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2018/01/09 16:07:42
Subject: Looking to start Slaanesh - have some basic questions.
So I am a non-daemons player who is looking at the army with the impending new codex. I had been looking at Death Guard as well... but I thought I would ask here before I make a final move.
I am interested in Slaanesh but they don't seem to have as much "stuff" as the other armies. In Battlescribe they seem to have a similar amount of stuff to the other Daemons though... minus all the named characters. Is Slaanesh viable in 40k with this codex? Do they have enough models to keep things interesting? After looking at them I am hoping there's a new keeper of secrets.. it looks fairly old. The models are growing on me the more I look at them though. Anyway, any help is appreciated!
2018/01/09 17:32:09
Subject: Looking to start Slaanesh - have some basic questions.
I wouldnt go Slaanesh. If you dont play competitive, and you like painting mainly? Sure! But theyre a limited army with a sorely lacking codex entry. If you want fast and hard melee, go Khorne instead.
2018/01/09 18:33:24
Subject: Looking to start Slaanesh - have some basic questions.
vaklor4 wrote: I wouldnt go Slaanesh. If you dont play competitive, and you like painting mainly? Sure! But theyre a limited army with a sorely lacking codex entry. If you want fast and hard melee, go Khorne instead.
Well that makes me sad. I thought some of their entries in the new Codex looked pretty good. They just seemed to be missing a lot of the named characters.
2018/01/09 18:48:17
Subject: Re:Looking to start Slaanesh - have some basic questions.
vaklor4 wrote: I wouldnt go Slaanesh. If you dont play competitive, and you like painting mainly? Sure! But theyre a limited army with a sorely lacking codex entry. If you want fast and hard melee, go Khorne instead.
Well that makes me sad. I thought some of their entries in the new Codex looked pretty good. They just seemed to be missing a lot of the named characters.
New book Slaanesh looks to have some strong options. Go for it imo.
“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
2018/01/09 19:21:14
Subject: Looking to start Slaanesh - have some basic questions.
This message was edited 1 time. Last update was at 2018/01/09 19:22:27
Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you.
2018/01/09 19:23:20
Subject: Looking to start Slaanesh - have some basic questions.
mrhappyface wrote: Go for it but prepare to embrace the salt as you wait years for model releases, and when they come, you find they make a mockery of Slaaneshiness.
The only group more salty than Slaaneshi players are Sisters of Battle players.
Well, if money is no object then the Kakophonii from 30K make damn fine NMs. I have some and they are great.
Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you.
2018/01/09 19:59:44
Subject: Looking to start Slaanesh - have some basic questions.
Just out of curiosity, how easy and proportioned is to convert primaris bits with Kakophoni and noise marine resin bits?
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis!
2018/01/09 20:25:34
Subject: Looking to start Slaanesh - have some basic questions.
Kaiyanwang wrote: Just out of curiosity, how easy and proportioned is to convert primaris bits with Kakophoni and noise marine resin bits?
Not very easy at all would be my take on it. Unless you bought the EC shoulder pads separate and were prepared to hack the Kakophonii arm apart just for the gun.
The the gun is pretty darn chunky so I don't see there being a scale issue.
Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you.
2018/01/09 20:42:15
Subject: Looking to start Slaanesh - have some basic questions.
Having taken a look at the daemonettes mentioned.. the Diaz ones? I don't quite understand the salt. I think the newer models are just as nice if not better.
This message was edited 1 time. Last update was at 2018/01/09 20:42:49
2018/01/09 20:46:07
Subject: Looking to start Slaanesh - have some basic questions.
ArmchairArbiter wrote: Having taken a look at the daemonettes mentioned.. the Diaz ones? I don't quite understand the salt. I think the newer models are just as nice if not better.
A lot of people got salty because the Daemonettes went from sexy avatars of the god of excess and perfection to kid friendly Daemons that kinda make a mockery of the whole "perfection" thing.
Ghorros wrote: The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote: All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
2018/01/09 20:49:36
Subject: Looking to start Slaanesh - have some basic questions.
I've thought about making a Slaanesh army since forever as the nemesis to my Eldar. The lack of model and gameplay options is what's always put me off. I don't want to include Marines or other Daemons and I don't like the chariots, which leaves only Heralds, Daemonettes, Seekers and Fiends. It's quite limited and could get boring fast.
