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Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Just playing around with some ideas to mix games up a bit.

1) Each side builds their list up to 75% of the selected point total for the game (i.e,, at a 2000 point game, each side builds a 1500 pt force)
2) Create the game board terrain and select deployment areas
3) Place 6 objective markers on the board; place 2 markers in each player’s deployment area and the final 2 markers in “No Man’s Land”. Each marker must be at least 6” away from another objective marker or board edge.
4) Randomly generate six objective events for each player —Optional: Each player conceals their objective events until they completed.
5) Each side builds the remaning 25% of their army
6) Begin deployment

SCORING

1 point is scored for each objective marker held by a player at the end of a round. At the end of the game, 3 points are score for each objective a player currently holds. An objective marker is held when a friendly unit is within 2” of the marker with no enemy models likewise within 2”. However, objectives in the player’s own deployment zone are still scored if a friendly model is within 2” even if an enmy model is also within 2”.

Also, throughout the game, each player may score 2 points for each objective event they complete, immediately upon completing the objective event. An objective event cannot be scored more than once per game.

Note: Objective events are basically the Maelstrom objectives from the BRB or Open Ward cards. Ignore the points value on the cards, score 2 points per objective completed instead (Yes, this means “Take Objective X would score 3 points - 2 for the card, 1 for holding it for a round - during the game).

Note 2: “Kill the Warlord” and “First Blood” not from Objective event (cards) don’t score VP’s under this game type.

It never ends well 
   
Made in us
Focused Fire Warrior




NY

I like most of it a lot. But I would hate my opponents taking hours to build their sideboard. People at my local shop come in to theorycraft lists for entire days without actually accepting a game.

Note 2 is good, and keeping objectives always relevant is good. I'd leave the card values alone.

Its nice to be encouraged to have more than a pre-set list, and partially tailoring lets ya get use out of the niche models
   
Made in ca
Yellin' Yoof





Regina, Canada.

I'm not as much of a competitive player but I'd love to play this. If my boyfriend agrees perhaps I can try a game with these rules, assuming that's alright with you? I think the focus on objectives will make for a fun game. May I ask your thinking behind the extra points on objective cards?

As Sash said I like the fluidity it can give lists, but it's limited to 25% so I don't think things would get out of hand.
   
Made in us
Norn Queen






If the objectives are not secret it's possible to build your list to make some of their objectives impossible. I.E. don't bring fliers/fly keyword when they have the objective to kill them.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Thanks for pointing that out - probably best fix for that is if you generate an objective that can’t be completed against the enemy’s core force (the initial 75% point value), you have the option to regenerate it (or keep it, if you think they’ll add it to the final 25% of their force).

It never ends well 
   
 
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