AnomanderRake wrote:Given that the most prominent "assault vehicle" is the Land Raider, and cutting out the Movement phase/dropping
d6" of charge distance reduces a unit's (with 6" move) average charge threat by around 10.5" compared to the 10" of move the Land Raider offers, I'd have to say this sounds kind of pointless? You're adding an extra special rule to enable a unit that gets out of a Land Raider to get into combat with things .5" closer to them than they would be able to if they just disembarked before moving like normal?
To facilitate this, we'll compare 3 cases: 1. footslogging termies 2. deepstriking termies 3. assaulting out of assault vehicle termies, where they're attempting to get into assault.
Case 1: footslogging termies charging into combat
Base move: 5"
Base Charge: 2"~12"; avg 7"
Threat range: 7"~17"; avg 12"
Case 2: depstriking termies charging into combat
Base move: 0"; already at 9" away from enemy from deep striking
Base Charge: 2"~12"; avg 7"
Threat range: 2"~12"; avg 7"
Case 3: termies inside a
LR, charging out of disembarking
Base move (
LR, full W): 10"
Disembark move: 3"
Base Charge: 1"~6"; avg 3"
Threat range: 14"~19"; avg 16"
I think you forgot the disembarking rule where it allows you to disembark max 3" away from the vehicle. Can you explain how you arrived at the 10.5" move?
If you think about how assaulting out of transport works, all it is doing is adding 3" to your threat range. Currently, there are only 2 ways to get guaranteed charges out of transports:
-get the transports up to 5"+[M of embarked units]-[M of target unit]
-ram the transport into combat
I feel like there's enough room for improvements for close combat in such ranged weapon dominant game without necessarily breaking it, especially with reintroduction of old rules into the game.
EDIT:
Ah I see what you mean. "normally" disembarking and charging vs. "charging out of assault vehicle":
"Normally" assaulting out of
LR would leave you threat range of 10"~20", with expected average of 15" (3" disembark, 5" move, 2"~12" charge; avg 7")
Charging out of "assault" vehicle give you a more stable threat range from 14"~19", with expected average of 16".