Switch Theme:

Necromunda straight out of the box - how is it?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Evasive Eshin Assassin






Is it fun or does it really need moved to the table top?
   
Made in no
Longtime Dakkanaut





Your question shouldn't be 2d or 3d. That's not the most important question. You should ask yourself which of the 3 different systems in Necromunda is best:

1) The cards (in starter box)
2) The 2 Underhive house lists (starter box)
3) Full Necromunda (Gang War system)

Straight out of the box it's bad. It has a completely different system that is pretty much 'dead', you will not see any further development of it, no new releases (except possibly the new tiles will be compatible).

It actually has 2 systems: The cards and the 2 House Lists. You could mix them up, but they have different costs and stats so it wouldn't make a lot of sense.

   
Made in gb
Leader of the Sept







For some reason Baxx is very angry about the fact that GW has provided a range of ways of enjoying the game.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Evasive Eshin Assassin






im really just wondering if it can be played like a board game where i dont have to build a ton of terrain and build up a table or if it is fun with the tiles where i can just throw it on the table for a quick game (like a board game)
   
Made in us
Longtime Dakkanaut





Whorelando, FL

 usernamesareannoying wrote:
im really just wondering if it can be played like a board game where i dont have to build a ton of terrain and build up a table or if it is fun with the tiles where i can just throw it on the table for a quick game (like a board game)


The game out of the box is great for a quick tactical game. The pre-gen characters makes it easy to quickly put together a game and throw down. Just make sure if you are going along this route that you follow the assembly instructions for each pre-gen character so you know who is who. I've played quick kitchen table games of Necromunda in this manor with only the main box with my son. He loves it. I play the other ways to play the game too, but since my son is young...when I play Necromunda with him we just stick to the boxed set game and missions.

   
Made in us
Evasive Eshin Assassin






thanks cap.
i was hoping to do the same with my daughter who is 10.
she liked zombicide black plague so i thought that this might be fun.

i'll probably play on the table with friends but i wanted to try it with her.
   
Made in no
Longtime Dakkanaut





 usernamesareannoying wrote:
im really just wondering if it can be played like a board game where i dont have to build a ton of terrain and build up a table or if it is fun with the tiles where i can just throw it on the table for a quick game (like a board game)

Sure, Necromunda plays just fine on 2d.

If you decide to test 2d Necromunda, I strongly suggest you go for the Gang War system and none of the systems in the Underhive box (they're all severly limited and inferior to the 'full' game that Gang War provides).
 usernamesareannoying wrote:
thanks cap.
i was hoping to do the same with my daughter who is 10.
she liked zombicide black plague so i thought that this might be fun.

i'll probably play on the table with friends but i wanted to try it with her.

Sorry, I didn't know you meant if the boxed game was good for kids. Sure, I recommend playing the cards system then. My initial answer was aimed towards older and more experienced miniature players. You could even drop the 'Advanced' rules section and just use 'Basic'. You could probably skip parts of the Basic rules too.

This same question was asked about Blood Bowl many months ago, it is similar there. For new players and/or kids, you don't need the full experience which is not available in either starter box.

This message was edited 2 times. Last update was at 2018/02/14 16:38:38


 
   
Made in au
Speed Drybrushing





Newcastle NSW

Perfectly fine out of the box, I've played loads of games with it.
I going to invest in the new tiles rather than 3d terrain

Not a GW apologist  
   
Made in no
Longtime Dakkanaut





 Flinty wrote:
For some reason Baxx is very angry about the fact that GW has provided a range of ways of enjoying the game.

Can you imagine any reasons that may be? One reason certainly is the blatant ignorance that multiple systems even existed, which some users on this forum has expressed.
   
Made in gb
Fixture of Dakka






Yes, I can see that. I mean, it's not like all the bumf about the game mentioned that. Oh, wait ...


