Pox Walker is just their easily trademarked name for em. I call them Zombies all the time, and my opponents think there's a different unit...
Pox walkers are useful as screens. I keep them fanned out to prevent shooty Deepstrikers and Infiltrating melee units from getting too choppy too soon.
Their biggest advantage (imo) is being Mindless.
They can be buffed up into a decent threat with Typhus, or a Plague Caster and Psychic Powers (Blades, and Putrescent Vitality) to become a decent threat (coupled with VOTLW) but, IMO its alot of investment in rules interaction.
Also, a fun list is the Poxwalker farm, where Cultist screens in front of the zombies, get killed, and just feed the farm with the Death will Walk, and Cloud of Flies strategem, creating more poxwalkers that way. Again, its an investment. I would reccomend a Tallyman (and to a lesser, a Blightbringer) for these lists, due to the CP investment, and the re-rolls to hit.
Lately I just take my Pox walkers as troops tax for a battalion, one or two large units, and one small unit and use them to speedbump things for my Daemon Princes and more heavy hitters and to create area denial for Deepstrikers. Lately, as a more flexable farm, if I get into a mixed melee with the Princes and Daemon units, with Pox Walkers nearby I'll drop the Dead Walk strategem then, so any kills the Princes get, will feed the farm that way.
They arent going to be the main work horse, but they are still valuable.
|