’re gonna need some more protection. The heldrake works for this to tie up the heavy hitters that would go after your rhinos. I’d even consider running two as extra protection since if those zerkers get blown away you’re gonna have a rough time recovering.

Once you have your win-conditions down and a way to protect those win-conditions, start looking at support units that help shore up weaknesses that your core can’t address. These include psychic defense (flesh hounds work here, or at least the relic), objective control (raptors, cultists, bikes to an extent), anti-tank (obliterators, predators), etc. Then once these all come together, you can start adjusting for points and trying to get the most efficient detachments for CP. The problem you’ll run into is that, in general, these support units are typically going to function better in a non-World Eaters detachment.

This message was edited 1 time. Last update was at 2017/12/19 09:26:31


 
   
Made in gb
Wicked Canoptek Wraith




If you’re going to your first large GT and you’re determined to run world eaters I’d run something like this:

Battalion:
Exalted champion
Dark apostle, brass collar relic

8 bezerkers, chainswords and chain axes, icon of wrath
8 bezerkers, chainswords and chain axes, icon of wrath
8 bezerkers, chainswords and chain axes, icon of wrath
8 bezerkers, chainswords and chain axes, icon of wrath

Chaos rhino, 2 combi bolters
Chaos rhino, 2 combi bolters
Chaos rhino, 2 combi bolters
Chaos rhino, 2 combi bolters

Battalion:
Exalted champion
Dark apostle, warlord

8 bezerkers, chainswords and chain axes, icon of wrath
8 bezerkers, chainswords and chain axes, icon of wrath
8 bezerkers, chainswords and chain axes, icon of wrath
21 cultists, autoguns
21 cultists, autoguns

Chaos rhino, 2 combi bolters
Chaos rhino, 2 combi bolters
Chaos rhino, 2 combi bolters

It’s not optimised by far, alpha legion is much better, and I agree with everything that chimeara has said. At best with the above list you’ll win 2 games out of 5. However, just the experience of going to a GT will be good. You’ll come back a better player, you’ll understand how some of the top lists work and be able to adopt a similar strategy using CSM. There’s no point taking a list that you don’t know how it works, and all of the tactics with the list. That’ll come with practice. The reason why I suggest the above list is because it’s easy to run, there’s no real combos or big tactics involved, apart from the characters buffing the bezerkers. Turn 1 drive all the rhinos with all the troops up the board max movement pop smoke launchers on all of them. Turn 2 disembark and assault. It might not always be that simple, but the concept is straight forward. There isn’t a lot to remember so you can focus on the mission. The bezerkers have got plenty of attacks to overwhelm most targets and kill it. Main thing is enjoy yourself, and it’s a nice themed list so it’ll turn heads and people will comment on it in a good way.
   
Made in us
Longtime Dakkanaut




Northridge, CA

Some suggestions to get more out of your units and get more units in your list:

1) Drop the plasma from the Berzerkers. You want to have units that focus in on one particular goal. Your Berzerkers are there to kill things in melee not shoot things. Put a Power Fist on the champs. Give all the other guys Chainaxe + Chainsword for the extra close combat attack. Go with 5 man units + HQs in Rhinos, or 8 man cause Khorne.
2) Drop the Power Fist on the Bike champ. Bikes are far better ranged flankers than melee units, and you have Zerkers for melee.
3) Drop the Warp Talons down to 5 or drop them all together. What is their purpose here?
4) Get one more fast attack or one more elite unit and make a third attachment for an additonal CP.
5) Drop the Havoc Launchers on the Rhinos and add an additonal Combi-Bolter. Your Rhinos are going to be popping smoke and not shooting, and then they are going to be charging to absorb overwatch. They are not gun platforms.
6) One Heldrake isn't going to live very long, maybe go with two or drop it for another Helbrute.
7) Drop the Chaos Lords for Dark Apostle's or Exaulted Champs. You want melee HQs that also buff up your Berzerkers, the Dark Apostle's leadership aura and rerolls are amazing and the Exaulted Champs rerolls are even more amazing.
8) Either take more Cultists in a huge blob or take MSU but one unit is just free points for your opponent. A huge 40 man Cultist blob can be cut down to one guy and then Tide of Traitors across the board and charge the backfield.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Solid, thanks guys. I'll be running some play test games to practice with different tactics and units. I'm actually considering dropping the knight since I don't own one yet and it might not be here in time for the event.

One issue that I have is that my berzerkers all are modeled with pistols because in 4th they gave you extra attack just like chainsword does in 8th. The tournament will be wysiwyg. I'll talk to the TO and see if it's okay to count as chainsword.

The warp talons are objective takers that have more manuverability since they can DS and fly. They also seem solid in CC getting 3 lightning claw attacks per model plus 4 for the champ seems good.

Ideally I'd like to keep it all WE, but not opposed to using my bloodthirster (my only daemon other than a prince) save for the knight (if I use it).


Here's what I came up with from what I own.



++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [52 PL, 877pts] ++

+ Flyer +

Heldrake [10 PL, 185pts]: Baleflamer, Heldrake claws, Mark of Khorne

+ No Force Org Slot +

Gametype: Matched

Legion: World Eaters

+ Dedicated Transport +

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

+ HQ +

Dark Apostle [5 PL, 83pts]: Brass Collar of Borghaster, Mark of Khorne, Plasma pistol, Power maul

Exalted Champion [5 PL, 82pts]: Mark of Khorne, Plasma pistol, Power axe

+ Troops +

Chaos Cultists [6 PL, 69pts]: Mark of Khorne
. 13x Chaos Cultist w/ autopistol and brutal assault weapon
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Shotgun

Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe
. 7x Chainsword and Chainaxe: 7x Chainaxe

Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe
. 7x Chainsword and Chainaxe: 7x Chainaxe

++ Vanguard Detachment +1CP (Chaos - Chaos Space Marines) [30 PL, 526pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ HQ +

Exalted Champion [5 PL, 82pts]: 2x Lightning Claw, Mark of Khorne

+ Elites +

Helbrute [7 PL, 129pts]: Mark of Khorne, Reaper autocannon
. Helbrute fist: Combi-bolter

Helbrute [7 PL, 129pts]: Mark of Khorne, Reaper autocannon
. Helbrute fist: Combi-bolter

Possessed [11 PL, 186pts]: Icon of Wrath, Mark of Khorne, 8x Possessed

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [31 PL, 593pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ Heavy Support +

Chaos Predator [9 PL, 186pts]: Combi-plasma, Havoc launcher, Mark of Khorne, Twin lascannon
. Two heavy bolters: 2x Heavy bolter

Chaos Predator [9 PL, 186pts]: Combi-plasma, Havoc launcher, Mark of Khorne, Twin lascannon
. Two heavy bolters: 2x Heavy bolter

Chaos Vindicator [8 PL, 136pts]: Havoc launcher, Mark of Khorne

+ HQ +

Chaos Lord [5 PL, 85pts]: Mark of Khorne, Plasma pistol, Power sword

++ Total: [113 PL, 1996pts] ++

Created with BattleScribe


Automatically Appended Next Post:
https://docs.google.com/document/d/1tF_CU_q0k74JG-HO_fYNNva24WSSocj6JTRh8L3vUm4/edit?usp=sharing
Here's another take.


Automatically Appended Next Post:
Got a hold of the TO, he said I'm good to count as axe/sword for the berzerkers.

This message was edited 6 times. Last update was at 2017/12/19 19:40:19


 
   
Made in gb
Sadistic Inquisitorial Excruciator




It's beginning to look a lot better. Is it a model issue that prevents you taking a third predator?

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

AdmiralHalsey wrote:
It's beginning to look a lot better. Is it a model issue that prevents you taking a third predator?

Yeah, for heavy I have 2 preds, LR, vindicator and defiler.
   
Made in us
Longtime Dakkanaut




Northridge, CA

That's a much more well rounded list. Some more suggestions / questions:

1) Why 15 Cultists? Since Kill Points are using Power Levels, you're giving up points because the 15 will count as 20. Might as well go 20 or go 10 or two units of 10, but 15 is not doing you any favors.
2) What's with the random Chaos Lord? What's his purpose? Rerolls for the Preds?
3) Maybe drop the Chaos Lord for a Rhino for your Possessed + Exalted Champ. I don't see them doing much besides getting shot without it.
4) About the Berzerker modeling issue: I slapped swords to the back / hips of those in my army holding Pistols and make sure my opponent understands they are using their close combat weapons and not the ranged weapons. My Zerkers are decked out.
5) I also now understand why you aren't taking Power Fists on the Champs. WYSIWYG can be a bitch.
6) Forget about the Bloodthirster till we see what happens to them next month in Codex: Deamons.
7) With the amount of METAL BAWKSES you have, I'm a little more on board with the Warp Talons (even though they are gone from the list now). Deep Strike used to compliment a charging force is A-OK in my book.