Automatically Appended Next Post:
 CaptKaruthors wrote:
 usernamesareannoying wrote:
im really just wondering if it can be played like a board game where i dont have to build a ton of terrain and build up a table or if it is fun with the tiles where i can just throw it on the table for a quick game (like a board game)


The game out of the box is great for a quick tactical game. The pre-gen characters makes it easy to quickly put together a game and throw down. Just make sure if you are going along this route that you follow the assembly instructions for each pre-gen character so you know who is who. I've played quick kitchen table games of Necromunda in this manor with only the main box with my son. He loves it. I play the other ways to play the game too, but since my son is young...when I play Necromunda with him we just stick to the boxed set game and missions.
Straight out the box, you'll be restricted to using Escher and Goliath gangs. You can design your own, you're not stuck with exactly the models in the sample gangs if you don't want.

Edit - there will be a PDF available soon for a pre-generated Orlock gang to match those found in the Underhive box.
If you want to add additional gangs, you'll need to get the Gang War books for the revised equipment lists and new gang lists, but you can continue to play using the Zone Mortalis tiles (and the new hazard tile pack just released) if you don't want to get a load of terrain.

This message was edited 2 times. Last update was at 2018/02/15 20:20:17


 
   
Made in gb
Calculating Commissar





The Shire(s)

Baxx wrote:Straight out of the box it's bad. It has a completely different system that is pretty much 'dead', you will not see any further development of it, no new releases (except possibly the new tiles will be compatible).


AndrewGPaul wrote:Edit - there will be a PDF available soon for a pre-generated Orlock gang to match those found in the Underhive box.


Well, it looks like there is at least token support coming to expand the quick version. What is the source for this?

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Fixture of Dakka






Tonight’s Warhammer TV interview with Andy Hoare. The document was available at the Open Day, and the PDF has been passed to the Community team to publish. The same will be done for the other gangs, too.

Also from the video, it appears that the cost of equipment does indeed add to the hire cost of scum and bounty hunters.

This message was edited 1 time. Last update was at 2018/02/15 21:43:09


 
   
Made in us
Fiery Bright Wizard





California

I thought for sure there was a page for the pre generated Orlocks gang in the gang war 2 book. They are called the sump dogs or something like that. They might release this page as a PDF at some point but I haven't heard any confirmation of that. But there is definitely support for the underhive/tiles version of the game in gang war 2.

 
   
Made in gb
Calculating Commissar





The Shire(s)

Ok, that is great, they really should continue to support the entry-level version of the game.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Fiery Bright Wizard





California

Only thing is it's just a page of loadouts/stats/names for the 10 pre gen gangers. So if you want to use cards its up to you to copy the info onto some cards. Otherwise you have to refer to that specific page and remember who is who on the table.

 
   
Made in us
Flashy Flashgitz





Southern California

I don't know what that guy is talking about with three games.

 usernamesareannoying wrote:
Is it fun or does it really need moved to the table top?


Yes, it's fun. You can use the pre-generated gangs. Or, design your own. That said, Goliaths are better in the close-range Underhive (so, tiles) setting. That's not really all that hard to "fix." Reduce Goliath's starting creds, for instance. If I had one complaint, it would be the 2D Zonal Mortalis game-on-tiles is a miniature game played on boards, instead of a boardgame. It would have benefited from some boardgame goodness. Instead, it loses a "D"" from the 3D version, without compensating for being more reductive. Perhaps the new "Perils of the Underhive" rules and tiles add more interests and boardgame type action.. Of course, at more expense.

The table-top is a better game. Perhaps a great game! Though, you wouldn't know if from my win-loss record (OK, loss-loss record).

Now, if you are not a miniature hobbyists, you should know the miniatures in the box set are rather involved. The opposite of Snap Fit models in other GW games. You don't have to be a master modeler, but it helps.
   
Made in gb
Stabbin' Skarboy





armagedon

 usernamesareannoying wrote:
im really just wondering if it can be played like a board game where i dont have to build a ton of terrain and build up a table or if it is fun with the tiles where i can just throw it on the table for a quick game (like a board game)


It’s great ignore the naysayers - me my misses have played plenty of games using both tiles and terrain in our campaign and often the tiles are more fun.


3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies  
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Well, I first bought the gang war 1 book, but now I m looking forward to buy the underhive box. 2d version of the game seems appealing after all.

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in gb
Fixture of Dakka






 Gobbla wrote:
I don't know what that guy is talking about with three games.

 usernamesareannoying wrote:
Is it fun or does it really need moved to the table top?


Yes, it's fun. You can use the pre-generated gangs. Or, design your own. That said, Goliaths are better in the close-range Underhive (so, tiles) setting. That's not really all that hard to "fix." Reduce Goliath's starting creds, for instance.


Or use more of the dangerous terrain tiles; the lower Initiative starts to hurt when there's a chance of falling down a bottomless pit.
   
Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

i played the old version whit 3d terrain and when i did buy the new version i did have some doubts, but have played a couple of games
whit the game tiles, its great fun. its quick to set up for a game easy to store. i have enough senery to play 3d and will play it whit 3d senery but
also like to play on the 2d senery i even will buy new tiles.

full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in us
Flashy Flashgitz





Southern California

Yeah, I'm coming around to the Zonal Mortalis game, too. Easy to set up, quick to play. Still quite tactical. Fun.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Hey guys,

Got a couple of questions that hopefully someone with experience of original Necromunda and the new edition might be able to help with!
Am getting suckered back into Necro again (after a very long gap!) as a couple of friends want to give it a try.

1) I've got a bunch of 3D terrain already that I could use. I assume will I need the basic rulebook + the Gang War supplement for the 3D version of the game?
Will not playing the 2D game leave a lot of items that I won't use in the starter boxset? (so in which case maybe better to get the rules, gangs separately?)

2) I see a lot of mention about specific terrain being named (Zone Mortalis etc.) I assume I don't need the branded terrain to play? Does it make much of a difference?

3) How do the new rules differ from the originals? I notice that things like the close combat system has changed. Can anyone who has played both offer a brief synopses of the main differences?

Am sure I will have more questions but just these for starters!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in de
Longtime Dakkanaut





 Pacific wrote:
Hey guys,

Got a couple of questions that hopefully someone with experience of original Necromunda and the new edition might be able to help with!
Am getting suckered back into Necro again (after a very long gap!) as a couple of friends want to give it a try.

1) I've got a bunch of 3D terrain already that I could use. I assume will I need the basic rulebook + the Gang War supplement for the 3D version of the game?
Will not playing the 2D game leave a lot of items that I won't use in the starter boxset? (so in which case maybe better to get the rules, gangs separately?)

2) I see a lot of mention about specific terrain being named (Zone Mortalis etc.) I assume I don't need the branded terrain to play? Does it make much of a difference?

3) How do the new rules differ from the originals? I notice that things like the close combat system has changed. Can anyone who has played both offer a brief synopses of the main differences?

Am sure I will have more questions but just these for starters!


1a. 3D terrain: BRB & GW1.
1b. 2D stuff. Nope.

2. I only play 2D. No idea about Zone Mortalis stuff.

3. Just watch a youtube battle report like I did and you will see the differences. It will also determine, if you prefer the new version or not.
   
Made in gb
Leader of the Sept







Zone Mortalis is the close combat tunnels and spaceship terrain that Forgeworld released. The 2d game doesn't use them but has printed card boards. The Zone Mortalis stuff is just a super expensive way of making the 2d board look 3d. Also I think the formal zone Mortalis kits are at a slightly different scale so won't fit directly on the boards anyway.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in no
Longtime Dakkanaut





 Pacific wrote:
Hey guys,

Got a couple of questions that hopefully someone with experience of original Necromunda and the new edition might be able to help with!
Am getting suckered back into Necro again (after a very long gap!) as a couple of friends want to give it a try.

1) I've got a bunch of 3D terrain already that I could use. I assume will I need the basic rulebook + the Gang War supplement for the 3D version of the game?
Will not playing the 2D game leave a lot of items that I won't use in the starter boxset? (so in which case maybe better to get the rules, gangs separately?)

