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Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

So ive been in a rut and dropped out of the game for a few months now bc of how hard it was to just not get tabled after 8th came out.

I would love to play with only the models that i own but all my previous attempts at building a list have ended in faliure facing nids, space wolves, death gaurd, imperial gaurd, necrons, assassins and ultra marines. The only games i won was casual against 2000pts ultra marines and 1000pts againts necrons. All other 20 or so games were loses so i took a break.

Here is my model list.

Hq
Farseer
2 spirit seers
11 warlocks
2 eldrads
Jain zar
Muegan ra
Auserman

Troops
12 rangers
25 dire avengers
101 gaurdian defenders
11 heavy weapons platforms

Elites
5 Wraithgaurd cannon
5 wraithgaurd scythe
5 wraithblades swords
10 howling banshes + exarch
9 striking scorpians + exarch
9 fire dragons + exarch

Fast attack
3 vypers

Heavy support
3 falcons
3 fire prisms
3 vauls wraths
6 warwalkers
4 wraithlords

Lords of war
Avatar of khain (pewter)
4 wraithknights

Dedicated transports
7 waveserpents

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in us
Been Around the Block





I feel your pain brother but don't get frustrated. With repetitions and tweaks to your list I bet you'll be the one doing the tabling.

Your model list is immense! That's a great start.

Sucks you don't have Dark Reapers (they will probably be nerfed soon enough anyhow so don't sweat it)

Are they painted up? If so what craftworld? What do you usually use as a list in general?
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

Almost everthing is at tabletop with three colors. Not in matching craftworlds though.

My list have not been consistent since 8th due to how easily my army gets shreded. At first it was said that the lack of los blocking terrain was the issue but at our club ive added big terrain buildings and we use a 50% obscurity cover rule.

I played 8th with 3 wraithlords 3 wave serpents 3 units of gaurd and 3 units of gaurdians and a wraithknight.

Ive swapped the knight for the different tanks or warwalkers. Ive feilded 6 serpents, ive tried iyaden since i play a lot of wraith units but nothing really stops my opponents overwhelming ability to just wreck my whole army.

The mvp of 8th for me has been my wraithgaurd and blades. They live longer than everything else and get to make a dedicated kill. The serepents with 3 shuriken cannons never kills enough enemy infantry, the lords do kill big stuff like land raiders with ease provided they get there. Everything else has been very meh.


PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in us
Been Around the Block





vaurapung wrote:
Almost everthing is at tabletop with three colors. Not in matching craftworlds though.

My list have not been consistent since 8th due to how easily my army gets shreded. At first it was said that the lack of los blocking terrain was the issue but at our club ive added big terrain buildings and we use a 50% obscurity cover rule.

I played 8th with 3 wraithlords 3 wave serpents 3 units of gaurd and 3 units of gaurdians and a wraithknight.

Ive swapped the knight for the different tanks or warwalkers. Ive feilded 6 serpents, ive tried iyaden since i play a lot of wraith units but nothing really stops my opponents overwhelming ability to just wreck my whole army.

The mvp of 8th for me has been my wraithgaurd and blades. They live longer than everything else and get to make a dedicated kill. The serepents with 3 shuriken cannons never kills enough enemy infantry, the lords do kill big stuff like land raiders with ease provided they get there. Everything else has been very meh.



Personally I find wraith armies harder to play since I don't get enough models on the board so I have limited experience there.

The 3 cannon serpents I run are Biel Tan so they do get to reroll 1s and with vectored engines they get the -1 to be hit. WITH that -1 to be hit I certainly unleash their serpent shields to get that sweet D3 mortal wound action.

Wraithlords I haven't used competitively at all. But in friendly games they do well. But they are expensive for what they bring and b/c they have 10 wounds they can be a juicy target and fall bad to Las cannons. With their degrading stat line I imagine Iyanden to be the best there.

I get the single unit of 20 guardians in a blob and use the webway strike. I'm still learning to use this correctly but it seems like it can work with experience. In the past when I used them to sit back they just get shredded and I rely on 1 or 2 bright lances. That sucked. 10 man units also get chewed up fast in my experience.