If you don't want to drop the Chaos Lord for the Pred re-rolls, maybe drop the Heldrake for Warp Talons and give the Chaos Lord a jump pack. Now you have the option to deep strike him with the Warp Talons or keep him back with the Preds as a SURPRISE MELEE unit if anything gets close. Or you can just bank on your Rhino Zerkers and drop the Warp Talons next to your Exalted Champ and Dark Apostle to turn them into blenders.

Overall I'd say you have a pretty good list that you should play some test games with to get a feel for it. You may need more screening because right now you have very little and deep strike is going to really hurt you if you can't keep it away.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Which list is the one you're looking at? The one I posted here or the Google doc?

The random Lord is because I needed an HQ for the spearhead unit and I ran out of exalted champions/apostles. But yes he's for the reroll on preds. TO okayed the count as so modeling isn't a problem anymore, I kept the power axes because I don't want to many things for "count as" it can make things confusing. For the cultists, I'd rather use 2x 10 man squad anyways. Since that's what I have.

This message was edited 1 time. Last update was at 2017/12/20 01:15:20


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

I'm looking at the posted list not the google doc. It actually slipped my mind that you needed another HQ for the Spearhead detachment. Why not drop the Possessed down to five and swap the Lord out for Kharn so the Preds reroll all their hits instead? Then you can move them forward slowly, maybe one Helbrute in front of Kharn and a Pred to either side firing all cannons and rerolling all hits? That's not a bad firebase with a surprise for anyone trying to melee it.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 andysonic1 wrote:
I'm looking at the posted list not the google doc. It actually slipped my mind that you needed another HQ for the Spearhead detachment. Why not drop the Possessed down to five and swap the Lord out for Kharn so the Preds reroll all their hits instead? Then you can move them forward slowly, maybe one Helbrute in front of Kharn and a Pred to either side firing all cannons and rerolling all hits? That's not a bad firebase with a surprise for anyone trying to melee it.

I like that idea, I've got the newer plastic HB and the old metal dreadnought. The metal one has nearly every gun option ready to go(no missile). The plastic one I have either reaper or fist plus fist onthe other side. You think it would be wise to make one a double fist and the other dual lascannon. Run the las HB with the preds? or just leave them both as autocannons. FWIW I really like the autocannons, my last local tournament they performed solidly. They even helped shoot down a T'au Tiger Shark.


This message was edited 3 times. Last update was at 2017/12/22 05:16:47


 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

DId a playtest game with a modified version of my last list. I had two preds with Kharn in the center and a Las HB in front of him. It was a pretty good firing squad, until the whole thing got gummed up with pox walkers. I made a fatal mistake and fired my heavy flamers from the dual fist dread into Morty instead of the pox walkers. I did almost punch morty to death with the HB though so that's good I guess. I was able to kill Morty with some final blows from the possessed. But that darn mortal wound ability from Typhus is hella powerfull with a big squad of poxies. It was a pretty even fight for two turns. Then turn 3 everything went sideways for me. I called the game then.

I made some further changes and using the knowledge I have on death guard I will stick with what I'm calling the Kharn fire frenzy team, but switch around some otther things. Gonna give this list a whirl next time I play.


++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [66 PL, 1120pts] ++

+ Flyer +

Heldrake [10 PL, 185pts]: Baleflamer, Heldrake claws, Mark of Khorne

+ No Force Org Slot +

Gametype: Matched

Legion: World Eaters

+ Dedicated Transport +

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

+ HQ +

Chaos Lord with Jump Pack [6 PL, 104pts]: Brass Collar of Borghaster, Mark of Khorne, Plasma pistol, Power sword

Exalted Champion [5 PL, 82pts]: Mark of Khorne, Plasma pistol, Power axe

+ Fast Attack +

Warp Talons [13 PL, 216pts]: Mark of Khorne
. 7x Warp Talon: 7x Lightning Claw (pair)
. Warp Talon Champion: Lightning Claw (pair)