2) I see a lot of mention about specific terrain being named (Zone Mortalis etc.) I assume I don't need the branded terrain to play? Does it make much of a difference?

3) How do the new rules differ from the originals? I notice that things like the close combat system has changed. Can anyone who has played both offer a brief synopses of the main differences?

Am sure I will have more questions but just these for starters!

1) You can use any terrain you wish for either mode, Zone Mortalis (tiles, 2d) or Sector Mechanicus (3d). I don't think the boxed game contains much that can't be used for 3d. Maybe the door terminals, but they can be used for objective markers or other tokens.
2) Zone Mortalis is two things, the new tiles and 2d version of Necromunda, and on a side-note the super expensive Forge World resin 3d "tiles". You can use any tiles you wish for Zone Mortalis rules. The core rules are not sold separately, only available in the main starter box.
3) Everything is changed. This is a big discussion so not easy to list it here. Go look at battlereports as already mentioned.

On top of my head:
-Rare items are replaced with Mordheim search rare item
-Heavies are now replaced by Champions
-Juves can become Champions instead of Gangers
-Gangers can upgraded to Specialists who in turn can become Champions
-Leaders and Champions earn money now instead of Gangers
-No tax on income (which means most times you will have a lot of money)
-XP is now a currency you use to pay for advancements which you choose instead of roll (except Gangers who still roll, but on a different table)
-Overwatch is only available through a skill so rarely encountered
-More skill categories
-Most stats are 3+/4+/5+ instead of the old stat where you took 7 minus the stat to see the required roll
-Close combat is quite different
-Fighters have more stats now than before (some are rarely used)
-No bionics (yet)
-New Necromunda is in "early access" so that means you have very small set of the previous gangs, weapons etc available.
-Some new gangs, equipment and weapons
-New single use (bonus effect) card system similar to that of Blood Bowl
-GW wants you to use custom "fighter cards" for your gang to reference stats, cost and equipment (can easily be replaced by roster if you wish)
-New scenario rewards "Reputation", almost no underdog system
-Hangers-on, you can recruit different kinds of "civilans" to your gang who normally are not deployed during battle (rogue doc, ammo jack etc)
-There are pretty much no unique Territories like we had before. They still exist, but are super hard to get.

This message was edited 5 times. Last update was at 2018/04/11 11:54:46


 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Many thanks for the replies guys - really appreciated!

That's pretty comprehensive Baxx - I have now started to look at some online blogs and game reviews.

It sounds like some changes for the better certainly (alternative activations for instance) and it feels a bit like the game has been modernised a bit - still depth, but some of the more awkward bits of classic Necromunda (close combat) now made more concise.

I'm not completely sure about the simplified injuries list as one of the fun elements of the original was the sheer variety of different things that could happen - might give it a few plays and then sub in the original injury table. I'm quite lucky with my gaming group that we can adjust the rules to suit, anything OTT or nonsensical can be changed.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
Evasive Eshin Assassin






So i found some good bundles on the minis.
If i bought a bundle for two gangs that included minis, dice, and the gang specific cards would i really need to buy the starter?
Assuming i don't need the rules that is.
   
Made in no
Longtime Dakkanaut





That all depends. You wouldn't really need much more than a handful of dice and some sci-fi miniatures to play the game (maybe some blast/template markers).

The box gives you blast and template markers, vision arcs, tokens, door controls, beast lure and a few other neat little things.

This message was edited 1 time. Last update was at 2018/04/26 16:10:36


 
   
Made in us
Longtime Dakkanaut





I was in the same situation before being convinced to buy in, and I really am glad I got the starter as well. The tiles are surprisingly good/interesting, and the game feels valid, and different when you alternate between indoor/outdoor missions.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in se
Regular Dakkanaut




These "Gang war" books...
Each of them seem to not only include the info needed for new gangs, but also additional rules and such.

Are we gonna need an entire library to enjoy the full game of Necromunda?
   
 
Forum Index » Other 40K/30K Universe Games
Go to: