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Made in gb
Battlefortress Driver with Krusha Wheel






I've been thinking about this edition and its cover the last few editions and their cover. It's clear that cover favours some armies more than others (marines get a 2+ while orks get a 5+). But what if we went back to the old system and made it where cover just offers a 5+ invulnerably?
   
Made in us
Locked in the Tower of Amareo




Nope. Marines need access to the 2+ to have a chance against DICE SPAM.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

I'm a fan of making them two saves - roll cover, then roll armor.

If light cover is nominally 5+, Marines get 5+ then 2+, where the Ork gets 5+ then 5+. If heavy cover were 4+, it would just be the same but at 4+.

I had used these in 3e/4e, actually, with one local player - we rather liked this system. I think we actually used 6+ for light "concealment", 5+ for light "cover", 4+ for "heavy cover".

Unfortunately this adds a roll and slows down the game too much for modern times.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Clousseau





East Bay, Ca, US

I'm on board with keeping it the way it is. It's a good system.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Omnipotent Necron Overlord






I kind of like it where it is. The game really needs less invulnerables.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in pl
Wicked Warp Spider





 Infantryman wrote:
I'm a fan of making them two saves - roll cover, then roll armor.

If light cover is nominally 5+, Marines get 5+ then 2+, where the Ork gets 5+ then 5+. If heavy cover were 4+, it would just be the same but at 4+.

I had used these in 3e/4e, actually, with one local player - we rather liked this system. I think we actually used 6+ for light "concealment", 5+ for light "cover", 4+ for "heavy cover".

Unfortunately this adds a roll and slows down the game too much for modern times.


This is how I play "myhammer" - cover is separate roll before armour save/inv save is rolled. It doesn't slow game all that much if you just use rolling tray and not throw your dice around entire table in fancy ways and then waste time gathering all that dice. This is the only way cover is equally usefull for anyone, no matter if their base save is low/high armour or inv save.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Marmatag wrote:
I'm on board with keeping it the way it is. It's a good system.


me too it means cover is useful to EVERYONE. it also means that cover isn't perfect, a heavy weapon will simply punch through a building

Opinions are not facts please don't confuse the two 
   
Made in hk
Steadfast Ultramarine Sergeant




Or maybe just impose a -1 to hit penalty against those units wholely in cover during the shooting phase. It is more realistic then making cover a "save". Done.
   
Made in us
Deathwing Terminator with Assault Cannon






Neophyte2012 wrote:
Or maybe just impose a -1 to hit penalty against those units wholely in cover during the shooting phase. It is more realistic then making cover a "save". Done.
Maybe for city fight sub rules but not for main rules.
   
 
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