The best solution I have at the moment is to use models from the Raging Heroes and Creature Caster ranges to add variety - they do some fantastic models fitting the Slaanesh theme. The issues are in using non GW models and that many are probably 18+ rated.
Here are a couple of examples...
This message was edited 1 time. Last update was at 2018/01/09 20:54:03
2018/01/09 20:56:08
Subject: Looking to start Slaanesh - have some basic questions.
ArmchairArbiter wrote: Having taken a look at the daemonettes mentioned.. the Diaz ones? I don't quite understand the salt. I think the newer models are just as nice if not better.
A lot of people got salty because the Daemonettes went from sexy avatars of the god of excess and perfection to kid friendly Daemons that kinda make a mockery of the whole "perfection" thing.
I mean... they still have a tit hanging out and have the body. They just kind of remind me of a what a siren looks like once you look through the mirage. Guess it's a different take on it?
Spoiler:
craftworld_uk wrote: I've thought about making a Slaanesh army since forever as the nemesis to my Eldar. The lack of model and gameplay options is what's always put me off. I don't want to include Marines or other Daemons and I don't like the chariots, which leaves only Heralds, Daemonettes, Seekers and Fiends. It's quite limited and could get boring fast.
The best solution I have at the moment is to use models from the Raging Heroes and Creature Caster ranges to add variety - they do some fantastic models fitting the Slaanesh theme. The issues are in using non GW models and that many are probably 18+ rated.
Here are a couple of examples...
Those look really cool! I kind of like the chariots. It's more the Fiends that I'm not a big fan of and the lack of special characters. I think the mono-build daemons are pretty cool. I already have a Space Wolves force for variety.
This message was edited 2 times. Last update was at 2018/01/09 21:08:21
2018/01/10 00:17:52
Subject: Looking to start Slaanesh - have some basic questions.
vaklor4 wrote: I wouldnt go Slaanesh. If you dont play competitive, and you like painting mainly? Sure! But theyre a limited army with a sorely lacking codex entry. If you want fast and hard melee, go Khorne instead.
Well that makes me sad. I thought some of their entries in the new Codex looked pretty good. They just seemed to be missing a lot of the named characters.
Well that depends on what you mean by competitive. Tournaments? No. But casual games, sure. But for best effect you'll want some Slaaneshi Marines for shooting. The Slaaneshi faction have never really worked well separately. But if you go back to the 3.5, 5-7th edition codices, whoo. Now, that Slaanesh marines have godly shooting rules its nuts not to take them and daemon. While Noise Marines are good in melee their are as combat effective or cost effective as Daemonettes in that role. Now, you can have fast element charging up the board like a Daemon Prince, Seekers, Fiends, and Chariots. While deep striking mass Daemonettes, Obliterators, Terminators, or a KOS into their face. While your Noise Marines and Sonic Helbrutes advancing and firing. A bomb tide list like above can apply a lot of pressure on turn 1.
Automatically Appended Next Post:
mrhappyface wrote: Go for it but prepare to embrace the salt as you wait years for model releases, and when they come, you find they make a mockery of Slaaneshiness.
The only group more salty than Slaaneshi players are Sisters of Battle players.
Come on man, Tzeentch players are historically, the most salty of Chaos players; who are in general only slightly less salty than Sisters players.
Automatically Appended Next Post:
Kaiyanwang wrote: Just out of curiosity, how easy and proportioned is to convert primaris bits with Kakophoni and noise marine resin bits?
Actually, Primaris Marines look aces with FWEC helmets and pauldrons, and Kakhaphoni bits. Go to this link on bolter for some pics.
I bits ordered the bare heads and "tassles" from the Stormcast Vanguard-Hunters, they look great on Beakie helmets. I like my Slaaneshi Marines pretty on the outside and twisted and evil on the inside like Sigvald, so that works for me. If you want something heavily mutated and freaky then probably not. But you can easily add chains, leather straps, vox-grills and of course spike to them.
Kaiyanwang wrote: Just out of curiosity, how easy and proportioned is to convert primaris bits with Kakophoni and noise marine resin bits?
Not very easy at all would be my take on it. Unless you bought the EC shoulder pads separate and were prepared to hack the Kakophonii arm apart just for the gun.
The the gun is pretty darn chunky so I don't see there being a scale issue.
Easy answer....convert Primaris Hellblasters. It doesn't take much paint the hellblasters black with pink plasma coils. Add some GS tubs or vox-grills...done.
