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Made in us
Fresh-Faced New User




Just getting back into the game, trying to build a 500 point Patrol Detachment for playing some casual games at my local Games Workshop. Eventually I want to expand to 1,000 points to do 2v2 matches (they have tournaments often) Here's what I've got so far:

HQ

Captain 81 Pts
Sanctic Halo
Power Sword
Master Crafted Boltgun

Troops

Tactical Squad 93 Pts
3x w/ Boltgun, Bolt Pistol
1x w/ Special Weapon Plasma Gun, Bolt Pistol
1x Sergeant w/ Combi-Plasma, Bolt Pistol

Elite

Venerable Dreadnought 165 Pts
Missile Launcher
Twin-Linked Lascannon

Fast Attack

Attack Bike 47 Pts
Twin-Linked Boltgun
Heavy Bolter

Dedicated Transport

Razorback 114 Pts
Twin-Linked Assault Cannon

This message was edited 1 time. Last update was at 2018/01/16 21:23:31


 
   
Made in be
Regular Dakkanaut




I would try to get the primaris in the Know No Fear boxed set and sell/exchange the DG units. It brings you another troup, extra mobility, heavy hitters. The character even if overcosted is a legit protection in small games vs nasty stuff like Demon Prince and stuff.
   
Made in us
Fresh-Faced New User




Oops forgot to say I had a Venerable Dreadnought with Missile Launcher and Twin-Linked Lascannon.
   
Made in gb
Storm Trooper with Maglight





Leicester

Hey there;

Been toying around with some lists for my own ultramarines at about the 500pts range; and have these suggestions.

1) Lose the missile launcher on the dread in favour of a fist with heavy flamer. this affords you a harder hitting assault deterrent, nasty overwatch capabilities and anti-horde possibilities. in this case and at these points having utility in the dreadnought is superior to it's current more focused counterpart.

2) drop maybe the bike and downgrade the razorback for a second unit of tacticals; with probably an identical loadout. if they kill 5 3+ marines you lose the ability to score... meanwhile plasma is safe to overcharge on tactical squads near a captain or using the single command point strategem "scions of guilliman", making them worth having tableside.

3) with all due respect, I disagree with PandatheWarrior. at 500pts that Gravis captain is a fat sluggish old man, paying a premium to assault stuff he's too slow to chase down. and unable to ride the razorback should redeployment/advancing be warranted. Meanwhile I'd rather have the high strength output of plasma over the steady stream of mediocre bolt rifle rounds.


This message was edited 2 times. Last update was at 2018/01/17 00:19:12


 
   
Made in be
Regular Dakkanaut




Firstly i assumed what he picked were the models he had already.

Secondly having a fist and a flamer on the venerable so he can walk up the field shooting with -1 and pay extra 32 ?Why? When he can sit and hit on 2+ reroll 1's and disengage when in cc.

Secondly, AC razorback is solid and getting more 5 man tacticals will result in a big desillusion once he hits big points game. The more you take them the worse they get. .

Thirdly, i know the gravis is grossly overcosted but in a gunline, he's not gonna chase anything.

Finally "CASUAL" games, have fun and don't fall into the plasma trap.

This message was edited 1 time. Last update was at 2018/01/17 00:47:21


 
   
Made in gb
Storm Trooper with Maglight





Leicester

Fair enough; I was working on the premise that 5 more tacticals would be a cheaper option than a boxed game.

You misunderstand me with the dreadnought. it's not moving anywhere (which validates your missile launcher loadout), however we're not dealing with just the ability to disengage once in hand to hand combat; we're dealing with keeping people from assaulting you with the larger combat threats (big daemons, warbosses, vanguard veterans, death company etc.) in a 500pts game there's few deathstars a dreadnought with fist can't seriously damage. who's stupid enough to charge his LIMITED infantry if there's a chance of being counter charged by the dread? they simply can't afford to take that kind of risk.

what gunline? he's got a heavy bolter bike, a dreadnought and asscanback? it's a fair amount of dakka I agree but there's no way gravis is worth its inflated points value when we have so little to work with already?

I agree that the assault cannon razorback is a strong choice; and will undoubtedly perform time and time again... but seriously you're missing the point; if those 5 bodies die to a single round of fire he loses the ability to claim objectives. that's more crippling than a slightly decreased rate of fire on a transport so infamous that anyone smart enough to bring an anti-tank weapon will focus it down in the opening turns?

-okay I'm the first to admit I overlooked "CASUAL" but the optimised loadout razorback is hardly a friendship maker at 500pts. also:

"they have tournaments often" -greetings from the plasma trap.

Plasma tacticals are a viable scoring unit; with decent damage output. I respectfully disagree with your assessment that tacticals get worse in larger games, while true to an extent; at least in those larger points games they're not forced into the "repulsive" tank for transport. I personally believe they scale up far better than "incestors". the highest points value he's expressed an interest in playing is 1000pts doubles; where the volume of troops he brings will be far more valuable than the practicality of their loadout in board control alone.

also hate to be that guy but "Disillusion"... I won't have a go that's easily enough a typo or simply not your native tongue perhaps? also that's contextually inaccurate; no one expects their tactical squads to be doing all the listing in a marines list; they're there for scoring... y'know, that thing you overlooked completely...

This message was edited 2 times. Last update was at 2018/01/17 07:50:15


 
   
Made in us
Fresh-Faced New User




So I've got another two squads of Tactical Marines ready to go. Would it be better to include them as a second troop option and forgo the Razorback at this level? I planned on bringing at least 2 at the 1,000 point level along with a Scout squad (not sure of loadout) and a second HQ choice for a Battalion.

Doing that and downgrading the Venerable Dreadnought to a regular one would let me take a standard Bike Squad to get close to 500 points, give me a lot of firepower, and some more scoring units.

   
Made in gb
Storm Trooper with Maglight





Leicester

To clarify; do you mean another 20 marines, or a further 10? and what loadout have you built them as?

-I wouldn't drop the Razorback unless absolutely necessary; it's high volume of fire output will be invaluable in games of this scale. see if the points would allow you to lose the venerable upgrade; and instead of buying bikes, get another 5 marines?

what models do you have available?
   
Made in us
Fresh-Faced New User




 GamerGuy wrote:
To clarify; do you mean another 20 marines, or a further 10? and what loadout have you built them as?

-I wouldn't drop the Razorback unless absolutely necessary; it's high volume of fire output will be invaluable in games of this scale. see if the points would allow you to lose the venerable upgrade; and instead of buying bikes, get another 5 marines?

what models do you have available?


I have a further 5 equipped with the same Plasma set-up, and then 5 that I can equip as I need (might have to buy extra bits, but that's no problem). I've also got one ready with a Missile Launcher if I need the heavy support in the backfield.

I was also thinking of throwing in a 5-man Assault Squad, which I would change to Vanguard Veterans at a higher point level. Probably would try to magnetize their weapons so I can change them out to a better loadout. Not sure how to do that, but I'm sure I can get help at my local Games Workshop and/or the internet.

That brings me to just around 500 points with the Captain at 81, two Plasma Gun squads at 93 each, the Assault Squad at 80, and the downgraded Dreadnought to 145. I figure the Assault Squad can move around and take objectives, engage stuff in CC to protect the Dreadnought.

If I keep the Razorback with Assault Cannon, I could downgrade the Dreadnought and pick up a second Tactical Squad for 65 points. Another option might be to bring a Scout Squad with a Heavy Bolter, as it comes to the same cost but I can benefit from a strategem and put them in cover where they'd have the same save roll as the bare-bones Tactical Squad. I'm thinking either option would be better than an Assault Squad since the firepower from the Assault Cannon is already more than double what the marines might bring in that scenario. And I'd rather bring a jetpack squad as Vanguard Veterans when I upgrade to 750 points (I know people who'd team up with me for a 1500 point game) but that won't be for awhile so I could save money with the models I already have.

This message was edited 1 time. Last update was at 2018/01/19 02:47:27


 
   
 
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