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Made in gb
Been Around the Block



Cambridge UK

I'm playing a friend in a 1500 point battle who has an Abbadon Chaos army. He likes using Khorne beserkers and terminators. Also predator tanks. My main concerns is Abaddon teleporting right in the middle of my army, so I was thinking of going for a mobile army.

I was thinking of using...

3 war walkers with 2 star cannons each.
Two squads of 3 vypers with bright lances on one and star cannons on the other.
A skyrunner squad with two warlocks and Farseer all with shuriken cannons.
Fire dragons in a falcon, and guardians to teleport behind.
Maybe Wraith Guards.

Thoughts?
   
Made in us
Powerful Phoenix Lord





Couple of suggestions:

1) Webway Strike: Use this against a target or two of your choice. This keeps your models off the board (protecting vs. being blown off the table first turn). Berserkers? Bring in a squad of 20 guardians with Guide and just gun them down. You can Webway Strike two full squads of 20 guardians (with two platforms a piece).

2) Fire Dragons in large units can use the above Deep Strike if you really need to kill a tank or two.

3) Wraithguard can also Deep Strike in as above and are even better than Fire Dragons (and damn hard to shift - though the Berserkers will hack through you)

4) Keep a shooty unit near a Farseer for Forewarned to shoot enemy Deep Striking models when they emerge.
   
Made in us
Daemonic Dreadnought





Eye of Terror

As someone who plays Black Legion / Abaddon / Laspred lists, some advice.

- Your friend would probably put Abaddon more into a support role, to get rerolls to hit and immunity to morale. Dropping him into your lines diminishes everything else in his army.

- Berzerkers die quickly to good shooting. Better to prepare for that than anything else you mentioned. Easiest target, worst threat.

- AP -3 guns are what kill Terminators. Load up on those.

- If your friend is bringing Laspreds, it's almost safe to ignore them until the rest is wiped out. At most, they kill 4 models a turn. Load up on infantry and you are diminishing the impact of his army.

- Stand back and shoot. Eldar players always make me come after them and I hate it. Black Legion can never deep strike enough units for a proper alpha strike, nor does footslogging really work. With proper bubble wrap, your army is impenetrable.

   
Made in us
Horrific Howling Banshee






Abbodon and his band of merry deep-striking terminators is a huge pain to deal with. I haven't found a good way to kill him, except extreme prejudice with wraith.

 Badablack wrote:
40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Yeah, Abbaddon isn't going to be a threat, he's a force multiplier: either TPing with the Termies or sitting with the predators to give re-rolls.

Use chaff units to deny deepstrike into your deployment, send your big guns after the preds and, for the love of god, don't let the Berzerkers get into melee or you're going to lose half your army.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Generally, Chaos is not a big problem for Eldar.
As said, use Rangers to keep the deep strikers at bay.
Units with shuriken weapons are great vs MEQ.
Wraithguard w/ D-scythes can remove whole units in one volley.
Dont charge with them, let the enemy charge them. This is going to be painful.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut




Those look like good marine killer choices.

I'd possibly change out one or both of the Vyper units unless you're running a Saim Hann list, maybe for some Spears or Reapers.
   
Made in gb
Sadistic Inquisitorial Excruciator




Two units of Fire Dragons in the Webway.

Wraithscythes on the table with a Farseer and a spiritseer or 3.

Dark Reapers in Wave Serpant.

GG.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in gb
Been Around the Block



Cambridge UK

What does chaff mean? Lol
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Sy2pie wrote:
What does chaff mean? Lol

Chaff is just units who's only use is to fill out detachments, grab objectives or bubblewrap more valuable units. Things like cultists, conscripts, gretchin, Brimstone Horrors, etc. In general they're cheap and lack any damage output.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Sy2pie wrote:
What does chaff mean? Lol

Eldar has no chaff.
After all, Guardians are poets or philosophers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka





Sy2pie wrote:
I'm playing a friend in a 1500 point battle who has an Abbadon Chaos army. He likes using Khorne beserkers and terminators. Also predator tanks. My main concerns is Abaddon teleporting right in the middle of my army, so I was thinking of going for a mobile army.

I was thinking of using...

3 war walkers with 2 star cannons each.
Two squads of 3 vypers with bright lances on one and star cannons on the other.
A skyrunner squad with two warlocks and Farseer all with shuriken cannons.
Fire dragons in a falcon, and guardians to teleport behind.
Maybe Wraith Guards.

Thoughts?


You're running unorthodox choices. These might make your game a bit more difficult than for most eldar builds, but it will also earn you points for snazziness. Snazzyness? Snazztastery.

I assume you're running a outrider and a spearhead with the vypers and jetbikes in the former and the walkers/falcon in the latter, yes? If not, consider doing that. Not only will it give you more CP than a single detachment, but it will also allow you to give your vypers Saim-Hann rules which are a big deal for their heavy weapons. For the spearhead, consider Alaitoc or maybe Ulthwe to boost up your survivability a little.

As I see it, the good news is that all of your stuff will be good against all of his stuff. You've got plenty of weapons that will tear through his infantry and probably enough high strength stuff to bust up his predators.

The bad news is that you have basically no bubble wrap, and his predators (and possibly plasma-toting terminators) will wreck your relatively squishy vehicles with ease. Not having a bubble wrap unit means you're also at greater risk of being charged out of deepstrike.

So with that in mind, I'd suggest...
*Finding points for some chaff. Rangers are nice because they're hard for your friend's long-ranged stuff to hit, and a unit of them is cheaper than a unit of guardians.
*Consider going big on Cloudstrike instead of using Webway Strike. You could hide your falcon and vypers to guarantee that you get the alpha strike against whatever looks scariest on his side of the table (probably his predators). This will leave your fire dragons in a good position to go predator or terminator hunting the following turn (depending on how he reacts), and it will leave him wondering where you'll land during deployment.
*Remember that your war walkers can use their own special rules to pop up on the edges of the table too. Consider using this to add to your sucker punch. Granted, you'll need to have half your units on the table somehow.
* If you go Alaitoc with your spearhead detachment, you can take a relic that lets you deepstrike your farseer to hide him and make it easier to use him in a supporting role.


So yeah. Basically, I suggest hiding like a coward, coming in from reserves to get a good sucker punch in, and find points for some disposable units to bunker down in your deployment zone and screen against his own attempts to deepstrike. If you have to leave something expensive in your deployment zone, make it some of the war walkers (consider consolidating two of them into a single unit and leaving the third one to do his own thing), and then have a warlock toss protective powers on it.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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