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Made in us
Stealthy Warhound Titan Princeps







Long Story short - I went pretty heavy into Shadow Wars - got some extra copies of the book, working on getting people to play it, got a campaign going. The play has been really solid, especially for a GW product, though the kill teams are a bit cookie cutter, and the scenarios are not as interesting as the old necromunda stuff.

Now we've got Necromunda, and I'm wondering if I should jump ship. I haven't read the rules yet - how do they compare to shadow wars? Clearly close combat is different. How is the balance and scenarios? Is it worth making a change if Shadow Wars works for me? Obviously I should play a game or two, but that might be a ways off, so I'm kind of wondering what direction I should go in for modeling and such.
   
Made in us
Longtime Dakkanaut





considering the price points, do both, they are not overly expensive to preclude each other and some stuff (terrain) can go both ways
   
Made in us
Longtime Dakkanaut




necromunda is the superior system. All the updates are for the better and it's a pity about how the rulebook was organized
   
Made in no
Longtime Dakkanaut





SWA is a modification of the old necromunda game, with a very bad replacement for campaign.

New necromunda is very different, more modern, more fresh, less clunky. New Necromunda is a much richer experience and will receive loads of new content. SWA is pretty much dead.

If you enjoy SWA/old necromunda game mechanics, keep playing it. It got value. But I recommend testing new necromumda also.
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

I'd go with Necromunda as your base system - for the very good points brought up above - but keep your SWA books for supplemental material.

...that likely won't be covered in years, so you really haven't wasted any cash.
   
Made in us
Fixture of Dakka






 kestral wrote:
Long Story short - I went pretty heavy into Shadow Wars - got some extra copies of the book, working on getting people to play it, got a campaign going. The play has been really solid, especially for a GW product, though the kill teams are a bit cookie cutter, and the scenarios are not as interesting as the old necromunda stuff.

Now we've got Necromunda, and I'm wondering if I should jump ship. I haven't read the rules yet - how do they compare to shadow wars? Clearly close combat is different. How is the balance and scenarios? Is it worth making a change if Shadow Wars works for me? Obviously I should play a game or two, but that might be a ways off, so I'm kind of wondering what direction I should go in for modeling and such.


Play both. gangs and squads give you great incentive to customize, and personalize. The scenery works well in both games, too.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Stealthy Sanctus Slipping in His Blade






Do the SW:A point costs work to bring the SW:A forces over to Necromunda?

A ton of armies and a terrain habit...


 
   
Made in us
Human Auxiliary to the Empire




 dracpanzer wrote:
Do the SW:A point costs work to bring the SW:A forces over to Necromunda?


No, the prices don't match up nicely. For example, a lasgun is 10 points in Necromunda, but 25 points in Shadow War; a plasma pistol costs 35 points in Necromunda and 50 points in SW:A; etc. Overall, Shadow War seems to have higher points for weapons and lower points for dudes with decent stat lines.
   
Made in us
Stealthy Sanctus Slipping in His Blade






I need to get to my books to check. Are they relatively the same for a model plus its weapons?

A ton of armies and a terrain habit...


 
   
Made in us
Longtime Dakkanaut





Riverside, CA USA

Play new necromunda and switch your SW:A armies over to the Heralds of Ruin Kill Team revamp. SW:A is nice because you can just tell people to buy a rulebook from off the shelf, but honestly the HoR:KT does everything SW:A does and does it much better. The base rules are modify 40K to even smaller skirmish, but there's additional rules for campaigns and advancements and there's a very active facebook group for it that are constantly providing feedback for updates and balance changes. They still have the older rules and armylists for both 6th and 7th ed up, you will need the actual GW rulebooks and codexes to play whatever edition, but it's pretty much THE best way to play 40k

This message was edited 1 time. Last update was at 2017/12/29 22:43:19


~Kalamadea (aka ember)
My image gallery 
   
Made in us
Longtime Dakkanaut





I just cant see this as an either or situation, if you already have SW and you have models for it, then you are good to go.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

I am going to go with Shadow War over Necromunda, for the sole reason that everybody here already has a 40k army. None of us have to buy new models if we want to play a skirmish game, or have to focus on painting anything besides our 40k armies.

Plus, Shadow War games make great ways to add flavor to a 40k campaign to secure areas, or make it so the winner of the Shadow War game gets to reroll tbe die to see who goes first in a game of 40k.
   
Made in at
Second Story Man





Austria

SWA: Single Games and short Campaigns (8-10 games over a day or a week)

Necromunda (classic): long term Campaigns (1-3 games per week over a year)

New Necromunda: Boardgame, use it as such

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The new Necromunda isn't a board game.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Fixture of Dakka






The old Necromunda campaign was just to play until everyone got bored and stopped. Shadow War added a mechanic to determine an endpoint before that happened. The new Necromunda has more structure to it - play for a short period (a couple of months was suggested) and determine a winner, then begin a new round, using old gangs (or individual gangers) or new as players wish.

What I don't understand is "New Necromunda: Boardgame, use it as such ". That adds nothing to the conversation, because the last sentence is meaningless. How does one "use" a boardgame differently to a miniatures game (or a videogame, for that matter)? Being a boardgame tells you nothing about the complexity, immersion or longevity of the game (an Imperial Assault or Descent 2 campaign will be just as long-term as any SW:A or Necromunda campaign, and that's not even counting things like legacy games). The only conclusion is that kodos thinks boardgames are somehow inferior to "miniatures games" (ignoring the fact that there's quite the crossover) and that calling Necromunda a "boardgame" is somehow an insult and should put people off buying it.
   
Made in at
Second Story Man





Austria

If something is superior or not depends on the rules

But people have different expectations for a tabletop game and a boardgame
Going for new Necromunda as a Tabletop with long time campaign and show people the boardgame style box leads to problems as players expect different things from the game

using at as a boardgame (and there are also those that were played over several days) and players do not expect stuff that the new game is missing

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Stealthy Sanctus Slipping in His Blade






Underhive isn't a board game though. It's a game of Necromunda on flat terrain with walls, doors and the like. The squares are just for the aesthetic, you don't move by counting squares. How is it not just a cheaper version of a Zone Mortalis board?

A ton of armies and a terrain habit...


 
   
Made in gb
Fixture of Dakka






Also, I don’t understand why you can’t play a “long time campaign”using the new Necromunda. There is nothing that you could do in the original game that you can’t do in the new one, so I don’t see why there’d be any unmet expectations.
   
Made in gb
Stabbin' Skarboy





armagedon

Tiles are great really happy with them add an extra dimension than just playing with 3d terrain. During my current necromunda campaign using gang wars we have our campaign map divided into 3 different zone types - open terrain (flexible 3d) underhive tiles (open 2d) space hulk tiles/corridor (narrow 2d). Gives a good mix.

3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies  
   
Made in us
Fiery Bright Wizard





California

Necromunda is more special, unique, has a different vibe. Shadow Wars is like small scale 40k, in the gameplay style of Necromunda. But honestly the appeal to me of this kind of game system is the setting first...neither of these games are going to win any kind of awards for their rules.

 
   
 
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