Here is one thing I like to do that may help you. When I set up I make sure a lot of my stuff is in deep strike (guardian blob, swooping hawks, autarch wings etc)

The rest of the stuff is packed into a few wave serpents and then I use the Rangers. If your opponent goes first they really have nothing great to shoot at since Wave serpents are very sturdy even if you have them out in the open.

How many command points do you get? What stratagems do you like to use?
   
Made in us
Powerful Phoenix Lord





First off, you have plenty of models to make a good list. Not some tournament-crushing all-conquering list, but you have plenty of stuff to get the game done.

Secondly, you're playing Eldar. You're going to lose models, and probably lots of them. You're not playing Space Marines or Death Guard, etc. As I tell my regular opponents "remember...everything is Toughness 3". There are a few exceptions, but you're simply going to be killed, by almost anything that can fire. Get over that part, and move on.

With your army, you should consider the following (heads up: I'm a "filthy casual" and not a tournament player):

1) As mentioned above, to fight Alpha Strike, the more of your army inside Wave Serpents/Falcons or set up in Deep Strike, the better.

2) Make use of the Webway Portal stratagem, it's huge. Don't bother with the Cloudstrike one - your tanks are fast enough they won't really benefit from it.

3) Use Wave Serpents frequently. They're extremely cost effective and pretty damn tough.

4) Careful with using too many Wraithlords. They degrade and I'm generally not convinced by them for the cost - I like one or two, but I wouldn't go all out with them. 8th benefits more models generally, not less.

5) Have you consider running some 20 man guardian units? Two platforms and twenty guardians (possibly deepstriking via Webway Portal?) is a rather large unit for someone to deal with. You can burn a stratagem to give them a 4+ invulnerable save as well, etc.

6) Avoid the Wraithknights for now...while cool they're really crap for their points/power. They just don't seem to get much done (maybe worth it if you're running Iyanden Craftworld trait) They're expensive, skip them for now.

7) Of the stuff you have...Fire Prisms are friggin' strong and with three of them you should be out-shooting a lot of armies (particularly if you use the super-fire-prism stratagem)

8) War Walkers: cheap gun options and they can deep strike along a board edge - keeps them off the board first turn, and lets you hop into immediate range almost anywhere. Consider them.

9) I haven't tried this yet, but you could consider an Asurmen-star, surrounding him with three squads of Dire Avengers (they'd get a 4+ invulnerable save) - this would be made better if you used the Biel-Tan stratagem. No idea if it would work, but it sounds amusing - run across the field with a bunch of guys --- they're tough to assault because they Overwatch on 5+, etc.

10) Practice using your powers/spells. Eldar don't have auras/bubbles for the most part (a few select models do), so they rely heavily on psykers and their spells/abilities. Remember to keep a Farseer near something shooty so it can respond to enemy Deep Strikes - using the Forewarned stratagem.

Just some things to consider.
   
Made in us
Been Around the Block





Elbows

We think alike! haha I was just horsing around with a list based on his models and almost to a T came up with what you are thinking of. Too funny. Here:

Spoiler:
++ Battalion Detachment +3CP (Aeldari - Craftworlds) [50 PL, 943pts] ++

+ HQ [8 PL, 145pts] +

Farseer [6 PL, 105pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Singing Spear [5pts]

Warlock [2 PL, 40pts]: 5. Quicken/Restrain, Shuriken Pistol, Singing Spear [5pts]

+ Troops [21 PL, 444pts] +

Dire Avengers [3 PL, 64pts]
. 4x Dire Avenger [48pts]: 4x Avenger Shuriken Catapult [16pts]
. Dire Avenger Exarch [16pts]: Two Avenger Shuriken Catapults [8pts]

Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender [160pts]
. Guardian Heavy Weapons Platform [15pts]: Shuriken Cannon [10pts]
. Guardian Heavy Weapons Platform [15pts]: Shuriken Cannon [10pts]

Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender [160pts]
. Guardian Heavy Weapons Platform [15pts]: Shuriken Cannon [10pts]
. Guardian Heavy Weapons Platform [15pts]: Shuriken Cannon [10pts]

+ Dedicated Transport [9 PL, 144pts] +

Wave Serpent [9 PL, 144pts]: Shuriken Cannon [10pts], Twin Shuriken Cannon [17pts], Vectored Engines [10pts]