This message was edited 6 times. Last update was at 2018/01/10 02:03:33
"Fear the cute ones."
2018/01/10 02:02:54
Subject: Looking to start Slaanesh - have some basic questions.
vaklor4 wrote: I wouldnt go Slaanesh. If you dont play competitive, and you like painting mainly? Sure! But theyre a limited army with a sorely lacking codex entry. If you want fast and hard melee, go Khorne instead.
Well that makes me sad. I thought some of their entries in the new Codex looked pretty good. They just seemed to be missing a lot of the named characters.
Well that depends on what you mean by competitive. Tournaments? No. But casual games, sure. But for best effect you'll want some Slaaneshi Marines for shooting. The Slaaneshi faction have never really worked well separately. But if you go back to the 3.5, 5-7th edition codices, whoo. Now, that Slaanesh marines have godly shooting rules its nuts not to take them and daemon. While Noise Marines are good in melee their are as combat effective or cost effective as Daemonettes in that role. Now, you can have fast element charging up the board like a Daemon Prince, Seekers, Fiends, and Chariots. While deep striking mass Daemonettes, Obliterators, Terminators, or a KOS into their face. While your Noise Marines and Sonic Helbrutes advancing and firing. A bomb tide list like above can apply a lot of pressure on turn 1.
It must be the old school 40ker in me but I really don't like mixing armies. I suppose it makes sense for Slaneesh/Chaos though. That does sound like a fun concept as well! I'll definitely have a think on it. Appreciate your advice good sir!
2018/01/10 03:11:59
Subject: Looking to start Slaanesh - have some basic questions.
ArmchairArbiter wrote: Having taken a look at the daemonettes mentioned.. the Diaz ones? I don't quite understand the salt. I think the newer models are just as nice if not better.
A lot of people got salty because the Daemonettes went from sexy avatars of the god of excess and perfection to kid friendly Daemons that kinda make a mockery of the whole "perfection" thing.
I mean... they still have a tit hanging out and have the body. They just kind of remind me of a what a siren looks like once you look through the mirage. Guess it's a different take on it?
Spoiler:
craftworld_uk wrote: I've thought about making a Slaanesh army since forever as the nemesis to my Eldar. The lack of model and gameplay options is what's always put me off. I don't want to include Marines or other Daemons and I don't like the chariots, which leaves only Heralds, Daemonettes, Seekers and Fiends. It's quite limited and could get boring fast.
The best solution I have at the moment is to use models from the Raging Heroes and Creature Caster ranges to add variety - they do some fantastic models fitting the Slaanesh theme. The issues are in using non GW models and that many are probably 18+ rated.
Here are a couple of examples...
Those look really cool! I kind of like the chariots. It's more the Fiends that I'm not a big fan of and the lack of special characters. I think the mono-build daemons are pretty cool. I already have a Space Wolves force for variety.
The bitter pill with Slaanesh daemons is that the Keeper of Secrets, the Chariots, the Masque, and Fiends of Slaanesh, aren't good units. The codex didn't do anything to improve on that.
Seekers of Slaanesh are fantastic because their mobility which allows turn 1 charges. It doesn't really matter if you can kill the enemy. Charging and consolidating into vehicles denies your enemy shooting and allows the rest of your army to advance up. With the codex's deep strike stratagem, they are essentially a Khorne unit.
With the codex Daemonettes are strong with the Locus ability but don't expect to get large units of them into melee. You are probably going to lose at least half the unit walking across the table to shooting attacks. They are a good deep strike stratagem choice they as they can charge in on a 7+ if you take an instrument.
Winged Daemon Princes and Heralds of Slaanesh, are good for just buffing your Daemonettes or Seekers of Slaanesh, as both units gets a lot of attacks. Turning them into S4 makes a big difference and re-rolling 1s maximizes your hits.
The FW Keeper of Secrets Zarakynel after the point bump from Chapter Approve is really too expensive for what she does. You can just take 3 daemon princes for fewer points instead. She might be situationally good against Grey Knights or if you want to deep strike her.
If you just want to play for funsies take whatever. If you want to have a chance at winning Daemon Prince with Wings, Heralds, Daemonettes, and Seekers of Slaanesh, are the only competitive choices. 60 Seekers + 3 Daemon Princes + 2 Mounted Heralds, is a scary 2k list for most gun lines.
