Just playing around with some ideas to mix games up a bit.
1) Each side builds their list up to 75% of the selected point total for the game (i.e,, at a 2000 point game, each side builds a 1500 pt force)
2) Create the game board terrain and select deployment areas
3) Place 6 objective markers on the board; place 2 markers in each player’s deployment area and the final 2 markers in “No Man’s Land”. Each marker must be at least 6” away from another objective marker or board edge.
4) Randomly generate six objective events for each player —Optional: Each player conceals their objective events until they completed.
5) Each side builds the remaning 25% of their army
6) Begin deployment
SCORING
1 point is scored for each objective marker held by a player at the end of a round. At the end of the game, 3 points are score for each objective a player currently holds. An objective marker is held when a friendly unit is within 2” of the marker with no enemy models likewise within 2”. However, objectives in the player’s own deployment zone are still scored if a friendly model is within 2” even if an enmy model is also within 2”.
Also, throughout the game, each player may score 2 points for each objective event they complete, immediately upon completing the objective event. An objective event cannot be scored more than once per game.
Note: Objective events are basically the Maelstrom objectives from the BRB or Open Ward cards. Ignore the points value on the cards, score 2 points per objective completed instead (Yes, this means “Take Objective X would score 3 points - 2 for the card, 1 for holding it for a round - during the game).
Note 2: “Kill the Warlord” and “First Blood” not from Objective event (cards) don’t score VP’s under this game type.
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