+ Heavy Support [12 PL, 210pts] +

War Walkers [4 PL, 70pts]
. War Walker [4 PL, 70pts]: Shuriken Cannon [10pts], Shuriken Cannon [10pts]

War Walkers [4 PL, 70pts]
. War Walker [4 PL, 70pts]: Shuriken Cannon [10pts], Shuriken Cannon [10pts]

War Walkers [4 PL, 70pts]
. War Walker [4 PL, 70pts]: Shuriken Cannon [10pts], Shuriken Cannon [10pts]

+ No Force Org Slot +

Craftworld Attribute: Biel-Tan: Swordwind

++ Battalion Detachment +3CP (Aeldari - Craftworlds) [27 PL, 469pts] ++

+ HQ [9 PL, 145pts] +

Farseer [6 PL, 100pts]: 1. Guide, 3. Fortune, Shuriken Pistol, Witchblade

Spiritseer [3 PL, 45pts]: 1. Conceal/Reveal, Shuriken Pistol

+ Troops [9 PL, 180pts] +

Rangers [3 PL, 60pts]: 5x Ranger [60pts]

Rangers [3 PL, 60pts]: 5x Ranger [60pts]

Rangers [3 PL, 60pts]: 5x Ranger [60pts]

+ Dedicated Transport [9 PL, 144pts] +

Wave Serpent [9 PL, 144pts]: Shuriken Cannon [10pts], Twin Shuriken Cannon [17pts], Vectored Engines [10pts]

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [32 PL, 585pts] ++

+ HQ [5 PL, 90pts] +

Warlock Conclave [5 PL, 90pts]: 4. Protect/Jinx
. Warlock [2 PL, 30pts]: Witchblade
. Warlock [2 PL, 30pts]: Witchblade
. Warlock [2 PL, 30pts]: Witchblade

+ Heavy Support [27 PL, 495pts] +

Fire Prism [9 PL, 165pts]: Crystal Targeting Matrix [5pts], Twin Shuriken Catapult [5pts]

Fire Prism [9 PL, 165pts]: Crystal Targeting Matrix [5pts], Twin Shuriken Catapult [5pts]

Fire Prism [9 PL, 165pts]: Crystal Targeting Matrix [5pts], Twin Shuriken Catapult [5pts]

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

++ Total: [109 PL, 1997pts] ++


Everyone plays differently so who knows but I'd love to have 2 big guardian blobs webway strike!

You'd need 3 Ranger models to complete something along this lines.

This message was edited 1 time. Last update was at 2018/01/23 14:32:33


 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

Deep striking/reserves. Before i go get the book bc ill get frustrated trying to find the rules for it (ive had issues with the new book on finding what should be simple rules). I thought that reserves was very limited in 8th (only to models with said rules on their sheet) i seen that some of my stratagems allow for setting up in reserves but my most cp is usually 7 or 8 and i can burn all those on just rerolls.

What happened to eldars offensive powers like eldritch storm and destructor/renewer. I have used a farseer a couple times but to little aid bc his powers affect so few models. Giving out a fnp to a 10 man unit or a wraithlord seems a waste and spiritlink acts like doom on everything my spiritseer gets close too for my wraiths.

When i used the prisms i ran out of big targets and was unable to clear infantry like necron warriors, nids and terminators off the board before they overwhelmed me.

A lot of games my tanks were the only models left on the board so i do believe in their toughness but my damage output is never enough in a 2000pt game.

My 500 pt games have been baller fun and neck n neck. The auserman star with 15 avengers and a warlock reaked havok on bjorn felhand and his bloodclaws. If only the games scaled up the same.

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in us
Powerful Phoenix Lord





You have units which can naturally Deep Strike:

- Swooping Hawks (+Baharroth)
- Striking Scorpions (+ Karandras)
- Warp Spiders

You have a unit which can Deep Strike along a board edge:

- War Walkers

You then have Webway Portal which allows you to Deep Strike up to two infantry units of your choice. This includes Guardians, so you could theoretically Deep Strike two squads of 20 Guardians within 12" of the enemy and hit them with 40+ Shuriken shots per squad. You can also use Webway Portal on Bikers - which Vypers count as, so if you wanted you could pay 1CP to Deep Strike a squadron of three Vypers somewhere if necessary.