This message was edited 1 time. Last update was at 2018/01/10 03:13:48
2018/02/07 16:36:37
Subject: Looking to start Slaanesh - have some basic questions.
ntin wrote: The FW Keeper of Secrets Zarakynel after the point bump from Chapter Approved is really too expensive for what she does. You can just take 3 daemon princes for fewer points instead.
Sorry if this is thread necromancy, but I decided to try out my Zarakynel for the first time in 8th edition and noticed that Chapter Approved increased her points cost by over 200 points.
With no change in the rules, does anyone see a reason for this? Is she really that powerful?
She looks to be on par with a knight and they aren't 666 points like she is.
Thoughts?
-Jon
Emperor's Children, Sisters of Battle, Sylvaneth, Hedonites of Slaanesh
2018/02/07 16:48:08
Subject: Looking to start Slaanesh - have some basic questions.
ntin wrote: The FW Keeper of Secrets Zarakynel after the point bump from Chapter Approved is really too expensive for what she does. You can just take 3 daemon princes for fewer points instead.
Sorry if this is thread necromancy, but I decided to try out my Zarakynel for the first time in 8th edition and noticed that Chapter Approved increased her points cost by over 200 points.
With no change in the rules, does anyone see a reason for this? Is she really that powerful?
She looks to be on par with a knight and they aren't 666 points like she is.
Thoughts?
Classically all the FW Greater Daemons has a point cost equal to their Chaos God's sacred number. The Slaanesh, Nurgle, and Khorne, FW Greater Daemons went up to 666, 777, 888, pts respectively. Tzeentch Greater Daemon is now 1500pts for reasons.
Zarakynel had no changes other than her points. She actually has fewer wounds than a Knight at 20.
I think she was an okay LoW the original ~440pts but at 666 that is almost 4 flying Daemon Princes. Zarakynel big strength is she causes lots of MW which can clear out elite troops quickly.
2018/02/07 17:14:07
Subject: Looking to start Slaanesh - have some basic questions.
ntin wrote: Classically all the FW Greater Daemons has a point cost equal to their Chaos God's sacred number. The Slaanesh, Nurgle, and Khorne, FW Greater Daemons went up to 666, 777, 888, pts respectively. Tzeentch Greater Daemon is now 1500pts for reasons.
Zarakynel had no changes other than her points. She actually has fewer wounds than a Knight at 20.
I think she was an okay LoW the original ~440pts but at 666 that is almost 4 flying Daemon Princes. Zarakynel big strength is she causes lots of MW which can clear out elite troops quickly.
Gotcha. Yeah, I see the "humor" in having a cost associated with the god's number, but not if it doesn't fit the power of the model.
Don't get me wrong, I buy all of my units in multiples of 6, but I'm not going to donate 226 points to get the model to 666.
Thanks for the response. I guess it's just a pretty model on my shelf again.
-Jon
Emperor's Children, Sisters of Battle, Sylvaneth, Hedonites of Slaanesh
2018/02/07 17:55:43
Subject: Re:Looking to start Slaanesh - have some basic questions.
It is a tough sell at most she can cause 6 wounds, which is 18 damage if she gets into melee in her first profile bracket. It is a low amount of wounds and damage potential for something that costs 666pts. She is also only 20W where a Knight is 24W (so is a baneblade I think?).
Codex: Chaos Daemons did help because she can be your Warlord to get Murder Dance or Savage Hedonism, for more attacks.
Her morale gimmick is really situational because there are a lot of morale negation or mitigation, mechanics in the game.
Skarbrand ironically is a better centerpiece unit for the bonus attack attacks and fallback mechanic.
2018/02/11 04:49:07
Subject: Re:Looking to start Slaanesh - have some basic questions.
Maybe Zarakynel is not LVO-competitive, but now that you can give her a 3++ in the shooting phase (becoming as tough to kill as Mortarion, which himself requires 47 lascannons on 3+), basically a 2++ in the fight phase (she's impossible to kill there without a mortal wound mechanics), and deepstrike her, she's excellent. Obviously, the opponent must have some juicy target with high invulnerable for her to truly shine, but still! Quicksilver duellist is the warlord trait to pick (reroll to hit and wound: in her case rerolling to wound is very important).
This message was edited 5 times. Last update was at 2018/02/11 13:09:29