Hey guys, I've been working on some fun rules for the factions that are currently missing a codex. I finished up writing the Necrons and added fluff to them and finished writing the rules for the T’au Empire, I'm more or less done with the Drukhari as well, I am not planning on making fluff for other factions than the Necrons. I haven't played much with or against Drukhari this edition, I played a tiny amount of Tau and a good chunk of Necrons. I'm looking for some constructive criticism and I suppose it would be fun if anyone would want to try out any of the things I made.
Eight Necron Dynasties, 20 generic Stratagems, 8 Dynasty Stratagems, 5 generic Relics, 8 Dynasty Relics, 6 generic Warlord Traits, 8 Dynasty Warlord Traits.
Six T´au Septs, 20 generic Stratagems, 6 Sept Stratagems, 5 generic Relics, 6 Sept Relics, 6 generic Warlord Traits, 6 Sept Warlord Traits.
Six Ork Klans, 20 generic Stratagems, 6 Klan Stratagems, 5 generic Relics, 6 Klan Relics, 6 generic Warlord Traits, 6 Klan Warlord Traits.
Six Imperial Knight Houses, 20 generic Stratagems, 6 House Stratagems, 5 generic Relics, 6 House Relics, 6 generic Warlord Traits, 6 House Warlord Traits.
I tried to make things tournament grade, which is dangerous because I'm risking putting things over tournament grade into super
BS, but making rules that won't actually make the factions you're writing good isn't really much fun.
Link:
https://1d4chan.org/wiki/The_Angrier_Initiative
Example Necron Dynasty: NIHILAKH
Resurrection Hub: Add +1 to Reanimation Protocol rolls for units with this protocol while they are entirely within your deployment zone. A unit cannot both be affected by this protocol and the Technomancer ability. Units with this protocol regain 1 additional wound with the Living Metal ability than they otherwise would.
Note that this ability affects all Necron models in the same way that Craftworld and Astra Militarum do rather than benefitting a select group of units like Marines do.
1
CP: Use this Stratagem when an enemy vehicle is destroyed. All friendly NIHILAKH models with the Living Metal ability within 3" regain a single wound lost earlier in the battle, or D3 if the destroyed model was TITANIC.
Another Piece for the Collection: Your Warlord has the Objective Secured ability. Models with the Objective Secured ability control objectives even if they have fewer models than your opponent within 3” of the objective unless at least one of those enemy models also has the Objective Secured ability.
NIHILAKH model only. Once per game the bearer can use the Tesseract Labyrinth instead of attacking normally to make a single attack. If the attack hits roll a
D6, if the total is above the remaining number of wounds of the model in the unit with the least remaining wounds, that model is removed from play. The owner of the target unit chooses which model to remove if multiple models are eligible.
Example T´au Sept: FAL'SHIA
Problem Solvers: FAL'SHIA SEPT models benefitting from this tactic can fire Overwatch at full ballistic skill unless they are a target of the charge. FAL'SHIA SEPT models benefitting from this tactic may shoot in the same turn they Fall Back.
Note that this does not benefit Kroot, Vespid, Drones and Characters, but it does affect vehicles.
2
CP: Use this Stratagem when a FAL'SHIA VEHICLE would explode. It does not explode and all embarked models automatically survive and disembark before the vehicle is destroyed.
FAL'SHIA XV104 RIPTIDE only. Always use the uppermost profile for the purpose of Shooting with the bearer.
Predator of the Skies: Your Warlord may re-roll failed Hit rolls against units that can FLY.
Example Ork Klan: BLOOD AXES
Models with this klan attribute do not subtract from their movement when charging through any kind of terrain and enemies do not get a bonus to their save for being in cover when being shot at by models with this attribute. In addition, add an additional +1 to the
Sv characteristic of '''BLOOD AXES''' models with this attribute for being in cover.
3
CP: Use this Stratagem at the start of your turn by choosing a BLOOD AXE unit in cover which does not contain any models with a wounds characteristic above 7. That unit can re-roll Hit rolls and Wound rolls in the Fight phase this turn.
DA BOSS GOTS A PLAN!: Whilst your Warlord is alive, roll a dice each time you spend a Command Point to use a Stratagem; on a 5+ that
CP is immediately refunded.
BLOOD AXE model with shoota only. Replace the model's shoota with Deff Needla.
(Deff Needla is a shoota with S *)
The bearer may target enemy CHARACTERS even if they are not the closest enemy unit. This weapon wounds on a 4+, unless the target is a VEHICLE, in which case it wounds on a 6+.
Example Imperial Knight House: HOUSE RAVEN
Dominance of Raven: HOUSE RAVEN units with this edict add 1 to any armour saving throws they make while within 6" of another HOUSE RAVEN unit with this edict.
1
CP: Use this Stratagem after declaring a Charge against a unit in your Deployment zone with a HOUSE RAVEN, the Charge is automatically succesful with the lowest required roll to succesfully Charge. This Stratagem cannot be used if you Charged more than one unit.
Dominating Presence: Subtract 1 from the Leadership characteristic of enemy units that are within 6" of your Warlord
HOUSE RAVEN model with rapid fire battle cannon only. Replace the model's rapid fire battle cannon with Vault Breaker. When shooting in the Shooting phase if the target did not move in its previous Movement phase and the firing model did not move in the the Movement phase then change the Damage characteristic to
D6.