Farseers are not the offensive units they used to be (although Executioner is excellent against mobs). Their stat lines are also complete garbage so they're really just there to buff units and cast. Their powers should be really damn strong when applied to the right units. Giving a Feel No Pain save to 20 Guardians or 5-10 Wraithguard is a pretty big deal. Or simply allowing a unit to re-roll to hit...that's massive.

When you have access to Stratagems...don't waste your CP on re-rolls unless you are really desperate. If you're having issues with Fire Prisms, I dunno what to tell you - they have great range and a great weapon, and it can shoot twice per turn. The basic D6 shot is not going to sweep hundreds of models off the table, but you shouldn't be hurting (particularly when combined with a shuriken cannon). If you're playing Wraith units you'll definitely not have enough firepower for horde armies.

While you're missing Dark Reapers (which are solid shooters all across the board) you have tons of models with decent firepower. Now, admittedly despite Eldar being a good codex, you won't have any of the crazy weaponry that other armies get. You have no weapons which shoot 10-15-20 times, etc. You have no "shoot twice with 20 shots each" kind of tricks. You have speed, accuracy, and zero ability to get hit. It's the Eldar way.
   
Made in us
Been Around the Block





Are you using the rules in the index then? If so that’s a big part of the problem

But yeah the codex is awesome and since you already have a massive collection you may as well get it! You won’t regret it!

Fire Prisms can fire twice each if they move half or are stationary. They have access to A strong stratagem too.

But yeah in 8th edition the codex stratagems, psychic powers and new unit rules is where it’s at!
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

The codex looked the same as my 7th to me when i read it through.

I can only use one stratagem in a phase so no doubling up pre game either, right?

I do have a codex that is shared with another eldar player.

And how do you get zero abilty to hit? My units are always getting hit and killed.

about getting rerolls to hit from farseer on one unit. The only unit that i can never hit with is my wraithknight. He fails 50% or more of his wraithcannon shots but only lives one turn anyways.

So i drop him for warwalkers the target priorty shifts to the serpents for turn one and how do the walkers get to reserve. Scout just gives me an extra move pre game i thought. They have no problem finding range though if they live long enough.

Ive just had really bad luck with keeping my army on the table long enough to get to play that im pessimistic about the whole game now. 8th really made the whole game harder for me and rules are hard to find bc they are not in the rulebook anymore.




PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in us
Powerful Phoenix Lord





...you've got to read the codex to run the army, simple as that.
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

I read the codex through upon buying in week one.
But then focused on only the units i used.
Lords, knights, gaurdians and serpents.

The codexs only changes from the index that i seen was to wraith units and adding the stratagems.

Every eldar elite can be showed up by a space marine.

I very likely dont know how to play my army but there is no one who can help me bc every game i play i lose and that is only making it harder for me to play.

This message was edited 2 times. Last update was at 2018/01/24 05:03:51


PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in gb
Fresh-Faced New User




In my experience, of around 20 games since the codex drop, the key to being successful with craftworld is to use psychic powers and stratagems well. The stratagems really shouldn't be underestimated, think about which ones you are going to use and make a list to complement them. For example:

Blobs of guardians with a 4++ and a 5+ FNP is really hard to shift, can deny deep strikes or hold an objective. Even harder if you use protect to give +1 to all saves and you take the initial wounds on your HWPs. If using ulthwe they can also get +1 to all hit rolls, this combined with doom will wreck almost anything.

As stated above the link fire stratagem with fire prisms is really really strong.

Webway strike should be your go to for units you either want to protect or use to control the board.

The stratagem that lets you redeploy up to 3 units can really put your opponent on the back foot, nullifying some of their shooting in the first turn if you use it well.

Wraithguard with protect and fortune are nearly impossible to shift, and they have great anti charge weapons for CC based hoard armies.

Deep striking is key, anything you can do to dominate the movement phase and control the board will increase your chances of winning. Use the speed of your army to stop alpha strikes and pick up VPs by grabbing objectives.

My only other piece of advice is always play expecting to get second turn, protect your units by using transports or deep strikes. If you do get first turn great, you have the speed and ability to jump over cover with the fly keyword so it doesn't matter if you've parked your wave serpent behind a big building.

Most of all use the strengths of eldar, speed, psychic powers and some really strong stratagems. Oh and enjoy!




Automatically Appended Next Post:
In addition to my last post. Try something like this:

Battalion - 3CP

asurman (in wave serpent)
Farseer with guide and doom (in wave serpent)

5 dire avengers (in wave serpent)
5 dire avengers (in wave serpent with banshees)
20 guardians with 2 HWP (webway)

2 wave serpents with shuriken cannons

Vanguard - 1CP

Eldrad (in wave serpent)
2 separate warlocks with protect and quicken (in wave serpent)

5 banshees and exarch (6 total) with executioner (in wave serpent with dire avengers)
5 fire dragons with exarch (6 total) (in webway or wave serpent)
5 wraithguard with d syths (in wave serpent)

2 fire prisms

1 wave serpent with cannons

That's 7CP with 6 or 7 drops depending on your placement of the fire dragons. Use the dragons, guardian bomb and fire prisms against heavy targets, while using doom. Guardians can also clear screens.

Use the ulthwe trait to make your army 16% tougher... roughly. Plus you save points on the spirit stones for your vehicles.

With that amount of drops you could use the redeployment straitgem by putting units on both flanks and then changing to your chosen side.

Dire avengers and fire prisms sit back and keep hold of home objectives. Banshees and wraithguard react the treats or get in their face. Wave serpents drop their loads and then you use them to deny deep strike and inflict mortal wounds, you can also use fire and fade straigem to protect your dragons.

This message was edited 2 times. Last update was at 2018/01/24 13:05:03


 
   
Made in us
Been Around the Block





vaurapung wrote:
I read the codex through upon buying in week one.
But then focused on only the units i used.
Lords, knights, gaurdians and serpents.

The codexs only changes from the index that i seen was to wraith units and adding the stratagems.

Every eldar elite can be showed up by a space marine.

I very likely dont know how to play my army but there is no one who can help me bc every game i play i lose and that is only making it harder for me to play.


As stated above the key is stratagems, psychic powers, craftworld traits etc

You focused on the wrong things in retrospect!

Points went down on a lot of units. Fire Prisms get to shoot twice each..I'd say that's a huge change. The craftworld traits are HUGE! Alaitoc provides -1 to be hit for all units when opponent shoots from more than 12" away! Biel tan lets rerolls of 1 for all shuriken weapons. There are other great ones too.

You're really just using a fraction of their power.
   
Made in gb
Longtime Dakkanaut




First off, don’t worry about your loss to Nids too much. Nids, especially when built well, can be a massive problem for Eldar (Genestealers + Flying Hive Tyrants etc).

I totally agree with the 20 man Guardian blob with 2 Cannons. It has consistently done well for me at events, not only generally killing what I target with them, but also picking up other points as well. They will die quickly when focused though, so beware of that.

In that list created, I’d personally change the Battalion with Rangers to Alaitoc. The only think benefitting from the Biel-Tan stuff is the Wave Serpent really.

Fire Prisms are nice, especially with the stratagem, but they can get crippled quickly in 8th, and when you run 3 + the required screening units, it can cost a lot of points.

D-scythe Wraithguard in the webway and Quicken from a Spiritseer/Warlock is also a huge distraction force. Mortal wounds will destroy the unit though, and you’ll need to risk the cast on a 7.

With your models, I’d run –

Farseer, Jain-Zar, 2 Spiritseers, 1 Warlock
2 x 5 Rangers, 2 x 20 Guardians 2 x 5 Dire Avengers
10 man Banshees
1 x 2 Vyper
3 x Fire Prism
2 x Wave Serpent

At 2k, this should also give you some spare points. Just be aware that flyers will be a pain for you.
Banshees etc in 1 Serpent, DA and 2 other characters in the other. Rangers do a little screening and Guardians in the webway.

Farseer, definitely doom, but then the choice is yours for 2nd power.
Spiritseers take protect and empower. Empower will be key for you to actually wound with the Banshees.
Warlock whatever you want.

Craftworld wise, I’d go Ulthwe or Biel-Tan – or even a mix if you want (1 battalion Biel-tan – 2 DA and 1 Guardian, 1 battalion Ulthwe and spearhead Alaitoc). This gives the Rangers a little more survivability, one unit of Guardians can then hit on 2’s and the other re-rolls 1’s.

It also gives you 7 CP to play around with after the webway costs for the Black Guardians, auto pass morale and linked fire with the Prisms.

If you want to expand the collection, definitely look at the flyers and Shining Spears. There is a lot of hype around Dark Reapers, but, I’ve had good
   
Made in us
Death-Dealing Devastator




Very impressive collection man. As far as advice goes, I keep mine simple for Eldar. Field 1 Dark Reaper per 100pts in your army. Yes, that's 27% of your points, but if you do that, you will not be losing except to very specific armies designed to deepstrike and wipe out Reaper nests. And to depraved dice. It's just that simple. If you only want to play with what you won, buy some Dark Reapers.

Everything after that is up to you. Good luck.

"The Ultramarines are here to save us!"

"Those are the Sons of Orar."

"O R they!" 
   
Made in gb
Longtime Dakkanaut




Gwarok wrote:
Very impressive collection man. As far as advice goes, I keep mine simple for Eldar. Field 1 Dark Reaper per 100pts in your army. Yes, that's 27% of your points, but if you do that, you will not be losing except to very specific armies designed to deepstrike and wipe out Reaper nests. And to depraved dice. It's just that simple. If you only want to play with what you won, buy some Dark Reapers.

Everything after that is up to you. Good luck.


I kinda disagree with the need to run Dark Reapers so heavily. No list spamming Dark Reapers did "well" at the 58 man itc event i was at last weekend - fast lists, especially Tyranids, destroy Dark Reaper spam - likewise, the list i played against in my 6th game would have beaten it too (3 Medusa motars, 1 basilisk and 1 manticore + 2 hellhounds and extras) Having 20 Reapers in 2k is only good if they cant be targeted - and in order for them to shoot, they make themselves target-able. Likewise, flyers starting out of LoS of them also wreck them
   
Made in us
Death-Dealing Devastator




Kdash wrote:
I kinda disagree with the need to run Dark Reapers so heavily. No list spamming Dark Reapers did "well" at the 58 man itc event i was at last weekend - fast lists, especially Tyranids, destroy Dark Reaper spam - likewise, the list i played against in my 6th game would have beaten it too (3 Medusa motars, 1 basilisk and 1 manticore + 2 hellhounds and extras) Having 20 Reapers in 2k is only good if they cant be targeted - and in order for them to shoot, they make themselves target-able. Likewise, flyers starting out of LoS of them also wreck them


For sure Reapers are not invulnerable, but on a 2K list you'll still have 1460pts to fill things in. Put some decent screens around them, and they'll mostly be vulnerable to longer range anti tank stuff, so also have several Wraithlords or Prisms and Serpents and your opponent will have a difficult time deciding what to spend their big guns on. Serpents are likely the best choice, those things are tough and a high priority target, especially when loaded with D-Scythe Wraithguard. I figure whenever my opponent can never figure out what to shoot first I got it right. My buddy in London uses a list like that I suggested for him and it's been pretty effective. YMMV though.

"The Ultramarines are here to save us!"

"Those are the Sons of Orar."

"O R they!" 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

Thanks everybody for a lot explanations and listening to me when I'm frustrated.

This weekend I'll be off work so I can commit some time to reading the books thoroughly.

8th edition rulebook has been very challenging for me because it's not written in a rules format like 7th and I can't find all the rules that I need for when I'm at the table, so many events have taken place where we spend 30 minutes or more and can't find the rule that declares what we should do. In a game of matched play what all pages do I need to read and have bookmarked.

And for eldar what all books, faqs, and amendments do I need so that I can have all their rules correct, its been since the book dropped that I've read it and the couple weeks after.

We have at our club

I share an eldar codex
We each have our own tact/strat cards
The 8th rulebook hard copy
Chapter approved
And they usually keep a current faq printed in a folder.

Also I like playing matched play for my casual games bc I dont understand how to put together other types of games. Everyone I play with started in late 6th and played throughout 7th others of us adjusted a lot better than me. I'm still struggeling with 8th rules alone.

This message was edited 1 time. Last update was at 2018/01/25 14:38:21


PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in us
Powerful Phoenix Lord





It's a fundamental thing, needing to read the rulebook and your codex - several times and become acclimated with them. There's unfortunately no other way to play the game and be anywhere near competitive.