+ Troops +

Chaos Cultists [3 PL, 49pts]: Mark of Khorne
. 8x Chaos Cultist w/ autopistol and brutal assault weapon
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Shotgun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Khorne
. Cultist Champion: Shotgun

Khorne Berzerkers [9 PL, 150pts]: 7x Chainsword and bolt pistol, Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe

Khorne Berzerkers [9 PL, 150pts]: 7x Chainsword and bolt pistol, Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [48 PL, 880pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ Heavy Support +

Chaos Predator [9 PL, 142pts]: Combi-bolter, Mark of Khorne, Twin lascannon

Chaos Predator [9 PL, 142pts]: Combi-bolter, Mark of Khorne, Twin lascannon

Chaos Vindicator [8 PL, 136pts]: Havoc launcher, Mark of Khorne

+ HQ +

Kharn the Betrayer [8 PL, 160pts]

+ Elites +

Helbrute [7 PL, 156pts]: Mark of Khorne
. Helbrute fist: Heavy flamer
. Helbrute fist: Heavy flamer

Helbrute [7 PL, 144pts]: Mark of Khorne, Reaper autocannon
. Helbrute fist: Heavy flamer

++ Total: [114 PL, 2000pts] ++

Created with BattleScribe
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Here's what the Kharn fire team looks like.
[Thumb - IMG_20171221_201326.jpg]

   
Made in us
Longtime Dakkanaut




Northridge, CA

God damn that is the cheesiest thing but I gotta admit it looks hilarious.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 andysonic1 wrote:
God damn that is the cheesiest thing but I gotta admit it looks hilarious.

My opponent didn't think so lol. Almost shot his Morty off the board.
   
Made in us
Infiltrating Broodlord




New York

I agree with most of what has been said here, some things you got going for yourself.

Being a close combat army will work to your benefit, tournaments tend to bring about a lot of players with ravenguard/alphalegion/alaitoc eldar, etc etc for that -1 to hit, which your force will largely not give a gak about as you are actively trying to be within 12" range and not concerned with shooting them.

You seem to own enough berserkers to pull off this strategy by rhino rush. Kudos. I used it myself and it certainly delivers once it reaches the enemy.

You have a big distraction unit with the Knight which is great and helps a lot as long as you fully recognize that the knigth will die and he is there to distract nothing else. Draw fire away from the rhinos and you are winning.

Things you could do to improve.

Units to halt enemy shooting. Heldrakes are good at this, infact its the only thing they are good at, since they do little else. I once locked 3 basilisks in combat with 1 heldrake. Good times.

Helbrutes should specialize either go full combat or full shooty. The mix and match doesnt work for world eaters.

Bikers are good for world eaters they put out a ton of shots, and do a ton of attacks in close combat but more importantly they are fast and resilient enough to lock important enemy units in combat. That's what you really want them for.


1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Akaiyou wrote:
Bikers are good for world eaters they put out a ton of shots, and do a ton of attacks in close combat but more importantly they are fast and resilient enough to lock important enemy units in combat. That's what you really want them for.
I bought a ton of bikes for the Gorepack last year...how do you kit out your bikes? Do you give your champ a special melee weapon or a special ranged weapon?
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I set up my bikes up with two meltas and two Combi bolter with champion with power fist. I'm considering changing all the special to plasma though, including the champ.
   
Made in us
Infiltrating Broodlord




New York

 andysonic1 wrote:
 Akaiyou wrote:
Bikers are good for world eaters they put out a ton of shots, and do a ton of attacks in close combat but more importantly they are fast and resilient enough to lock important enemy units in combat. That's what you really want them for.
I bought a ton of bikes for the Gorepack last year...how do you kit out your bikes? Do you give your champ a special melee weapon or a special ranged weapon?


Bikes are best built for shooting, combi-bolter where you can and/or AT depending on the rest of your army.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 Akaiyou wrote:
 andysonic1 wrote:
 Akaiyou wrote:
Bikers are good for world eaters they put out a ton of shots, and do a ton of attacks in close combat but more importantly they are fast and resilient enough to lock important enemy units in combat. That's what you really want them for.
I bought a ton of bikes for the Gorepack last year...how do you kit out your bikes? Do you give your champ a special melee weapon or a special ranged weapon?


Bikes are best built for shooting, combi-bolter where you can and/or AT depending on the rest of your army.

