Right, so: The rulebooks are OK. The Return of the King one supersedes the others, as it has rules for sieges and more army stats (from all the films). Although even that is 13 years old now, the core roles are still pretty close to what's in the latest (Hobbit) rules. You are, however, missing some stats - neither the Dwarves nor the Wood Elves you have are statted in those rulebooks (they came later). Stroodles is correct - you want the current Free Peoples army book which is still available (there are 5 in total). You have models from 5 forces there. The Fellowship is a force in itself, and you also have some Riders of Rohan, Moria Goblins, Wood Elves and Dwarves. There are also some Warhammer models on Picture 3 that don't match the LotR figure aesthetic but hey, it's your game now! Your dwarf force is the most complete. You have basic warriors, several versions of Gimli, Balin, a Captain and some (rare-ish) metal Iron Guard. There's a pretty decent force there, which you could certainly ally with Gandalf for more oomph. A full game is 500-700 points generally, although you can play higher or lower (lower point games work well). You probably don't have enough of anything else to fight the dwarves in a full-sized game, although Fellowship vs Dwarves is a possibility. There are some tough heroes in the Fellowship, but numbers count in this game. The Mines of Moria set had the Fellowship vs 24 Moria Goblins and a Cave Troll, so the forces don't have to be vast, and you can always play a game where one side recycles dead models. You do have stats for the Fellowship and a Moria force already. Heck, there''s nothing to stop you proxying stats from the rulebook and playing, I dunno, Gondor vs High Elves as dwarves vs wood elves. The game works better when it's not just "kill the other team" anyway, and you have a load of scenarios in your books to tinker with. You certainly have enough to play a Battle Companies campaign very nicely - the rules have just been released, and they'll keep you busy for ages. There's tons to do: scenarios to fight, heroes to improve and kit to buy. You can start Battle Companies with a single £15 box of 12 minis for your force (they're based around 50 points or so to start with), although you may want the army book too for some of the more powerful model upgrades. Great fun, and highly recommended. I would recommend Battle Companies and the Free Peoples army book. You have starting BC armies for Dwarfs and possibly Moria Goblins. You can also start a Lothlorien company with some Galadhrim Warriors to complement your wood elves. Your friends can join in with the purchase of a starting box of plastics of their choice (£15) and the appropriate army book (£17) for the most up to date stats. Part of the fun of BC is converting models as they improve or gain gear, so no need to rush out and buy a ton of elite models just yet. As Stroodles said, you can convert captains and banner bearers out of existing models (or just paint one more "captain-like"). One other thing I'd look at buying is a sprue of plastic historical minis from eBay. Gripping Beast Viking Hirdmen or Anglo-Saxon Thegns will give you extra weapon and shield options; you will find things like horns, cloaks and banners on the (smaller) command sprues. The fantasy Frostgrave Soldiers box has rope, packs, lanterns, crossbow arms etc. You'll get them for a few dollars each. it's a great game - have fun! Automatically Appended Next Post: Currently in-print books: The Hobbit Strategy Battle Game: core rules plus stats, scenarios and a campaign for the first Hobbit film. Also limited stats (no special abilities or points) for the entire LotR range. There will be a new Middle-Earth game out this summer, so hold off on buying it. the rules you have are fine for now. IIRC, the character stats are a free download on the Black library site. There and Back Again: stats, scenarios and a campaign for the second and third Hobbit films. The five LotR army books currently available are widely regarded as among the best-balanced army books GW has put out. They expand on the film stats that you have in the Return of the King rulebook, and provide a wider range of options for all armies. There are also generic scenarios in the books. Kingdoms of Men (Gondor, Rohan, Arnor and Gondor's Fiefdoms such as Lossarnach and Dol Amroth) Free Peoples (dwarves, elves, wanderers in the wild and the Fellowship) Mordor Moria and Angmar Fallen Realms (Isengard, Easterlings, Harad - including Mumaks!)
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