I've read the crap out of my codices and I still miss stuff in game.

If you have your box of Eldar cards that's a decent start, just take time looking through them and learning them. If you can, make a cheat sheet with the units in your army and their stats/rules (and you can use this to update points costs, and rules FAQs etc.).

If you're struggling with the rules you need to find someone to play against who knows that and will go through some demo/tutorial games with you - explain what you're doing, and make suggestions - and someone who will explain they're doing on their turn and why.

I've been playing 8th since it started and my buddy and I still got together last night for two small 1,000 point games to work on rules/strategies and making sure we're seeing the game the same way. It's not a terribly complex game, but stratagems and learning some tricks means that a more savvy player can dominate someone else easily.

Eldar are not a super easy army to play. They're dangerous but you need to learn the ways to use them (and I haven't, for sure). You can't just go toe-to-toe with heavier stronger forces and expect to win if you're not using stratagems and properly allocating your units.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Indeed, Eldar is an army that is not so easy to master.
Therefore, I'd concentrate first only on a few units and models.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

My small games are going great.

My 1000 pts list is a

Spirit seer with wraitblade body guards and 3 wraithlords for running up the feild. What the lords cant shoot they will wreck.

For back feild and end game i have 3x 10 man gaurdians and a warlock. They cover my deployment for no deepstrikes and move up the board unharrassed to mow down what the lords missed like a mad beehive.

It's the 1500pt up games that are getting complicated, I just end up mowed down in most games.

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in us
Been Around the Block





vaurapung wrote:
Thanks everybody for a lot explanations and listening to me when I'm frustrated.

This weekend I'll be off work so I can commit some time to reading the books thoroughly.

8th edition rulebook has been very challenging for me because it's not written in a rules format like 7th and I can't find all the rules that I need for when I'm at the table, so many events have taken place where we spend 30 minutes or more and can't find the rule that declares what we should do. In a game of matched play what all pages do I need to read and have bookmarked.

And for eldar what all books, faqs, and amendments do I need so that I can have all their rules correct, its been since the book dropped that I've read it and the couple weeks after.

We have at our club

I share an eldar codex
We each have our own tact/strat cards
The 8th rulebook hard copy
Chapter approved
And they usually keep a current faq printed in a folder.

Also I like playing matched play for my casual games bc I dont understand how to put together other types of games. Everyone I play with started in late 6th and played throughout 7th others of us adjusted a lot better than me. I'm still struggeling with 8th rules alone.


One thing that helped me grasp 8th edition rules is youtube battle reports and "how to play" videos when it first came out! Miniwargaming has some really good ones for example.

After you get comfortable then there are other battle reports where people use armies much more competitively and watching people play is a great way to absorb rules!

Also podcasts where they break down the Eldar codex! Frontline Gaming, Perferred Enemies and others do a real good job going through unit by unit, stratagem by stratagem etc

This message was edited 1 time. Last update was at 2018/01/25 17:13:26


 
   
Made in gb
Longtime Dakkanaut




vaurapung wrote:
My small games are going great.

My 1000 pts list is a

Spirit seer with wraitblade body guards and 3 wraithlords for running up the feild. What the lords cant shoot they will wreck.

For back feild and end game i have 3x 10 man gaurdians and a warlock. They cover my deployment for no deepstrikes and move up the board unharrassed to mow down what the lords missed like a mad beehive.

It's the 1500pt up games that are getting complicated, I just end up mowed down in most games.


If you want to keep that base and just up-scale it to 1500, i'd start with 3 Wave Serpents for the 3 10 man Guardian squads. Greatly improves their suitability and prevents you from being mowed down early on. Also then gives you 68-98 points (depending on Spiritstones) to add in something extra.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

vaurapung wrote:
My small games are going great.

My 1000 pts list is a

Spirit seer with wraitblade body guards and 3 wraithlords for running up the feild. What the lords cant shoot they will wreck.

For back feild and end game i have 3x 10 man gaurdians and a warlock. They cover my deployment for no deepstrikes and move up the board unharrassed to mow down what the lords missed like a mad beehive.

It's the 1500pt up games that are getting complicated, I just end up mowed down in most games.