So maybe I'll leave mine as is.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Ordered my knight, picked up a third rhino. Here's an updated list. It's come down to this list or another for the event. So far 21 people in the event.

List 1

++ Super-Heavy Auxiliary Detachment (Chaos - Questor Traitoris) [23 PL, 473pts] ++

+ Lord of War +

Renegade Knight [23 PL, 473pts]: Meltagun, Reaper chainsword, Thermal cannon, Twin Icarus Autocannon

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [83 PL, 1525pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ Heavy Support +

Chaos Predator [9 PL, 173pts]: Combi-bolter, Havoc launcher, Mark of Khorne, Twin lascannon
. Two heavy bolters: 2x Heavy bolter

Chaos Predator [9 PL, 173pts]: Combi-bolter, Havoc launcher, Mark of Khorne, Twin lascannon
. Two heavy bolters: 2x Heavy bolter

+ Dedicated Transport +

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

+ Troops +

Khorne Berzerkers [9 PL, 164pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe

Khorne Berzerkers [9 PL, 164pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe

Khorne Berzerkers [9 PL, 164pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe

+ Fast Attack +

Chaos Bikers [9 PL, 162pts]: Mark of Khorne
. Chaos Biker: Chainsword, Plasma gun
. Chaos Biker: Chainsword, Plasma gun
. Chaos Biker: Chainsword, Combi-bolter
. Chaos Biker: Chainsword, Combi-bolter
. Chaos Biker Champion: Combi-bolter, Combi-plasma

+ HQ +

Dark Apostle [5 PL, 83pts]: Brass Collar of Borghaster, Mark of Khorne, Plasma pistol, Power maul

Exalted Champion [5 PL, 82pts]: Mark of Khorne, Plasma pistol, Power axe

+ Elites +

Helbrute [7 PL, 144pts]: Mark of Khorne, Reaper autocannon
. Helbrute fist: Heavy flamer

++ Total: [106 PL, 1998pts] ++

Created with BattleScribe


Automatically Appended Next Post:
List 2
This is the other list I like.

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [71 PL, 1233pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ Dedicated Transport +

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Khorne

+ Troops +

Chaos Cultists [3 PL, 49pts]: Mark of Khorne
. 8x Chaos Cultist w/ autopistol and brutal assault weapon
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Shotgun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Khorne
. Cultist Champion: Shotgun

Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe
. 7x Chainsword and Chainaxe: 7x Chainaxe

Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power axe
. 7x Chainsword and Chainaxe: 7x Chainaxe

+ Fast Attack +

Chaos Bikers [9 PL, 149pts]: Mark of Khorne
. Chaos Biker: Chainsword, Plasma gun
. Chaos Biker: Chainsword, Combi-bolter
. Chaos Biker: Chainsword, Plasma gun
. Chaos Biker: Chainsword, Combi-bolter
. Chaos Biker Champion: Combi-bolter, Combi-bolter

Warp Talons [13 PL, 216pts]: Mark of Khorne
. 7x Warp Talon: 7x Lightning Claw (pair)
. Warp Talon Champion: Lightning Claw (pair)

+ HQ +

Dark Apostle [5 PL, 83pts]: Brass Collar of Borghaster, Mark of Khorne, Plasma pistol, Power maul

Exalted Champion [5 PL, 82pts]: Mark of Khorne, Plasma pistol, Power axe

+ Elites +

Helbrute [7 PL, 156pts]: Mark of Khorne
. Helbrute fist: Heavy flamer
. Helbrute fist: Heavy flamer

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [41 PL, 767pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ Heavy Support +

Chaos Predator [9 PL, 162pts]: Combi-bolter, Mark of Khorne, Twin lascannon
. Two heavy bolters: 2x Heavy bolter

Chaos Predator [9 PL, 162pts]: Combi-bolter, Mark of Khorne, Twin lascannon
. Two heavy bolters: 2x Heavy bolter

Chaos Vindicator [8 PL, 136pts]: Havoc launcher, Mark of Khorne

+ HQ +

Kharn the Betrayer [8 PL, 160pts]

+ Elites +

Helbrute [7 PL, 147pts]: Mark of Khorne, Missile launcher, Twin lascannon

++ Total: [112 PL, 2000pts] ++

Created with BattleScribe

This message was edited 2 times. Last update was at 2018/01/12 22:09:07


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Playtested either yet?
   
 
Forum Index » 40K Army Lists
Go to: