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Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Simple proposition: A guard squad may take a second Special Weapon in lieu of taking a Heavy Weapon.

Reason: Options for players who simply don't want to take a heavy weapon - such as with aggressive squads that will be moving often (avoids the -1 in most cases).

This was something I thought cool way back in 3e/4e when you couldn't move with heavy weapons at all, so it's less relevant now. Just came to mind when speaking with another guard player today about his tendency to not like heavy weapons due to wanting to be mobile with his guardsmen.

Since Plasma Spam seems to be an issue in this edition, maybe a variant on this is not allowing you to take two of the same weapon (but Special Weapon Squads are a thing, mind).

Thoughts?

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Terrifying Rhinox Rider




That's a new squad, an assault squad. With short range guns, it's for storming positions, regardless of not having an "assault" weapons type on its lasguns.

I'd really like it if the game were built around making infantry squads with mixed weapons work.

After all, if US army infantry squads were in 40k, they wouldn't make sense, and people would want to change them.

Although actually, I think a plasma gun is effectively like an LMG. It's still four models with a plasma gun, a combi las-grenade launcher, a lasgun with m40 targeter, and then all that times three makes one squad. This is ludicrous in game terms, but I think that something in the same general vein should be workable in a game of 40k.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Nah, just have it as an option for the basic squad, really. That way (unlike Special Weapons Squads) they can have a Sgt. and whatnot.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Decrepit Dakkanaut




That seems like an issue with Vets not being troops anymore. Vets need to be Troops and Scions in Elite.

If anything, Infantry make more sense with just only Grenade Launchers or Flamers as special weapons. I'd allow doubling up on those and Heavy Weapons myself.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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