At small pt games, the Lanchester square law can hit the enemy hard. In your case, you have three Wraithlords which are not so easy to eliminate without a bunch of heavy weapons.
At larger pt levels, the law will hit the enemy less hard. Your three Wraithlords will perform less well. At the end of the day, Wraithlords are meh - too slow and too less damage output, but nevertheless durable at small pt levels.

This message was edited 1 time. Last update was at 2018/01/27 03:18:42


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

And the knight costing 3 times as much as a lord with not even double the power can not fill the void that is created.

What models could replace the lords in a higher point game that do the same job as the lords in a low point game.

I would think 3 wave serpents with gaurd and or fire dragons.
But from 500 points netting 12 s9 ap 4 atk and 18 s6 atk and d6 s4 atks
to 1000 points netting 15 s8 melta ap 4 atk and 24 s6 atk.
Is not a gain. I doubled my points cost for only agility.

This message was edited 1 time. Last update was at 2018/01/27 00:12:17


PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in us
Sure Space Wolves Land Raider Pilot





For the most part I agree with Kdash.

You don’t need dark reapers but they are insanely good. And you e got maugen at already.... could be a good valuu purchase....

The mass of wave serpents isn’t as op as last edition, but they are still hard to take down, and DO deliver wraithguard or whatever in range.
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

Heres what i got so far.

Battalion iyaden to lessen degrading stats

Spirit seer, reveal
Spirit seer, drain

20 gaurdians with 2 shuricannons
20 gaurdians with 2 shuricannons
10 rangers

5 wraith gaurd with cannons
5 wraith gaurd with dscythes

2 wave serpents with 3 shuricannons,
Vectored engines and spirit stones

Spearhead. Iyaden to lessen degrading stats

Farseer with spear

5 dire avengers

3 fire prisms with spirit stones

Pretty simple idea from what all has been provided to me but i still need to do more reading.

Gaurdians can deep strike as mentioned but probably on turn three when the board is already a mess

Till then the plan is to advance the wave serpents to the other side of the feild so they can drop the gaurd out onto the biggest manable threats. The serpents and gaurd should attract some attention. Espesially with the spirit seers to allow rerolls of one on the gaurd and maybe smite will help.

The farseer will park in the back woth the avengers and fire prisms giving guide to the one with good los and doom anyone close enough. The prism stratagem read awkward but it sounds like it lets me fire one or more other prisms through the one that shots. So where originally ot was combined fire its now make all shots allotted from one or more through ones los.

So if all shots are made by one prism that should mean that guide on that prism would be on all 6 shots being fired through the one prism. ? ? ?

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Spirit seer, reveal
Spirit seer, drain

20 gaurdians with 2 shuricannons
20 gaurdians with 2 shuricannons
10 rangers

5 wraith gaurd with cannons
5 wraith gaurd with dscythes

2 wave serpents with 3 shuricannons,
Vectored engines and spirit stones

Spearhead. Iyaden to lessen degrading stats

Farseer with spear

5 dire avengers

3 fire prisms with spirit stones

Rangers are better taken in 2x5 instead of 1x10. Gives more flexibility during setup (denial areas).
5 DA are pointless.
Wraithguard should have D-scythes and are better transported.
Serpents and Prisms need no upgrades.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

How would 2 squads of rangers help me deny more? I just figured one less drop since splitfire is allowed.

Gaurd are in serpents
Dscythes are less effective than cannons against vehicals so one unit of each is preferred. And dscythes get no bonus from spirit seer rerolls bubble

The avengers are only to wrap my farseer and cost only 60 points. I thought about a 2 man warlock conclave but i think its about the same if not worse than the avengers for the job.

Spirit stones have always helped and vectored engines is key for my turn one advance with the serpents.

Being that the prisms have no access to saves a feel no pain for 10 isnt bad.

I feel that im lacking fire power still though. I see the serpents being left alone turn one and the prisms being targeted to death which ruins the whole list. The gaurd are hearty but they might only get one kill on a medium tank before they bite the dust and they cant kill terminators or necron warriors or thunder calvery, a dreadnaught will fall to then though.

This is the best i could come up with but it has too many loopholes just like doubling up my 1000 point list. Eldar is just weaker at 2k points than a 1k pponts and i cant figure out how to fix that.



PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
 
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